A
- Aasimar
- Aasimar as Characters
- Aberration Type
- Abilities and Manifesters
- Abilities and Spellcasters
- Ability Boost
- Ability Burn
- Ability Checks
- Ability Checks and Caster Level Checks
- Ability Damage
- Ability Damaged
- Ability Drain
- Ability Drained
- Ability Focus [General]
- Ability Increases
- Ability Modifier
- Ability Modifiers
- Ability Name
- Ability Score Arrays
- Ability Score Improvement
- Ability Score Loss, Special Abilities, Ability Score Loss
- Ability Scores, Ability Scores, Dragon, Advanced
- Ability Scores for Monster PCs
- Abjur, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Abjuration, Special Abilities, Staffs, Spell Descriptions
- Aboleth
- Aboleth Mage
- Aboleth, Psionic
- Abomination
- Abomination Traits, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination, Abomination
- Above and beneath the Streets
- Absorbing Shield
- Absorption
- Abundant Step, Monk, Epic Monk
- Abyssal Greater Basilisk
- AC Bonus, Monk, Dwarven Defender, Epic Monk
- Accelerated Action
- Accelerated Climbing
- Access to Resources
- Accidentally Ending Movement in an Illegal Space
- Acclimated Characters
- Achaierai
- Acid, Goods and Services, Ooze, Ooze, Ooze, Ooze
- Acid Arrow, Sorcerer/Wizard Spells, Acid Arrow
- Acid Arrow Trap, Sample Traps, Sample Traps
- Acid Cloud
- Acid Effects
- Acid Fog, Cleric Spells, Sorcerer/Wizard Spells, Acid Fog
- Acid Fog Trap
- Acid Resistance
- Acid Resistance, Greater
- Acid Resistance, Improved
- Acid Splash, Sorcerer/Wizard Spells, Acid Splash
- Acid Spray, Digester, Giant Bombardier Beetle
- Acid Sting
- Acid Warding
- Acidic Blast
- Acquired and Inherited Templates
- Acquiring Epic Feats
- Acquiring Epic Spells
- Acrobatic [General]
- Acrobatic Charge
- Action Types
- Actions in Combat
- Activate A Magic Item
- Activate Magic Item
- Adamant Law
- Adamantine
- Adamantine Battleaxe
- Adamantine Breastplate
- Adamantine Dagger
- Adamantine Golem
- Adapt Body, 5TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Adapt Body
- Adding a Second Class
- Adding Class Levels
- Adding Hit Dice
- Adding More Than One Template
- Adding New Abilities
- Adding Powers
- Adding Seed DCs
- Adding Special Abilities
- Adding Spells to a Wizard's Spellbook
- Additional Damage Dice
- Additional Magic Item Space [Epic]
- Additional Participants
- Adept
- Adept Spell List
- Adhesive
- Adjust Probability
- Advanced Monster Challenge Rating
- Adventuring Gear
- Affinity Field, 9TH-LEVEL PSION/WILDER POWERS, Affinity Field
- Age
- Age Category
- Age, Height, and Weight
- Agent Retriever
- Agile [General]
- Aid, Cleric Spells, Cleric Spells, Cleric Spells, Aid
- Aid Another, Using Skills, Special Attacks
- Aiming A Power
- Aiming A Spell
- Air Domain
- Air Domain Spells
- Air Elemental
- Air Mastery, Elemental, Genie, Elemental, Primal
- Air Mephit
- Air Subtype
- Air Walk, Cleric Spells, Cleric Spells, Druid Spells, Air Walk, Hoary Steed
- Alacrity
- Alarm, Bard Spells, Ranger Spells, Sorcerer/Wizard Spells, Alarm
- Alchemical Item
- Alchemist's Fire
- Alchemist's Lab
- Alertness, Feat Descriptions, Rods
- Align Weapon, Cleric Spells, Align Weapon
- Aligned
- Aligned Attack [Psionic]
- Alignment Traits, Planar Traits, Planar Traits
- All-Around Vision, Tojanida, Xorn, Gibbering Orb
- Allip
- Altars
- Alter Form
- Alter Reality
- Alter Self, Bard Spells, Sorcerer/Wizard Spells, Alter Self
- Alter Shape
- Alter Size
- Alternative Animal Companions
- Altitude Zones
- Always Maximize Roll
- Amorphous, Gibbering Mouther, Phasm, Gibbering Orb
- Amorphous Physiology
- Amphibious, Chuul, Hag, Merfolk, Sprite
- Amulet
- Amulet of Catapsi
- Amulet of Epic Natural Armor
- Amulet of Health
- Amulet of Inescapable Location
- Amulet of Mighty Fists
- Amulet of Natural Armor
- Amulet of Proof Against Detection and Location
- Amulet of the Planes
- Analyze Dweomer, Bard Spells, Sorcerer/Wizard Spells, Analyze Dweomer
- Anarchic
- Anarchic Power
- Anaxim
- Anchored Navigation
- Androsphinx
- Angel
- Angel Subtype
- Angel Traits
- Angel, Astral Deva
- Angel, Planetar
- Angel, Solar
- Animal Affinity, Feat Descriptions, Psychic Warrior Powers, Animal Affinity
- Animal Companion, Druid, Ranger, Epic Druid, Epic Ranger
- Animal Companion Basics
- Animal Domain
- Animal Domain Spells
- Animal Friendship
- Animal Growth, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Animal Growth, Scalykind Domain
- Animal Messenger, Bard Spells, Druid Spells, Ranger Spells, Animal Messenger
- Animal Shapes, Cleric Spells, Druid Spells, Animal Shapes, Scalykind Domain
- Animal Traits
- Animal Trance, Bard Spells, Druid Spells, Animal Trance, Scalykind Domain
- Animal Type
- Animate Dead, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Animate Dead
- Animate Held Rope
- Animate Objects, Bard Spells, Cleric Spells, Cleric Spells, Animate Objects
- Animate Plants, Cleric Spells, Druid Spells, Animate Plants
- Animate Rope, Bard Spells, Sorcerer/Wizard Spells, Animate Rope, Artifice Domain
- Animate Trees, Treant, Treant, Elder
- Animated
- Animated Object
- Animus Blast
- Animus Blizzard
- Ankheg
- Annihilating Strike
- Annis
- Annulus
- Antilife Shell, Cleric Spells, Cleric Spells, Druid Spells, Antilife Shell
- Antimagic
- Antimagic Armor
- Antimagic Field, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Antimagic Field, Colossus
- Antipathy, Druid Spells, Sorcerer/Wizard Spells, Antipathy
- Antiplant Shell, Druid Spells, Antiplant Shell
- Antipsionic Magic [General]
- Antitoxin
- Ape, Druid, Ape
- Apopsi, 9TH-LEVEL PSION/WILDER POWERS, Apopsi
- Aporter
- Apparatus of the Crab
- Appraise (Int)
- Approval
- Aquatic
- Aquatic Elf
- Aquatic Elf Traits
- Aquatic Subtype
- Aquatic Terrain
- Aranea
- Arcane Archer
- Arcane Eye, Sorcerer/Wizard Spells, Arcane Eye
- Arcane Lock, Sorcerer/Wizard Spells, Arcane Lock
- Arcane Magical Writings
- Arcane Mark, Sorcerer/Wizard Spells, Arcane Mark
- Arcane Mastery
- Arcane Sight, Sorcerer/Wizard Spells, Arcane Sight
- Arcane Sight, Greater, Sorcerer/Wizard Spells, Arcane Sight, Greater
- Arcane Spell Failure
- Arcane Spells
- Arcane Spells and Armor
- Arcane Trickster
- Archmage
- Archon
- Archon Subtype
- Archon Traits
- Area, Spell Descriptions, Power Descriptions
- Area Divine Shield
- Area Spells
- Aristocrat
- Armor, Armor, Armor, Magic Item Descriptions
- Armor and Encumbrance for Other Base Speeds
- Armor and Shields, Armor and Shields, Psionic Item Descriptions
- Armor and Weapon Sizes
- Armor Check Penalty, Skill Descriptions, Armor
- Armor Descriptions
- Armor for Unusual Creatures, Armor, Armor
- Armor of Arrow Attraction
- Armor of Darkness, Darkness Domain, New Spells
- Armor of Rage
- Armor of the Abyssal Horde
- Armor of the Celestial Battalion
- Armor Proficiency, Feat Descriptions, Feat Descriptions, Feat Descriptions
- Armor Qualities
- Armor Skin [Epic]
- Armor Spikes
- Armor/Shield Bonus
- Arrow Catching
- Arrow Deflection
- Arrow of Death
- Arrowhawk
- Arrows
- Artifacts, Artifacts, Artifacts
- Artifice Domain
- Artifice Domain Spells
- Artisan's Outfit
- Artisan's Tools
- Artisan's Tools, Masterwork
- As Follows
- Assassin
- Assassin Spell List
- Assassin Vine
- Assassin's Dagger
- Assimilate, 9TH-LEVEL PSION/WILDER POWERS, Assimilate
- Associated Class Levels
- Associates
- Assume Equipment
- Assume Likeness, Psionic Prestige Classes, Unbodied
- Astral Caravan
- Astral Construct, Psion Discipline Powers, Astral Construct, Astral Construct
- Astral Construct Menu A
- Astral Construct Menu B
- Astral Construct Menu C
- Astral Legion
- The Astral Plane
- Astral Projection, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Astral Projection
- Astral Projection and Etherealness, Nightmare, Hoary Steed
- Astral Seed, Psion Discipline Powers, Astral Seed
- Astral Traveler, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Astral Traveler
- Athach
- Athletic [General]
- Atonement, Cleric Spells, Druid Spells, Atonement
- Atropal
- Attach, Dire Animal, Stirge, Weasel
- Attack, Actions in Combat, Reading the Entries, Ghost, Half-Dragon, Half-Fiend, Lich, Vampire, Demilich
- Attack and Full Attack
- Attack Bonus
- Attack Bonus/Saving Throw DC
- Attack from Cover
- Attack Roll
- Attack Rolls
- Attack Your Opponent
- Attack/Full Attack
- Attacking on A Charge
- Attacks, Casting Spells, Manifesting Powers, Lycanthrope, Skeleton, Zombie, Paragon Creature, Divine Characteristics, Creating a Petitioner
- Attacks from Land
- Attacks of Opportunity, Attacks of Opportunity, Actions in Combat
- Attraction, 1ST-LEVEL PSION/WILDER POWERS, Attraction
- Auditory
- Augment Summoning, Thaumaturgist, Feat Descriptions
- Augmented Alchemy [Epic]
- Augmented Critical
- Augmented Subtype
- Augury, Cleric Spells, Augury
- Aura, Cleric, Psionic Item Descriptions
- Aura Alteration, 6TH-LEVEL PSION/WILDER POWERS, Aura Alteration
- Aura of Courage
- Aura of Despair, Blackguard, Giant
- Aura of Doom
- Aura of Evil, Blackguard, Giant
- Aura of Good
- Aura of Menace, Archon, Archon, Archon, Archon
- Aura Sight, 4TH-LEVEL PSION/WILDER POWERS, Aura Sight
- Autohypnosis (Wis; Trained Only; Psionic)
- Automatic
- Automatic Actions
- Automatic Failures and Successes, Combat Statistics, Spell Descriptions, Power Descriptions
- Automatic Metamagic
- Automatic Misses and Hits, Combat Statistics, Actions in Combat
- Automatic Quicken Spell [Epic]
- Automatic Silent Spell [Epic]
- Automatic Still Spell [Epic]
- Autonomous [General]
- Avalanches
- Avatar
- Average Damage
- Aversion, Psion Discipline Powers, Aversion
- Aversion to Daylight
- Averter
- Avoid Suspicion
- Avoral
- Awaken, Druid Spells, Awaken
- Awesome Blow [General, Fighter]
- Axe of the Dwarvish Lords
- Axe, Orc Double
- Axiomatic
- Axiomatic Power
- Azer
- Azers as Characters
B
- Babau
- Babble
- Baboon
- Backfire
- Backstabber
- Badger
- Bag of Devouring
- Bag of Holding
- Bag of Tricks
- Balance (Dex; Armor Check Penalty)
- Baleful Polymorph, Druid Spells, Sorcerer/Wizard Spells, Baleful Polymorph
- Baleful Teleport
- Ballista
- Balor
- Banded Mail
- Banded Mail of Luck
- Bane, Weapons, Cleric Spells, Bane
- Bane of Enemies [Epic]
- Banestrike
- Banishment, Cleric Spells, Sorcerer/Wizard Spells, Banishment
- Banishment, Psionic
- Barbarian
- Barbarian Rage
- Barbed Defense
- Barbed Devil (Hamatula)
- Bard
- Bard Spells, Bard Spells, Bard Spells
- Bardic Knowledge, Bard, Epic Bard
- Bardic Music, Bard, Epic Bard
- Barding, Medium Creature and Large Creature
- Barghest
- Barkskin, Cleric Spells, Druid Spells, Ranger Spells, Barkskin
- Barred Doors
- Base Attack
- Base Attack/Grapple, Reading the Entries, Lycanthrope, Templates
- Base Class
- Base Save Bonuses
- Base Saves
- Bashing
- Basic Arrow Trap
- The Basics
- Basilisk
- Bat
- Bat Swarm
- Battle Frenzy
- Battlesense
- Bay, Shadow Mastiff, Yeth Hound
- Bead of Force
- Bear Empathy
- Bear's Endurance, Cleric Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Bear's Endurance
- Bear's Endurance, Mass, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Bear's Endurance, Mass
- Bear, Black
- Bear, Brown
- Bear, Polar
- Beard
- Bearded Devil (Barbazu)
- Beast
- Bebilith
- Becoming Even More Fearful
- Behemoth
- Behemoth Eagle
- Behemoth Gorilla
- Behir
- Being Tripped
- Belker
- Belt of Dwarvenkind
- Belt of Epic Strength
- Belt of Giant Strength
- Belt, Monk's
- Bend Reality, 8TH-LEVEL PSION/WILDER POWERS, Bend Reality
- Benefits, Feat Descriptions, Feats, Snatch [General], Wingover [General]
- Berm
- Berserk, Golem, Golem
- Besiegement
- Bestow Curse, Cleric Spells, Sorcerer/Wizard Spells, Bestow Curse
- Bestow Curse Trap
- Bestow Power, 2ND-LEVEL PSION/WILDER POWERS, Bestow Power
- Big and Little Creatures in Combat
- Big Creatures and Cover
- Bigger and Smaller Creatures
- Binding, Sorcerer/Wizard Spells, Binding
- Biofeedback, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Biofeedback
- Bison, Druid, Bison
- Bite, Dragon, True, Dragon, Epic
- Bite of the Wolf, Psychic Warrior Powers, Bite of the Wolf
- Black Cloud
- Black Dragon
- Black Dragon Abilities by Age
- Black Dragons by Age
- Black Pudding
- Black Tentacles, Sorcerer/Wizard Spells, Black Tentacles
- Black Tentacles Trap
- Blackguard
- Blackguard Spell List
- The Blackguard's Fiendish Servant
- Blacklight, Darkness Domain, New Spells
- Blade Barrier, Cleric Spells, Cleric Spells, Cleric Spells, Blade Barrier
- Blade Barrier Trap
- Bladewind
- Blasphemy, Cleric Spells, Cleric Spells, Blasphemy
- Blast Feedback
- Blazefire, Lavawight, Shape of Fire
- Bless, Cleric Spells, Paladin Spells, Bless, Community Domain
- Bless Water, Cleric Spells, Paladin Spells, Bless Water
- Bless Weapon, Paladin Spells, Bless Weapon, Glory Domain
- Blessed Book
- Blight, Druid Spells, Sorcerer/Wizard Spells, Blight
- Blightfire, Shadow of the Void, Winterwight
- Blind
- Blind-Fight [General]
- Blinded
- Blinding, Armor, Ruin Swarm
- Blinding Beauty
- Blinding Speed [Epic]
- Blindness
- Blindness/Deafness, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Blindness/Deafness
- Blindsight and Blindsense
- Blindsight, 5-Ft. Radius [General]
- Blink, Bard Spells, Sorcerer/Wizard Spells, Blink, Blink Dog
- Blink Dog
- Blinking
- Blood Bond
- Blood Drain, Dire Animal, Gibbering Mouther, Rast, Stirge, Vampire, Vampire
- Blood Frenzy
- Blown Away
- Blue
- Blue Dragon
- Blue Dragon Abilities by Age
- Blue Dragons by Age
- Blues as Characters
- Bluff (Cha)
- Blur, Bard Spells, Sorcerer/Wizard Spells, Blur, Dragon, Epic
- Boar, Druid, Boar
- Boar Empathy, Lycanthrope, Lycanthrope
- Boat, Folding
- Bodak
- Body Adjustment, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Adjustment
- Body Equilibrium, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Equilibrium
- Body Fuel [Psionic]
- Body Purification, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Body Purification
- Body Slot Affinities
- Body Thief
- Bodyfeeder
- Bogs
- Bolas
- Bolstering Undead
- Bolt, 1ST-LEVEL PSION/WILDER POWERS, Bolt
- Bolt of Fire
- Bolt of Glory, Glory Domain, New Spells
- Bolts
- Bolts of Bedevilment, Madness Domain, New Spells
- Bone Devil (Osyluth)
- Bonus Domain [Epic]
- Bonus Feat, Monk, Eldritch Knight, Epic Prestige Classes
- Bonus Languages, Cleric, Druid, Wizard, Loremaster
- Bonus Psionic Feat
- Bonus Spells
- Bonus Types, Casting Spells, Manifesting Powers
- Bonuses to Speed
- Book of Infinite Spells
- Boost Construct [Psionic]
- Boots of Dancing
- Boots of Elvenkind
- Boots of Landing
- Boots of Levitation
- Boots of Skating
- Boots of Speed
- Boots of Stomping
- Boots of Striding and Springing
- Boots of Swiftness
- Boots of Teleportation
- Boots of Temporal Acceleration
- Boots of the Winterlands
- Boots, Winged
- Bottle of Air
- Bowl of Commanding Water Elementals
- Box of Brown Mold
- Bracelet of Friends
- Bracers of Archery, Greater
- Bracers of Archery, Lesser
- Bracers of Armor
- Bracers of Defenselessness
- Bracers of Epic Armor
- Bracers of Epic Health
- Bracers of Relentless Might
- Brachyurus
- Brain Lock, Psion Discipline Powers, Brain Lock
- Brain Mole
- Brain Nausea
- Brain Spider, Cleric Spells, Cleric Spells, Spell Descriptions
- Bralani
- Brass Dragon
- Brass Dragon Abilities by Age
- Brass Dragons by Age
- Brazier of Commanding Fire Elementals
- Breach Power Resistance
- Break Another's Pin
- Break Enchantment, Bard Spells, Cleric Spells, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Break Enchantment, Liberation Domain
- Break Scrying
- Breaking and Entering
- Breaking Items
- Breastplate
- Breastplate of Command
- Breath of the Black Dragon, 6TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Breath of the Black Dragon
- Brew Potion [Item Creation]
- Bricks from Ceiling
- Bridge
- Brilliant Energy
- Bringing Back the Dead, Casting Spells, Manifesting Powers
- Bronze Dragon
- Bronze Dragon Abilities by Age
- Bronze Dragons by Age
- Brooch of Shielding
- Broom of Animated Attack
- Broom of Flying
- Brown Mold
- Buckler
- Buff
- Bugbear
- Bugbears as Characters
- Building Abominations
- Built-to-Collapse Wall
- Bulette
- Bull Rush
- Bull Rush Results
- Bull's Strength, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Bull's Strength
- Bull's Strength, Mass, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Bull's Strength, Mass
- Bullets, Sling
- Bulwark of Defense [Epic]
- Bulwark of the Great Dragon
- Burn, Elemental, Thoqqua, Elemental, Primal
- Burning Hands, Cleric Spells, Sorcerer/Wizard Spells, Burning Hands
- Burning Hands Trap, Sample Traps, Sample Traps
- Burnt Othur Vapor Trap
- Burrowing Power [Metapsionic]
- Burst, Psychic Warrior Powers, Burst, Xeph
- Buying Buildings
- Bypass
C
- Cabinet of Feasting
- Call Back
- Call Creatures
- Call Lightning, Druid Spells, Call Lightning, Weather Domain
- Call Lightning Storm, Druid Spells, Call Lightning Storm
- Call to Mind, 1ST-LEVEL PSION/WILDER POWERS, Call to Mind
- Call Weaponry, Psychic Warrior Powers, Call Weaponry
- Caller in Darkness
- Calling
- Calm
- Calm Animals, Cleric Spells, Druid Spells, Ranger Spells, Calm Animals
- Calm Emotions, Bard Spells, Cleric Spells, Cleric Spells, Calm Emotions, Charm Domain
- Caltrops
- Camel
- Camouflage, Ranger, Assassin Vine
- Camouflaged Pit Trap, Sample Traps, Sample Traps, Sample Traps, Sample Traps, Sample Traps
- Cancellation
- Candle
- Candle of Invocation
- Candle of Truth
- Canny Defense
- Cape of the Mountebank
- Capricious Step
- Capsize
- Captivating Song, Harpy, Harpy
- Carapace
- Carpet of Flying
- Carrying, Movement, and Exploration
- Cart
- Cascade Flu
- Cast a Quickened Spell
- Cast A Spell, Actions in Combat, Actions in Combat, Special Attacks
- Caster Level, Definitions of Terms, Creating Epic Magic Items, Casting Spells, Caster Level
- Caster Level for Armor and Shields
- Caster Level for Weapons
- Caster's Shield
- Casting A Metamagic Spell
- Casting Defensively
- Casting on the Defensive
- Casting Spells
- Casting Spells While Mounted
- Casting Time, Actions in Combat, Spell Descriptions
- Cat
- Cat's Grace, Bard Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Cat's Grace
- Cat's Grace, Mass, Bard Spells, Druid Spells, Sorcerer/Wizard Spells, Cat's Grace, Mass
- Catapsi, 5TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Catapsi
- Catapult, Heavy
- Catapult, Light
- Catching on Fire, Wilderness, The Environment
- Catfall, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Catfall
- Cauchemar
- Cause Fear, Bard Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Cause Fear
- Cautious Warrior
- Cave Entrance
- Cave-Ins and Collapses (Cr 8)
- Cavernous
- Cease Concentration on Spell
- Ceiling Pendulum
- Celerity
- Celestial Armor
- Celestial Charger
- Celestial Creature
- Censer of Controlling Air Elementals
- Centaur
- Centaurs as Characters
- Centipede Swarm
- Cerebral Blind
- Cerebral Immunity
- Cerebremancer
- Cerebrilith
- Chain
- Chain Devil (Kyton)
- Chain Lightning, Cleric Spells, Sorcerer/Wizard Spells, Chain Lightning
- Chain Lightning Trap
- Chain of Defensive Posture
- Chain of Overwhelming Force
- Chain of Personal Superiority
- Chain Power [Metapsionic]
- Chain Shirt
- Chain, Spiked
- Chainmail
- Challenge Rating of a Trap
- Challenge Ratings, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True
- Chameleon, Psion Discipline Powers, Psychic Warrior Powers, Chameleon
- Chameleon Ability
- Chameleon Power
- Chance to Get Lost
- Change Shape, Change Shape, Aranea, Archon, Archon, Barghest, Doppelganger, Rakshasa
- Change Size, Genie, Genie, Mephit
- Changestaff, Druid Spells, Changestaff
- Changing Form
- Chaos Beast
- Chaos Diamond
- Chaos Domain
- Chaos Domain Spells
- Chaos Hammer, Cleric Spells, Chaos Hammer
- Chaos: Battleaxe
- Chaosbringer
- Chaotic Evil, 'Destroyer'
- Chaotic Fury
- Chaotic Good, 'Rebel'
- Chaotic Mind [General]
- Chaotic Neutral, 'Free Spirit'
- Chaotic Rage [Epic]
- Chaotic Subtype
- Chaotic, Evil, Good, and Lawful Spells
- Character Level
- Charge
- Charges and Multiple Uses
- Charges, Doses, and Multiple Uses
- Charisma (Cha)
- Charisma Drain
- Charm, Spell Descriptions, Power Descriptions
- Charm and Compulsion
- Charm Animal, Druid Spells, Ranger Spells, Charm Animal
- Charm Domain
- Charm Domain Spells
- Charm Monster, Bard Spells, Sorcerer/Wizard Spells, Charm Monster, Charm Domain
- Charm Monster, Mass, Bard Spells, Sorcerer/Wizard Spells, Charm Monster, Mass
- Charm Person, Bard Spells, Sorcerer/Wizard Spells, Charm Person, Sprite, Charm Domain
- Charm Reptiles
- Charm, Psionic, Psion Discipline Powers, Charm, Psionic
- Charming
- Charming Gaze, Naga, Ha-Naga
- Chasm
- Checked
- Checks
- Checks without Rolls
- Cheetah, Druid, Cheetah
- Chichimec
- Children of the Night
- Chill Metal, Druid Spells, Chill Metal
- Chill Touch, Sorcerer/Wizard Spells, Chill Touch
- Chime of Interruption
- Chime of Opening
- Chimera
- Choker
- Choosing A Power
- Choosing A Spell
- Chromatic Dragons
- Chronal Blast
- Chutes and Chimneys
- Chuul
- Circle of Death, Sorcerer/Wizard Spells, Circle of Death
- Circlet of Blasting, Major
- Circlet of Blasting, Minor
- Circlet of Persuasion
- City Buildings
- City Lights
- City Streets
- Clairaudience/Clairvoyance, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Clairaudience/Clairvoyance
- Clairsentience, Psion, Power Descriptions
- Clairtangent Hand
- Clairvoyant Sense
- Class and Level Features
- Class Level
- Class Levels
- Class Skill Max Ranks
- Classes I
- Classes II
- Claw, Dragon, True, Dragon, Epic
- Claw of Energy, Psychic Warrior Powers, Claw of Energy
- Claws and Bite
- Claws of the Beast, Psychic Warrior Powers, Claws of the Beast
- Claws of the Vampire, Psychic Warrior Powers, Claws of the Vampire
- Clay Golem
- Clearsight
- Cleave, Feat Descriptions, Actions in Combat, Astral Construct
- Clenched Fist, Cleric Spells, Sorcerer/Wizard Spells, Clenched Fist
- Cleric
- Cleric Domains
- Cleric Spells, Cleric Spells, Cleric Spells
- Cleric's Vestments
- Clerics
- Cliff, Wilderness, Wilderness
- Climb (Str; Armor Check Penalty)
- Climb Vertical Surface
- Climber's Kit
- Climbing
- Climbing, Improved
- Cloak Dance [General]
- Cloak of Arachnida
- Cloak of Chaos, Cleric Spells, Cleric Spells, Cloak of Chaos
- Cloak of Charisma
- Cloak of Displacement, Major
- Cloak of Displacement, Minor
- Cloak of Elvenkind
- Cloak of Epic Charisma
- Cloak of Epic Resistance
- Cloak of Etherealness
- Cloak of Poisonousness
- Cloak of Resistance
- Cloak of the Bat
- Cloak of the Manta Ray
- Cloaker
- Clone, Sorcerer/Wizard Spells, Clone
- Close, Spell Descriptions, Power Descriptions
- Closed Mind [General]
- Closest Creature
- Clothing
- Cloud Giant
- Cloud Giant Characters
- Cloud Mind, 2ND-LEVEL PSION/WILDER POWERS, Cloud Mind
- Cloud Mind, Mass, 6TH-LEVEL PSION/WILDER POWERS, Cloud Mind, Mass
- Cloudkill, Sorcerer/Wizard Spells, Cloudkill
- Cloudwalking
- Co-Opt Concentration, 6TH-LEVEL PSION/WILDER POWERS, Co-Opt Concentration
- Coach Cab
- Cockatrice
- Cocoon
- Code of Conduct
- Codex of the Infinite Planes
- Coexistent Planes
- Cognizance Crystals
- Cognizance Psicrystal
- Cohort Level
- Coins
- Cold, Horizon Walker, Weather, Frost Worm, Abomination
- Cold Aura, Shadow of the Void, Winterwight
- Cold Dangers
- Cold Immunity
- Cold Resistance
- Cold Resistance, Greater
- Cold Resistance, Improved
- Cold Snap
- Cold Subtype, Cold Subtype, Shadow of the Void, Winterwight
- Cold Warding
- Cold Weather Outfit
- Collapsing Column
- Collision
- Color Spray, Sorcerer/Wizard Spells, Color Spray
- Colossal Wild Shape [Wild] [Epic]
- Colossus
- Combat Archery [Epic]
- Combat Casting [General]
- Combat Expertise [General]
- Combat I (Basics)
- Combat II (Movement, Modifiers, Special Actions)
- Combat Manifestation [Psionic]
- Combat Modifiers
- Combat Reflexes [General]
- The Combat Round
- Combat Statistics
- Combat Style
- Combat Style Mastery
- Combined Skills
- Combining Components and Casting Times
- Combining Descriptors
- Combining Durations
- Combining Magical Effects
- Combining Psionic and Magical Effects
- Combining Range, Targets, Area, and Effect
- Combining Skill Attempts
- Combustion
- Command, Cleric Spells, Command
- Command Plants, Cleric Spells, Druid Spells, Ranger Spells, Command Plants, Command Plants
- Command Thought
- Command Undead, Blackguard, Epic Blackguard, Sorcerer/Wizard Spells, Command Undead, Giant
- Command Word
- Command, Greater, Cleric Spells, Command, Greater
- Commanded
- Commoner
- Commune, Cleric Spells, Commune
- Commune with Nature, Cleric Spells, Druid Spells, Ranger Spells, Commune with Nature
- Communication
- Community Domain
- Community Domain Spells
- Compacting Room
- Components
- Comprehend Languages, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Comprehend Languages, Cleric Spells
- Compression, Psychic Warrior Powers, Compression
- Compulsion, Spell Descriptions, Power Descriptions
- Conceal Thoughts, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Conceal Thoughts
- Concealing Amorpha, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Concealing Amorpha
- Concealing Amorpha, Greater, Psion Discipline Powers, Psychic Warrior Powers, Concealing Amorpha, Greater
- Concealing Aura
- Concealment
- Concealment and Hide Checks
- Concealment Miss Chance
- Concentrating to Maintain A Spell
- Concentration, Skill Descriptions, Actions in Combat, Casting Spells, Spell Descriptions, Manifesting Powers, Power Descriptions
- Concentration, Psionic (Con; Psionic)
- Concussion
- Concussion Blast, 2ND-LEVEL PSION/WILDER POWERS, Concussion Blast
- Conditions
- Cone of Cold, Cleric Spells, Sorcerer/Wizard Spells, Cone of Cold
- Conflagration
- Confused
- Confusion, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Confusion, Madness Domain
- Confusion Aura
- Confusion, Lesser
- Conj, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Conjuration, Special Abilities, Staffs, Spell Descriptions
- Consecrate, Cleric Spells, Consecrate
- Constant Insight, Pseudonatural Troll, Pseudonatural Troll
- Constitution (Con)
- Constitution Drain, Wraith, Wraith, Abomination, Abomination
- Constrictor Snake
- Constrictor Snake, Giant
- Construct Traits, Abomination, Colossus, Living Vault, Umbral Blot (Blackball), Astral Construct, Psicrystal, Psion-Killer
- Construct Type
- Contact
- Contact Other Plane, Sorcerer/Wizard Spells, Contact Other Plane
- Contagion, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Contagion
- Contingency, Sorcerer/Wizard Spells, Contingency
- Contingency, Psionic, 6TH-LEVEL PSION/WILDER POWERS, Contingency, Psionic
- Contingent Conjuration
- Contingent Resurrection
- Continual Flame, Cleric Spells, Sorcerer/Wizard Spells, Continual Flame
- Control Air
- Control Body
- Control Creatures
- Control Flames, 1ST-LEVEL PSION/WILDER POWERS, Control Flames
- Control Light, 1ST-LEVEL PSION/WILDER POWERS, Control Light
- Control Object
- Control Plants, Cleric Spells, Druid Spells, Control Plants
- Control Shape (Wis)
- Control Sound, 2ND-LEVEL PSION/WILDER POWERS, Control Sound
- Control Undead, Sorcerer/Wizard Spells, Control Undead
- Control Water, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Control Water
- Control Weather, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Control Weather, Weather Domain
- Control Winds, Cleric Spells, Druid Spells, Control Winds, Weather Domain
- Copper Dragon
- Copper Dragon Abilities by Age
- Copper Dragons by Age
- Corporeal Instability
- Correspond, 4TH-LEVEL PSION/WILDER POWERS, Correspond
- Corridor Traps
- Corridors
- Corrosive Slime
- Corrupt Water
- Corrupt Weapon, Blackguard, Corrupt Weapon
- Cosmic Connection
- Cosmic Descryer
- Cosmos
- Cost, Weapons, Armor
- Cost to Create
- Coterminous Planes
- Couatl
- Couatl, Psionic
- Counterspelling Metamagic Spells, Types of Feats, Casting Spells
- Counterspells, Rings, Casting Spells
- Coup De Grace, Combat Modifiers, Psionic Item Descriptions
- Courtier's Outfit
- Cover
- Cover and Attacks of Opportunity
- Cover and Hide Checks
- Cover and Reflex Saves
- Cowering
- CR 1 Traps
- CR 10 Traps
- CR 2 Traps
- CR 3 Traps
- CR 4 Traps
- CR 5 Traps
- CR 6 Traps
- CR 7 Traps
- CR 8 Traps
- CR 9 Traps
- Craft, Skill Descriptions, Skill Descriptions
- Craft Artifact
- Craft Cognizance Crystal [Item Creation]
- Craft Construct [Item Creation]
- Craft DCs for Mechanical Traps
- Craft Dorje [Item Creation]
- Craft Epic Magic Arms and Armor [Item Creation] [Epic]
- Craft Epic Rod [Item Creation] [Epic]
- Craft Epic Staff [Item Creation] [Epic]
- Craft Epic Wondrous Item [Item Creation] [Epic]
- Craft Magic Arms and Armor [Item Creation]
- Craft Psicrown [Item Creation]
- Craft Psionic Arms and Armor [Item Creation]
- Craft Psionic Construct [Item Creation]
- Craft Rod [Item Creation]
- Craft Staff [Item Creation]
- Craft Universal Item [Item Creation]
- Craft Wand [Item Creation]
- Craft Wondrous Item [Item Creation]
- Crawling
- Crawling Tattoos
- Create Augmented Alchemical Item or Substance
- Create Food and Water, Cleric Spells, Create Food and Water, Creation Domain
- Create Greater Object
- Create Greater Undead, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Create Greater Undead
- Create Living Vault (Ritual)
- Create Magic Items
- Create Object
- Create Sound, 1ST-LEVEL PSION/WILDER POWERS, Create Sound
- Create Spawn, Shadow, Spectre, Vampire, Wight, Wraith, Wraith, Shadow of the Void, Shape of Fire
- Create Undead, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Create Undead
- Create Water, Cleric Spells, Druid Spells, Paladin Spells, Create Water, Creation Domain
- Create/Destroy Water
- Creating A Celestial Creature
- Creating A Demilich
- Creating A Fiendish Creature
- Creating A Ghost
- Creating A Half-Celestial
- Creating A Half-Dragon
- Creating A Half-Fiend
- Creating A Lich
- Creating A Lycanthrope
- Creating A Paragon Creature
- Creating a Petitioner
- Creating A Phrenic Creature
- Creating A Pseudonatural Creature
- Creating A Skeleton
- Creating A Vampire
- Creating A Worm that Walks
- Creating A Zombie
- Creating an Astral Construct
- Creating Dorjes
- Creating Epic Magic Items
- Creating Magic Armor
- Creating Magic Items
- Creating Magic Weapons
- Creating Potions
- Creating Power Stones
- Creating Psicrowns
- Creating Psionic Items
- Creating Psionic Tattoos
- Creating Rings
- Creating Rods
- Creating Scrolls
- Creating Soul Gems
- Creating Staffs
- Creating Universal Items
- Creating Wands
- Creating Wondrous Items
- Creation, Spell Descriptions, Power Descriptions
- Creation Domain
- Creation Domain Spells
- Creatures and Characters, Creatures and Characters, Creatures and Characters
- Creatures with 'Psionics' Entries
- Creatures with Psi-Like Abilities
- Creeping Doom, Druid Spells, Creeping Doom, Scalykind Domain
- Criosphinx
- Crisis of Breath, Psion Discipline Powers, Crisis of Breath
- Crisis of Life, Psion Discipline Powers, Crisis of Life
- Critical
- Critical Hits
- Crocodile
- Crocodile, Giant
- Cross-Class Skill Max Ranks
- Crossbow, Hand
- Crossbow, Heavy
- Crossbow, Light
- Crossbow, Repeating
- Crowbar
- Crowds
- Crown of Glory, Glory Domain, New Spells
- Crown of Vermin
- Crush, Dragon, True, Mimic, Dragon, Epic
- Crush Item
- Crushing Despair, Bard Spells, Sorcerer/Wizard Spells, Crushing Despair
- Crushing Hand, Cleric Spells, Sorcerer/Wizard Spells, Crushing Hand
- Crushing Room
- Crushing Wall Trap
- Cryohydra
- Crypt
- Crysmal
- Crystal Anchor
- Crystal Ball
- Crystal Hypnosis Ball
- Crystal Masks
- Crystal Shard, 1ST-LEVEL PSION/WILDER POWERS, Crystal Shard
- Crystal, Deep
- Crystal, Mundane
- Crystallize, Psion Discipline Powers, Crystallize
- Cube of Force
- Cube of Frost Resistance
- Cubic Gate
- Cup and Talisman of the Demigod
- Cure Critical Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Cure Critical Wounds
- Cure Critical Wounds, Mass, Cleric Spells, Cleric Spells, Druid Spells, Cure Critical Wounds, Mass
- Cure Light Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Light Wounds
- Cure Light Wounds, Mass, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Cure Light Wounds, Mass
- Cure Minor Wounds, Cleric Spells, Druid Spells, Cure Minor Wounds
- Cure Moderate Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Moderate Wounds
- Cure Moderate Wounds, Mass, Bard Spells, Cleric Spells, Druid Spells, Cure Moderate Wounds, Mass
- Cure Serious Wounds, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Cure Serious Wounds, Formian
- Cure Serious Wounds, Mass, Cleric Spells, Druid Spells, Cure Serious Wounds, Mass
- Curing Lycanthropy
- Curse of Lycanthropy, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope, Lycanthrope
- Curse Water, Cleric Spells, Curse Water
- Cursed Items, Cursed Items, Cursed Items, Using Items, Psionic Item Descriptions
- Cursed Wound
D
- Dagger
- Dagger of Venom
- Daily Power Point Acquisition
- Daily Readying of Spells
- Damage Rolls
- Damage Your Opponent
- Damage/Effect
- Damaging Magic Items
- Damaging Psionic Items
- Damnation
- Dance of Ruin
- Dancing
- Dancing Chains
- Dancing Lights, Bard Spells, Sorcerer/Wizard Spells, Dancing Lights
- Danger Sense, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Danger Sense
- Dark Blessing, Blackguard, Giant
- Dark Naga
- Darkmantle
- Darkness, The Environment, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Darkness, Darkmantle, Planetouched
- Darkness Domain
- Darkness Domain Spells
- Darkskull
- Darkvision, Special Abilities, Shadowdancer, Ranger Spells, Sorcerer/Wizard Spells, Darkvision
- Darkvision, Psionic, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Darkvision, Psionic
- Darkwood
- Darkwood Buckler
- Darkwood Shield
- Daylight, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Daylight, Planetouched
- Daylight Powerlessness
- Daze, Bard Spells, Sorcerer/Wizard Spells, Daze
- Daze Monster, Bard Spells, Sorcerer/Wizard Spells, Daze Monster
- Daze, Psionic, 1ST-LEVEL PSION/WILDER POWERS, Daze, Psionic
- Dazed
- Dazzled
- Dead, Conditions, Injury and Death
- Deadly Precision [General]
- Deafened
- Deafening Song [Epic]
- Dealing Nonlethal Damage
- Death and Power Points
- Death and Prepared Spell Retention
- Death Attack, Assassin, Epic Assassin
- Death Attacks
- Death Domain
- Death Domain Spells
- Death Gaze
- Death Knell, Cleric Spells, Cleric Spells, Death Knell
- Death of Enemies [Epic]
- Death Throes, Demon, Frost Worm
- Death Urge, 4TH-LEVEL PSION/WILDER POWERS, Death Urge
- Death Ward, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Death Ward, Repose Domain
- Deathblade Wall Scythe
- Deathwatch, Cleric Spells, Deathwatch, Repose Domain
- Decanter of Endless Water
- Deceitful [General]
- Deceleration, 1ST-LEVEL PSION/WILDER POWERS, Deceleration
- Decerebrate, 7TH-LEVEL PSION/WILDER POWERS, Decerebrate
- Deciding Between an Attack or A Full Attack
- Decipher Script (Int; Trained Only)
- Deck of Illusions
- Deck of Many Things
- Dedicated Power
- Deep Dwarf
- Deep Dwarf Traits
- Deep Halfling
- Deep Halfling Traits
- Deep Impact [Psionic]
- Deep Slumber, Bard Spells, Sorcerer/Wizard Spells, Deep Slumber
- Deeper Darkness, Cleric Spells, Deeper Darkness
- Deeper Pit Trap
- Defeat Illusion, Skill Descriptions, Skill Descriptions
- Defending
- Defense
- Defensive Awareness
- Defensive Roll
- Defensive Stance, Dwarven Defender, Epic Dwarven Defender
- Definitions of Terms
- Deflect Arrows [General]
- Deflecting Force, Dragon, Epic, Dragon, Epic
- Deflection
- Deft Hands [General]
- Deinonychus, Druid, Dinosaur
- Deity, Domains, and Domain Spells
- Delay
- Delay Poison, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Delay Poison
- Delay Power [Metapsionic]
- Delayed Blast Fireball, Sorcerer/Wizard Spells, Delayed Blast Fireball
- Delusion
- Delver
- Demand, Sorcerer/Wizard Spells, Demand, Charm Domain, Nobility Domain
- Demilich
- Demilich Characters
- Demiplanes
- Demise Unseen
- Demon
- Demon Armor
- Demoralize, 1ST-LEVEL PSION/WILDER POWERS, Demoralize
- Dense Rubble, Dungeons, Wilderness, Wilderness
- Derro
- Descriptive Text, Spell Descriptions, Power Descriptions
- Descriptor, Spell Descriptions, Power Descriptions
- Desecrate, Cleric Spells, Cleric Spells, Desecrate
- Desecrating Aura
- Desert
- Desert Terrain
- Desert Terrain Features
- Designated Exceptions
- Designing A Trap
- Despair, Mummy, Mummy, Hunefer
- Destabilize Form
- Destiny Dissonance
- Destrachan
- Destroying Undead
- Destruction, Cleric Spells, Cleric Spells, Destruction, Repose Domain
- Destruction Domain
- Destruction Domain Spells
- Destruction Trap
- Destructive Harmonics
- Detect Animals or Plants, Druid Spells, Ranger Spells, Detect Animals or Plants
- Detect Chaos
- Detect Chaos/Evil/Good/Law
- Detect Evil, Paladin, Detect Evil
- Detect Gems
- Detect Good, Blackguard, Detect Good, Giant
- Detect Hostile Intent, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Detect Hostile Intent
- Detect Law
- Detect Magic, Skill Descriptions, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Detect Magic, Ethereal Filcher
- Detect Poison, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Detect Poison
- Detect Psionics, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Detect Psionics
- Detect Remote Viewing, 4TH-LEVEL PSION/WILDER POWERS, Detect Remote Viewing
- Detect Scrying, Bard Spells, Sorcerer/Wizard Spells, Detect Scrying
- Detect Secret Doors, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Detect Secret Doors
- Detect Snares and Pits, Druid Spells, Ranger Spells, Detect Snares and Pits
- Detect Surface Thoughts
- Detect Teleportation, Psion Discipline Powers, Detect Teleportation
- Detect Thoughts, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Detect Thoughts, Cleric Spells, Doppelganger, Naga, Rakshasa
- Detect Undead, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Detect Undead
- Determining Awareness
- Determining School
- Devastating Critical [Epic]
- Devastation Beetle
- Devastation Centipede
- Devastation Scorpion
- Devastation Spider
- Devastation Vermin
- Developing Epic Spells
- Development is an Art
- Development Time
- Devil
- Devil Traits
- Devourer
- Dexterity (Dex)
- Dexterous Fortitude [Epic]
- Dexterous Will [Epic]
- Diagonals
- Diamond Body
- Diamond Soul, Monk, Epic Monk
- Dice
- Dictum, Cleric Spells, Cleric Spells, Dictum
- Diehard [General]
- Difficult Terrain, Movement, Position, and Distance, Wilderness
- Difficulty Class
- Digester
- Diligent [General]
- Dimension Door, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Dimension Door, Blink Dog
- Dimension Door, Psionic, 4TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Dimension Door, Psionic
- Dimension Slide, Psychic Warrior Powers, Dimension Slide, Astral Construct
- Dimension Spring Attack
- Dimension Step
- Dimension Swap, Psychic Warrior Powers, Dimension Swap
- Dimensional Anchor, Epic Prestige Classes, Cleric Spells, Sorcerer/Wizard Spells, Dimensional Anchor
- Dimensional Anchor, Psionic
- Dimensional Lock, Cleric Spells, Sorcerer/Wizard Spells, Dimensional Lock
- Dimensional Shackles
- Dimensional Travel
- Diminish Plants, Druid Spells, Ranger Spells, Diminish Plants
- Diminutive Wild Shape [Wild] [Epic]
- Dinosaur
- Diplomacy (Cha)
- Dire Animal
- Dire Ape
- Dire Badger
- Dire Bat
- Dire Bear
- Dire Boar
- Dire Charge [Epic]
- Dire Lion
- Dire Rat
- Dire Shark
- Dire Tiger
- Dire Weasel
- Dire Winter, Epic Spell Descriptions, Abomination
- Dire Wolf
- Dire Wolverine
- Direct or Redirect a Spell
- Disable, 1ST-LEVEL PSION/WILDER POWERS, Disable
- Disable Device (Int; Trained Only)
- Disabled, Conditions, Injury and Death
- Disarm
- Disbelief
- Discern Full Alignment
- Discern Lies, Cleric Spells, Paladin Spells, Discern Lies, Cleric Spells, Nobility Domain
- Discern Location, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Discern Location
- Discern Partial Alignment
- Discerning Watcher
- Discharge, Spell Descriptions, Power Descriptions
- Discipline, Psion, Power Descriptions
- Discorporate, Worm that Walks, Worm that Walks
- Disease, Special Abilities, Devil, Dire Animal, Lycanthrope, Night Hag, Otyugh, Swarm
- Disease Descriptions
- Disease, Cascade Flu
- Disease, Cerebral Parasites
- Disguise (Cha)
- Disguise Kit
- Disguise Self, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Disguise Self
- Disguise Spell [Metamagic]
- Disguise Surface Thoughts
- Disintegrate, Cleric Spells, Sorcerer/Wizard Spells, Disintegrate
- Disintegrate, Psionic, 6TH-LEVEL PSION/WILDER POWERS, Disintegrate, Psionic
- Disintegrating Touch
- Dislocator
- Dismiss A Spell
- Dismiss Ectoplasm, 3RD-LEVEL PSION/WILDER POWERS, Dismiss Ectoplasm
- Dismissal, Cleric Spells, Sorcerer/Wizard Spells, Dismissal
- Dismissal, Psionic, Psion Discipline Powers, Dismissal, Psionic
- Dispel Chaos, Cleric Spells, Paladin Spells, Dispel Chaos
- Dispel Chaos/Evil/Good/Law
- Dispel Evil, Cleric Spells, Paladin Spells, Dispel Evil
- Dispel Good, Cleric Spells, Dispel Good
- Dispel Law, Cleric Spells, Dispel Law
- Dispel Magic, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Dispel Magic
- Dispel Magic as A Counterspell
- Dispel Magic, Greater, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Dispel Magic, Greater
- Dispel Psionics, 3RD-LEVEL PSION/WILDER POWERS, Dispel Psionics, Psion-Killer
- Dispelling Buffer, Psychic Warrior Powers, Dispelling Buffer
- Dispelling Turning
- Dispelling, Epic Spells, and Antimagic Field
- Displacement, Bard Spells, Sorcerer/Wizard Spells, Displacement, Dragon, Epic
- Display
- Display False Alignment
- Disrupt Undead, Sorcerer/Wizard Spells, Disrupt Undead, Glory Domain
- Disrupting Weapon, Cleric Spells, Disrupting Weapon
- Disruption
- Dissipater
- Dissipating Touch, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Dissipating Touch
- Dissolving Touch, Psychic Warrior Powers, Dissolving Touch
- Dissolving Weapon, Psychic Warrior Powers, Dissolving Weapon
- Distance
- Distant Shot, Feats, Magic Item Descriptions
- Distract, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Distract
- Distracting Spellcasters
- Distraction, Swarm, Swarm, Swarm, Swarm, Swarm, Swarm, Ruin Swarm
- Div, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Divert Teleport, 7TH-LEVEL PSION/WILDER POWERS, Divert Teleport
- Divination, Special Abilities, Staffs, Spell Descriptions, Cleric Spells, Cleric Spells, Divination
- Divination, Psionic, 4TH-LEVEL PSION/WILDER POWERS, Divination, Psionic
- Divine Air Mastery
- Divine Archery
- Divine Armor Mastery
- Divine Aura
- Divine Bard
- Divine Battle Mastery
- Divine Blast
- Divine Blessing
- Divine Celerity
- Divine Characteristics
- Divine Creation
- Divine Dodge
- Divine Druid
- Divine Earth Mastery
- Divine Emissary
- Divine Fast Healing
- Divine Favor, Cleric Spells, Paladin Spells, Divine Favor, Nobility Domain
- Divine Feats
- Divine Fire Mastery
- Divine Focus
- Divine Glibness
- Divine Grace
- Divine Hand
- Divine Health
- Divine Inspiration
- Divine Magical Writings
- Divine Might [Divine ]
- Divine Minions
- Divine Monk
- Divine Paladin
- Divine Power, Cleric Spells, Cleric Spells, Divine Power
- Divine Radiance
- Divine Rage
- Divine Ranger
- Divine Ranks
- Divine Ranks and Powers
- Divine Recall
- Divine Rogue
- Divine Shield
- Divine Skill Focus
- Divine Sneak Attack
- Divine Spell Focus
- Divine Spellcasting
- Divine Spells
- Divine Splendor
- Divine Storm
- Divine Vengeance [Divine ]
- Divine Water Mastery
- Divine Weapon Focus
- Divine Weapon Mastery
- Divine Weapon Specialization
- Djinni
- Djinni Calling
- Dodge [General]
- Dog
- Dog, Riding, Goods and Services, Dog, Riding
- Domain Powers
- Domains and Class Skills
- Domains and Spells
- Dominate
- Dominate Animal, Cleric Spells, Druid Spells, Dominate Animal
- Dominate Monster, Sorcerer/Wizard Spells, Dominate Monster, Formian, Charm Domain
- Dominate Person, Bard Spells, Sorcerer/Wizard Spells, Dominate Person
- Dominate, Psionic, Psion Discipline Powers, Dominate, Psionic
- Dominated Creature
- Domination, Staffs, Vampire
- Dominator
- Don
- Don Hastily
- Donkey
- Donkey or Mule
- Doom, Cleric Spells, Doom
- Doorknob Smeared with Contact Poison
- Doors, Dungeons, Doors
- Doppelganger
- Doppelgangers as Characters
- Dorjes
- Double Damage Against Objects
- Double Manifest
- Double Movement Cost
- Downpour
- Drag
- Dragon Apotheosis
- Dragon Combined Combat Statistics, Dragon, True, Dragon, Epic
- Dragon Disciple
- Dragon Knight (Ritual)
- Dragon Overland Movement
- Dragon Strike (Ritual)
- Dragon Turtle
- Dragon Type
- Dragon Wild Shape [Wild] [Epic]
- Dragon, Advanced
- Dragon, Epic
- Dragon, True
- Dragonhide, Special Weapons Materials, Dragon, True
- Dragonhide Plate
- Dragonne
- Dragonskin Armor
- Draw A Light Weapon
- Draw or Sheathe a Weapon
- Drawback
- Drawer Handle Smeared with Contact Poison
- Dread
- Dread Wraith
- Dream, Bard Spells, Sorcerer/Wizard Spells, Dream
- Dream Haunting
- Dream Larva
- Dream Travel
- Dreamscape
- Drench, Elemental, Elemental, Primal
- Dretch
- Drider
- Dromite
- Dromites
- Dromites as Characters
- Drop an Item
- Drop Prone
- Dropping Ceiling
- Drow Elf
- Drow Traits
- Drowning
- Druid
- Druid Spells
- The Druid's Animal Companion
- Drums of Panic
- Dryad
- Duelist
- Duergar, Duergar, Dwarf
- Duergar as Characters
- Duergar Traits
- Duergar, 1st-Level Warrior
- Duergar, Psionic
- Dungeon Terrain
- Dungeons
- Duodimensional Claw, Psychic Warrior Powers, Duodimensional Claw
- Duration, Spell Descriptions, Power Descriptions
- Dust Mephit
- Dust of Appearance
- Dust of Disappearance
- Dust of Dryness
- Dust of Illusion
- Dust of Sneezing and Choking
- Dust of Tracelessness
- Dwarf
- Dwarf Traits
- Dwarven Defender
- Dwarven Plate
- Dwarven Thrower
- Dwarves
- Dweomer of Transference, Cleric Spells, Cleric Spells, Spell Descriptions
- Dying, Conditions, Injury and Death
- DéJà Vu, 1ST-LEVEL PSION/WILDER POWERS, Déjà Vu
E
- Eagle
- Eagle's Splendor, Bard Spells, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Eagle's Splendor
- Eagle's Splendor, Mass, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Eagle's Splendor, Mass
- Eagle, Giant
- Earth and Stone
- Earth Domain
- Earth Domain Spells
- Earth Elemental
- Earth Glide, Elemental, Xorn
- Earth Mastery, Elemental, Elemental, Primal
- Earth Mephit
- Earth Subtype
- Earthquake, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Earthquake
- Earthquake Trap
- Eat Thoughts
- Eclipse
- Ecto Protection, 1ST-LEVEL PSION/WILDER POWERS, Ecto Protection
- Ectoplasmic
- Ectoplasmic Cocoon, Psion Discipline Powers, Ectoplasmic Cocoon
- Ectoplasmic Cocoon, Mass, Psion Discipline Powers, Ectoplasmic Cocoon, Mass
- Ectoplasmic Form, Psychic Warrior Powers, Ectoplasmic Form
- Ectoplasmic Shambler, 5TH-LEVEL PSION/WILDER POWERS, Ectoplasmic Shambler
- Effect, Spell Descriptions, Power Descriptions
- Effect and Duration of Turning
- Effect Spells
- Effects of Being Lost
- Effects of Hit Point Damage
- Effects of Metamagic Feats on A Spell
- Effects of Metapsionic Feats on A Power
- Efficient Item Creation [Epic]
- Efficient Quiver
- Efreeti
- Efreeti Bottle
- Ego Whip, 2ND-LEVEL PSION/WILDER POWERS, Ego Whip
- Egoist (Psychometabolism) Discipline Powers
- Eidolon
- Elaborate Parry
- Elan
- Elans
- Elans as Characters
- Elasmosaurus
- Elder Black Pudding
- Eldritch Knight
- Electricity Ray
- Electricity Resistance
- Electricity Resistance, Greater
- Electricity Resistance, Improved
- Electricity Sense
- Elemental
- Elemental and Energy Traits, Planar Traits, Planar Traits
- Elemental Command
- Elemental Endurance
- Elemental Gem
- Elemental Plane of Air
- Elemental Plane of Earth
- Elemental Plane of Fire
- Elemental Plane of Water
- Elemental Swarm, Cleric Spells, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Elemental Swarm
- Elemental Traits
- Elemental Type
- Elemental, Primal
- Elements of A Trap
- Elephant, Druid, Elephant
- Elevator
- Elf
- Elf Traits, Elf, Leshay
- Elfsight, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Elfsight
- Elite Array
- Elixir of Fire Breath
- Elixir of Hiding
- Elixir of Love
- Elixir of Sneaking
- Elixir of Swimming
- Elixir of Truth
- Elixir of Vision
- Elocater
- Elude Touch
- Elven Chain
- Elven Greatbow
- Elves
- Emotion
- Empathic Feedback, 4TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Empathic Feedback
- Empathic Link
- Empathic Transfer, Psion Discipline Powers, Psychic Warrior Powers, Empathic Transfer
- Empathic Transfer, Hostile, Psion Discipline Powers, Psychic Warrior Powers, Empathic Transfer, Hostile
- Empathy, 1ST-LEVEL PSION/WILDER POWERS, Empathy
- Empower Power [Metapsionic]
- Empower Spell [Metamagic]
- Empower Spell-Like Ability, Empower Spell-Like Ability [General], Dragon, Epic
- Empty Body, Monk, Epic Monk
- Empty Mind, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Empty Mind
- Ench, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Enchant Arrow
- Enchantment, Special Abilities, Staffs, Spell Descriptions
- Encumbrance
- Encumbrance by Armor
- Ending Your Movement
- Endurance, Ranger, Feat Descriptions
- Endure Elements, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Endure Elements
- Enduring Body
- Enduring Gate
- Enemy Detection
- Enemy Sense
- Energy Adaptation, 4TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Energy Adaptation
- Energy Adaptation, Specified, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Energy Adaptation, Specified
- Energy Ball, Psion Discipline Powers, Energy Ball
- Energy Bolt, 3RD-LEVEL PSION/WILDER POWERS, Energy Bolt, Astral Construct
- Energy Burst, 3RD-LEVEL PSION/WILDER POWERS, Energy Burst, Energy Burst
- Energy Cone
- Energy Conversion, 7TH-LEVEL PSION/WILDER POWERS, Energy Conversion
- Energy Current
- Energy Drain and Negative Levels
- Energy Drain Trap
- Energy Drained
- Energy Immunity
- Energy Missile, Psion Discipline Powers, Energy Missile
- Energy Push, 2ND-LEVEL PSION/WILDER POWERS, Energy Push
- Energy Ray, 1ST-LEVEL PSION/WILDER POWERS, Energy Ray
- Energy Resistance, Feats, Rings
- Energy Retort, 3RD-LEVEL PSION/WILDER POWERS, Energy Retort
- Energy Storm
- Energy Stun, 2ND-LEVEL PSION/WILDER POWERS, Energy Stun
- Energy Substitution [Metamagic]
- Energy Touch
- Energy Wall, 3RD-LEVEL PSION/WILDER POWERS, Energy Wall
- Energy Wave, 7TH-LEVEL PSION/WILDER POWERS, Energy Wave
- Enervation, Sorcerer/Wizard Spells, Enervation
- Enervation Ray
- Engulf, Cloaker, Gibbering Mouther, Ooze, Worm that Walks, Worm that Walks
- Enhance Arrow
- Enhance Spell [Metamagic] [Epic]
- Enhanced Mobility
- Enlarge Person, Cleric Spells, Sorcerer/Wizard Spells, Enlarge Person
- Enlarge Person, Mass, Sorcerer/Wizard Spells, Enlarge Person, Mass
- Enlarge Power [Metapsionic]
- Enlarge Spell [Metamagic]
- Enslave, Epic Spell Descriptions, Aboleth, Genius Loci
- Entangle, Cleric Spells, Druid Spells, Ranger Spells, Entangle, Assassin Vine, Demon, Devil
- Entangled, Conditions, Casting Spells, Manifesting Powers
- Entangling Ectoplasm, 1ST-LEVEL PSION/WILDER POWERS, Entangling Ectoplasm
- Entertainer's Outfit
- Enthrall, Bard Spells, Cleric Spells, Enthrall, Puppeteer, Nobility Domain
- Entropic Shield, Cleric Spells, Cleric Spells, Entropic Shield
- Epic Absorption
- Epic Arcane Archer
- Epic Arcane Trickster
- Epic Armor and Shield Base Price
- Epic Armor and Shield Special Ability Descriptions
- Epic Assassin
- Epic Attack Bonus
- Epic Barbarian
- Epic Bard
- Epic Blackguard
- Epic Cancellation
- Epic Class Progressions
- Epic Cleric
- Epic Counterspell
- Epic Dodge [Epic]
- Epic Dragon Age Categories
- Epic Dragon Attacks
- Epic Dragon Breath Weapons
- Epic Dragon Disciple
- Epic Dragon Overland Flying Speeds
- Epic Dragon Space and Reach
- Epic Druid
- Epic Duelist
- Epic Dwarven Defender
- Epic Eldritch Knight
- Epic Endurance [Epic]
- Epic Expanded Knowledge [Epic, Psionic]
- Epic Feat, Epic Prestige Classes, Epic Prestige Classes
- Epic Feats, Epic Prestige Classes, Epic Prestige Classes, Epic Prestige Classes, Epic Prestige Classes, Epic Prestige Classes, Epic Feats, Demilich, Worm that Walks
- Epic Fighter
- Epic Fortitude [Epic]
- Epic Horizon Walker
- Epic Infiltrator
- Epic Inspiration [Epic]
- Epic Leadership [Epic]
- Epic Level Basics
- Epic Loremaster
- Epic Mage Armor
- Epic Magic Items 1
- Epic Magic Items 2
- Epic Might
- Epic Monk
- Epic Monsters, Epic Monsters (A-E), Epic Monsters (G-W)
- Epic Mystic Theurge
- Epic Negation
- Epic Obstacles
- Epic Paladin
- Epic Prestige Class Progressions
- Epic Prestige Classes
- Epic Prowess [Epic]
- Epic Psion
- Epic Psionic Class Progressions
- Epic Psionic Feats
- Epic Psionic Focus [Epic, Psionic]
- Epic Psionic Powers
- Epic Psionic Seeds
- Epic Psionics
- Epic Psychic Warrior
- Epic Ranger
- Epic Reflexes [Epic]
- Epic Repulsion
- Epic Reputation [Epic]
- Epic Ring Descriptions
- Epic Rod Descriptions
- Epic Rogue
- Epic Rulership
- Epic Save Bonus
- Epic Shadowdancer
- Epic Skill Focus [Epic]
- Epic Skill Synergy
- Epic Sorcerer
- Epic Soulknife
- Epic Speed [Epic]
- Epic Spell
- Epic Spell Descriptions
- Epic Spell Development
- Epic Spell Focus [Epic]
- Epic Spell Formulas and Calculations
- Epic Spell Levels
- Epic Spell Penetration [Epic]
- Epic Spell Reflection
- Epic Spell Slots
- Epic Spell Terms
- Epic Spellcaster
- Epic Spellcasting, Feats, Acquiring Epic Spells
- Epic Spells
- Epic Spells Per Day
- Epic Splendor
- Epic Staff Descriptions
- Epic Toughness [Epic]
- Epic Weapon Base Price
- Epic Weapon Focus [Epic]
- Epic Weapon Special Ability Descriptions
- Epic Weapon Specialization [Epic]
- Epic Wilder
- Epic Will [Epic]
- Epic Wizard
- Epic Wizardry
- Epic Wondrous Item Descriptions
- Equipment
- Eradicate Invisibility, 3RD-LEVEL PSION/WILDER POWERS, Eradicate Invisibility
- Erase, Bard Spells, Sorcerer/Wizard Spells, Erase, Rune Domain
- Erinyes
- Escape Artist (Dex; Armor Check Penalty)
- Escape Detection, Psychic Warrior Powers, Escape Detection
- Escape from Grapple
- Eschew Materials [General]
- Eternal Freedom
- Ethereal Filcher
- Ethereal Jaunt, Psionic, Psion Discipline Powers, Ethereal Jaunt, Psionic
- Ethereal Marauder
- The Ethereal Plane
- Etherealness, Special Abilities, Armor, Cleric Spells, Sorcerer/Wizard Spells, Etherealness
- Etherealness, Psionic
- Ettercap
- Ettin
- Evade Burst, 7TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Evade Burst
- Evader
- Evasion, Monk, Ranger, Rogue, Shadowdancer, Rings, Eagle, Giant
- Evasion and Improved Evasion
- Evasion and Pursuit
- Evasive Preceptor
- Everburning Torch
- Everdancing
- Everfull Purse
- Eversmoking Bottle
- Everwhirling Chain
- Evil Clerics and Undead
- Evil Domain
- Evil Domain Spells
- Evil Eye
- Evil Gaze
- Evil Subtype
- Evil: Light Flail
- Evoc, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Evocation, Special Abilities, Staffs, Spell Descriptions
- Ex-Barbarians
- Ex-Bards
- Ex-Clerics
- Ex-Druids
- Ex-Monks
- Ex-Paladins
- Excellent Magic
- Exceptional Arrow Deflection
- Exceptional Deflection [Epic]
- Exceptional Petitioners
- Exhalation of the Black Dragon, Psychic Warrior Powers, Exhalation of the Black Dragon
- Exhausted
- Exhausting
- Exotic Weapon Proficiency [General]
- Expanded Knowledge [Psionic]
- Expansion, Psychic Warrior Powers, Expansion
- Expeditious Retreat, Bard Spells, Sorcerer/Wizard Spells, Expeditious Retreat
- Experience for Monsters
- Experience Point Cost
- Expert
- Exploration
- Explorer's Outfit
- Explosion
- Explosive Runes, Sorcerer/Wizard Spells, Explosive Runes, Rune Domain
- Extend Power [Metapsionic]
- Extend Spell [Metamagic]
- Extended Bane Trap
- Extended Life Span [Epic]
- Extended Summoning
- Extra Attack
- Extra Buff
- Extra Costs, Types of Feats, Psionic Item Creation Feats
- Extra Domain
- Extra Energy Immunity
- Extra Music [General]
- Extra Sense Enhancement
- Extra Smite
- Extra Turning [General]
- Extract Brains
- Extraordinary Abilities, Special Abilities, Actions in Combat, Special Abilities
- Extraplanar Subtype
- Extreme Damage Reduction
- Extreme Deflection
- Extremely Tight Space
- Eye of the Orc
- Eye Rays, Demon, Gibbering Orb
- Eyebite, Bard Spells, Sorcerer/Wizard Spells, Eyebite, Scalykind Domain
- Eyes in the Back of Your Head [General]
- Eyes of Charming
- Eyes of Doom
- Eyes of Expanded Vision
- Eyes of Petrification
- Eyes of Power Leech
- Eyes of Power Leech, Vampiric
- Eyes of the Eagle
F
- Fabricate, Sorcerer/Wizard Spells, Fabricate, Artifice Domain
- Fabricate, Greater Psionic, Psion Discipline Powers, Fabricate, Greater Psionic
- Fabricate, Psionic, Psion Discipline Powers, Fabricate, Psionic
- Factor
- Factors
- Faerie Fire, Druid Spells, Faerie Fire
- Fallen Paladins, Blackguard, Epic Blackguard
- Falling
- Falling Block Trap
- Falling Damage
- Falling into Water
- Falling Objects
- False Life, Sorcerer/Wizard Spells, False Life
- False Sensory Input, Psion Discipline Powers, False Sensory Input
- False Vision, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, False Vision
- Familiar, Sorcerer, Wizard, Epic Sorcerer, Epic Wizard, Familiar
- Familiar Ability Descriptions
- Familiar Basics
- Familiar Spell [Epic]
- Familiars
- Familiars at Epic Level
- Fanatic, Skill Descriptions, Skill Descriptions
- Far Hand, 1ST-LEVEL PSION/WILDER POWERS, Far Hand
- Far Senses
- Far Shot [General]
- Fascinated
- Fast Healing and Regeneration
- Fast Mount or Dismount
- Fast Movement, Barbarian, Monk
- Fate Link, Psion Discipline Powers, Fate Link
- Fate of One
- Fatigued
- Favorable and Unfavorable Conditions, Using Skills, Combat Modifiers
- Favored Class
- Favored Enemy, Ranger, Epic Ranger, Psionic Prestige Classes
- Fear, Special Abilities, Fear, Bard Spells, Sorcerer/Wizard Spells, Fear, Devil
- Fear Aura, Avoral, Devil, Devil, Devil, Devil, Demilich
- Fear Gaze
- Fear No Fire
- Feat, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes
- Feat Acquisition and Ability Score Increases, Feat Acquisition and Ability Score Increases, Monsters and Class Levels
- Feat Descriptions, Feat Descriptions, Feat Descriptions
- Feat Leech, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Feat Leech
- Feat Name [Type of Feat]
- Feather Fall, Bard Spells, Sorcerer/Wizard Spells, Feather Fall
- Feather Falling
- Feather Token
- Feeblemind, Sorcerer/Wizard Spells, Feeblemind
- Feed, Goods and Services, Barghest
- Feint
- Feinting as A Move Action
- Fell Shot [Psionic]
- Fences
- Ferocity, Dire Animal, Lycanthrope, Lycanthrope, Boar
- Fey Type
- Fiddle
- Fiendish Creature
- Fiendish Servant
- Fiery
- Fiery Aura
- Fiery Bite, Hell Hound, Hell Hound
- Fiery Blast
- Fiery Discorporation, Psion Discipline Powers, Fiery Discorporation
- Fiery Hardness
- Fiery Overrun
- Fiery Power
- Fiery Ruin
- Fiery Touch
- Fighter
- Fighter Bonus Feats
- Fighting Defensively as A Full-Round Action
- Fighting Defensively as A Standard Action
- Figment
- Figurines of Wondrous Power
- Finaldeath
- Find Master
- Find Target
- Find the Path, Bard Spells, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Find the Path
- Find Traps, Cleric Spells, Find Traps
- Fine Wild Shape [Wild] [Epic]
- Finger of Death, Druid Spells, Sorcerer/Wizard Spells, Finger of Death
- Fire, Staffs, Aquatic Terrain
- Fire Acclimated
- Fire Adaptation
- Fire Domain
- Fire Domain Spells
- Fire Elemental
- Fire Giant
- Fire Giant Characters
- Fire Immunity
- Fire Lash
- Fire Mephit
- Fire Resistance
- Fire Resistance, Greater
- Fire Resistance, Improved
- Fire Seeds, Cleric Spells, Cleric Spells, Druid Spells, Fire Seeds
- Fire Shield, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Fire Shield
- Fire Storm, Cleric Spells, Cleric Spells, Druid Spells, Fire Storm
- Fire Subtype, Fire Subtype, Lavawight, Shape of Fire
- Fire Trap, Sample Traps, Druid Spells, Sorcerer/Wizard Spells, Fire Trap
- Fire Warding
- Fireball, Sorcerer/Wizard Spells, Fireball
- Fireball Trap
- Firewalk
- Fission
- Fists of Thunder and Lightning
- Flagstone
- Flail or Heavy Flail
- Flail, Dire
- Flailing
- Flame Arrow, Sorcerer/Wizard Spells, Flame Arrow
- Flame Blade, Druid Spells, Flame Blade
- Flame Extinguishing
- Flame Strike, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Flame Strike
- Flame Strike Trap
- Flame Tongue
- Flaming
- Flaming Body
- Flaming Burst
- Flaming Hooves
- Flaming Sphere, Druid Spells, Sorcerer/Wizard Spells, Flaming Sphere
- Flanker
- Flanking
- Flare, Bard Spells, Druid Spells, Sorcerer/Wizard Spells, Flare
- Flask of Curses
- Flat-Footed, Conditions, Initiative
- Fleet of Foot [General]
- Flesh Colossus
- Flesh Golem
- Flesh to Stone, Sorcerer/Wizard Spells, Flesh to Stone
- Flight, Flight, Ogre Mage, Rast, Ravid, Yeth Hound, Gibbering Orb, Ha-Naga
- Flint and Steel
- Float, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Float
- Floating
- Floating Disk, Sorcerer/Wizard Spells, Floating Disk
- Flooding Room Trap
- Floods
- Floors
- Flowing Water
- Flurry of Blows
- Flux Slime
- Fly, Cleric Spells, Sorcerer/Wizard Spells, Fly, Astral Construct
- Fly, Psionic, Psion Discipline Powers, Fly, Psionic
- Flyby Attack [General]
- Focus
- Focused Sunder [Psionic]
- Fog
- Fog Cloud, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Fog Cloud, Weather Domain
- Folugub
- Font of Power
- Food, Drink, and Lodging
- Footsore
- Forbiddance, Cleric Spells, Forbiddance
- Force Dragon
- Force Dragon Abilities by Age
- Force Dragons by Age
- Force of Will [General]
- Force Screen, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Force Screen
- Force Shield
- Forcecage, Epic Prestige Classes, Sorcerer/Wizard Spells, Forcecage
- Forcecage and Summon Monster VII Trap
- Forced March
- Forceful Hand, Sorcerer/Wizard Spells, Forceful Hand
- Foresight, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Foresight
- Forest
- Forest Canopy
- Forest Fires
- Forest Gnome
- Forest Gnome Traits
- Forest Terrain
- Forest Terrain Features
- Forge Document without Sample
- Forge Epic Ring [Item Creation] [Epic]
- Forge Ring [Item Creation]
- Forgery (Int)
- Form of Doom, Psychic Warrior Powers, Form of Doom
- Formian
- Fortification, Armor, Magic Item Descriptions
- Fox's Cunning, Bard Spells, Sorcerer/Wizard Spells, Fox's Cunning
- Fox's Cunning, Mass, Bard Spells, Sorcerer/Wizard Spells, Fox's Cunning, Mass
- Free Action
- Free Actions
- Free Draw
- Free Manifesting
- Free Move
- Free Stand
- Freedom, Epic Prestige Classes, Sorcerer/Wizard Spells, Freedom
- Freedom of Movement, Rings, Bard Spells, Cleric Spells, Cleric Spells, Druid Spells, Ranger Spells, Freedom of Movement, Giant, Spider Eater, Liberation Domain
- Freedom of Movement, Psionic, 4TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Freedom of Movement, Psionic
- Freeze
- Freezing Bite
- Freezing Fog
- Freezing Sphere, Sorcerer/Wizard Spells, Freezing Sphere
- Freshwater Sensitivity
- Friend
- Friend Shield
- Frightened, Special Abilities, Conditions
- Frightful Howl
- Frightful Presence, Frightful Presence, Dragon, True, Tarrasque, Colossus, Dragon, Epic, Vermiurge, Worm that Walks, Worm that Walks, Frightful Presence
- Frost, Weapons, Staffs
- Frost Brand
- Frost Giant
- Frost Giant Characters
- Frost Giant Jarl
- Frost Worm
- Full Attack, Actions in Combat, Reading the Entries, Ghost, Half-Dragon, Half-Fiend, Lich, Vampire
- Full Plate
- Full-Round Action
- Full-Round Actions
- Fungus
- Fuse Flesh, 6TH-LEVEL PSION/WILDER POWERS, Fuse Flesh
- Fusillade of Darts, Sample Traps, Sample Traps
- Fusillade of Greenblood Oil Darts
- Fusillade of Spears
- Fusion
G
- Galley
- Gargantuan Wild Shape [Wild] [Epic]
- Gargoyle
- Gargoyles as Characters
- Gas
- Gaseous Form, Special Abilities, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Gaseous Form, Vampire
- Gate, Cleric Spells, Sorcerer/Wizard Spells, Gate, Glory Domain
- Gate Key
- Gates
- Gather Information (Cha)
- Gathering of Maggots
- Gauntlet
- Gauntlet of Rust
- Gauntlet, Locked
- Gauntlet, Spiked
- Gauntlets of Fumbling
- Gauntlets of Ogre Power
- Gaze, Gaze, Ghaele, Leshay
- Gaze Attacks
- Geas, Lesser, Bard Spells, Sorcerer/Wizard Spells, Geas, Lesser
- Geas/Quest, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Geas/Quest, Charm Domain, Nobility Domain
- Gelatinous Cube
- Gem of Brightness
- Gem of Seeing
- Genesis, Non-Epic Spell, Psion Discipline Powers, Genesis, Creation Domain, New Spells
- Genie
- Genius Loci
- Gentle Repose, Cleric Spells, Sorcerer/Wizard Spells, Gentle Repose, Repose Domain
- Getting into and Out of Armor
- Getting Lost
- Ghaele
- Ghast
- Ghost
- Ghost Attack [Psionic]
- Ghost Sound, Bard Spells, Sorcerer/Wizard Spells, Ghost Sound
- Ghost Touch, Armor, Weapons
- Ghostly Equipment
- Ghoul
- Ghoul Fever, Ghoul, Ghoul
- Ghoul Touch, Sorcerer/Wizard Spells, Ghoul Touch
- Ghoul Touch Trap
- Giant
- Giant Ant
- Giant Bee
- Giant Bombardier Beetle
- Giant Fire Beetle
- Giant Praying Mantis
- Giant Stag Beetle
- Giant Type
- Giant Vermin, Cleric Spells, Druid Spells, Giant Vermin
- Giant Wasp
- Gibbering, Gibbering Mouther, Gibbering Orb
- Gibbering Mouther
- Gibbering Orb
- Gift of Life
- Girallon
- Glabrezu
- Glaive
- Glamer
- Glamered
- Gleaming
- Glibness, Bard Spells, Glibness
- Glitterdust, Bard Spells, Sorcerer/Wizard Spells, Glitterdust
- Globe of Invulnerability, Sorcerer/Wizard Spells, Globe of Invulnerability
- Globe of Invulnerability, Lesser, Sorcerer/Wizard Spells, Globe of Invulnerability, Lesser
- Gloom
- Glory Domain
- Glory Domain Spells
- Glossolalia, Bard Spells, Spell Descriptions
- Glove of Storing
- Gloves of Arrow Snaring
- Gloves of Dexterity
- Gloves of Epic Dexterity
- Gloves of Object Reading
- Gloves of Swimming and Climbing
- Gloves of Titan's Grip
- Glyph of Warding, Sample Traps, Sample Traps, Cleric Spells, Glyph of Warding, Rune Domain
- Glyph of Warding, Greater, Cleric Spells, Glyph of Warding, Greater
- Gnoll
- Gnolls as Characters
- Gnome
- Gnome Traits
- Gnomes
- Goblin
- Goblinoid Subtype
- Goblins as Characters
- Godly Realm
- Goggles of Minute Seeing
- Goggles of Night
- Gold Dragon
- Gold Dragon Abilities by Age
- Gold Dragons by Age
- Golden Protector
- Golem, Golem, Golem
- Golem Armor
- Golem Manual
- Good Domain
- Good Domain Spells
- Good Hope, Bard Spells, Good Hope
- Good Subtype
- Good Vs. Evil
- Good: Warhammer
- Goodberry, Druid Spells, Goodberry
- Goods and Services
- Gorgon
- Grabbing Items
- Grace
- Gradual and Steep Slopes
- Gradual Slope
- Graft Weapon, Psychic Warrior Powers, Graft Weapon
- Grant Spells
- Granted Domain
- Granted Powers, Cleric Spells, Cleric Spells, Cleric Spells, Cleric Spells
- Grapple
- Grapple Checks
- Grappling, Conditions, Special Attacks, Dragon, True, Dragon, Epic
- Grappling Consequences
- Grappling Hook
- Grappling or Pinned, Casting Spells, Manifesting Powers
- Grasping Hand, Cleric Spells, Sorcerer/Wizard Spells, Grasping Hand
- Grate
- Gravity
- Gray Elf
- Gray Elf Traits
- Gray Glutton
- Gray Ooze
- Gray Render
- Grease, Bard Spells, Sorcerer/Wizard Spells, Grease
- Grease, Psionic, 1ST-LEVEL PSION/WILDER POWERS, Grease, Psionic
- Great Charisma [Epic]
- Great Cleave [General]
- Great Constitution [Epic]
- Great Dexterity [Epic]
- Great Dislocator
- Great Dominator
- Great Fortitude [General]
- Great Intelligence [Epic]
- Great Invulnerability
- Great Reflection
- Great Smiting [Epic]
- Great Spell Resistance
- Great Strength [Epic]
- Great Wisdom [Epic]
- Greater (Spell Name)
- Greater Barghest
- Greater Command
- Greater Deity
- Greater Dispel Magic
- Greater Dominate
- Greater Glyph of Warding
- Greater Invisibility, Epic Prestige Classes, Phantom Fungus, Sprite
- Greater Lore
- Greater Magic Fang
- Greater Manyshot [General]
- Greater Multiweapon Fighting [General]
- Greater Planar Ally
- Greater Power Penetration [Psionic]
- Greater Power Specialization [Psionic]
- Greater Psionic Endowment [Psionic]
- Greater Psionic Fist [Psionic]
- Greater Psionic Shot [Psionic]
- Greater Psionic Weapon [Psionic]
- Greater Rage
- Greater Ruin
- Greater Shadow
- Greater Spell Focus [General]
- Greater Spell Penetration [General]
- Greater Spell Resistance
- Greater Stone Golem
- Greater Two-Weapon Fighting [General]
- Greater Weapon Afire
- Greater Weapon Focus, Soulknife, Feat Descriptions
- Greater Weapon Specialization [General]
- Green Dragon
- Green Dragon Abilities by Age
- Green Dragons by Age
- Green Hag
- Green Slime
- Grick
- Griffon
- Grig
- Grimlock
- Grimlocks as Characters
- Grip of Iron, Psychic Warrior Powers, Grip of Iron
- Gripsoul
- Ground Manipulation
- Group Inspiration [Epic]
- Grow Creature
- Guard
- Guard Post
- Guarded Thoughts
- Guardian Naga
- Guardian Paramount
- Guards and Soldiers
- Guards and Wards, Sorcerer/Wizard Spells, Guards and Wards
- Guidance, Cleric Spells, Druid Spells, Guidance
- Guisarme
- Gust of Wind, Druid Spells, Sorcerer/Wizard Spells, Gust of Wind
- Gynosphinx
H
- Ha-Naga
- Hag
- Hag Covey
- Hag Eye
- Hagunemnon (Protean)
- Hail of Arrows, Arcane Archer, Epic Arcane Archer
- Hail of Crystals, Psion Discipline Powers, Hail of Crystals
- Hail of Needles
- Halberd
- Half, Spell Descriptions, Power Descriptions
- Half-Celestial
- Half-Dragon
- Half-Elf
- Half-Elf Traits
- Half-Elves
- Half-Fiend
- Half-Giant
- Half-Giants
- Half-Giants as Characters
- Half-Orc Traits
- Half-Orcs, Half-Orcs, Orc
- Half-Plate
- Halfling
- Halfling Traits
- Halflings
- Hallow, Cleric Spells, Druid Spells, Hallow
- Hallucinatory Terrain, Bard Spells, Sorcerer/Wizard Spells, Hallucinatory Terrain
- Halt Undead, Sorcerer/Wizard Spells, Halt Undead
- Hammer, Goods and Services, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Hammer
- Hammer of Thunderbolts
- Hammer, Gnome Hooked
- Hampered Movement, Movement, Position, and Distance, Movement
- Hand Afire
- Hand of Death
- Hand of Glory
- Hand of the Mage
- Handle Animal (Cha; Trained Only)
- Handy Haversack
- Hardening, Artifice Domain, New Spells
- Hardness, Exploration, Animated Object
- Hardness and Hit Points
- Harm, Cleric Spells, Cleric Spells, Harm
- Harp of Charming
- Harpy
- Harpy Archer
- Haste, Bard Spells, Sorcerer/Wizard Spells, Haste, Golem
- Hat of Disguise
- Hawk
- Head-Tentacles
- Headband of Epic Intellect
- Headband of Intellect
- Headloss Resistance
- Heal, Epic Prestige Classes, Skill Descriptions, Cleric Spells, Cleric Spells, Druid Spells, Heal
- Heal Mount, Paladin Spells, Heal Mount
- Heal, Mass, Cleric Spells, Cleric Spells, Heal, Mass
- Healer's Kit
- Healing, Injury and Death, Staffs, Spell Descriptions, Power Descriptions
- Healing a Disease
- Healing Ability Damage
- Healing Domain
- Healing Domain Spells
- Healing Limits
- Healing Nonlethal Damage
- Heartening
- Heartstone
- Heat, Azer, Genie, Remorhaz, Salamander, Thoqqua
- Heat Aura, Lavawight, Shape of Fire
- Heat Damage
- Heat Dangers
- Heat Death
- Heat Metal, Cleric Spells, Druid Spells, Heat Metal
- Heat Wave
- Heavy Deflection
- Hecatoncheires
- Hedgerows
- Height and Weight
- Heighten Spell [Metamagic]
- Hell Hound
- Hellball
- Hellcat (Bezekira)
- Hellwasp Swarm
- Helm of Brilliance
- Helm of Comprehend Languages and Read Magic
- Helm of Opposite Alignment
- Helm of Telepathy
- Helm of Teleportation
- Helm of Underwater Action
- Helping Hand, Cleric Spells, Helping Hand
- Helpless
- Helpless Defenders
- Heroes' Feast, Bard Spells, Cleric Spells, Heroes' Feast, Community Domain, Creation Domain
- Heroism, Bard Spells, Sorcerer/Wizard Spells, Heroism
- Heroism, Greater, Bard Spells, Sorcerer/Wizard Spells, Heroism, Greater
- Hewn Stone Floors
- Hewn Stone Walls
- Hezrou
- Hidden Lock
- Hidden Switch
- Hide (Dex; Armor Check Penalty)
- Hide Another
- Hide from Animals, Druid Spells, Ranger Spells, Hide from Animals
- Hide from Undead, Cleric Spells, Hide from Undead
- Hide in Plain Sight, Ranger, Assassin, Shadowdancer
- Hide Mind, Brain Mole, Puppeteer, Unbodied
- Hideous Laughter, Bard Spells, Sorcerer/Wizard Spells, Hideous Laughter
- Hieracosphinx
- Hierophant
- Hierophants
- High Arcana
- High Proselytizer
- Hill Giant
- Hill Giant Dire Wereboar
- Hill Giants as Characters
- Hills
- Hills Terrain
- Hills Terrain Features
- Hindering Song [Epic]
- Hinges
- Hippogriff
- Hireling, Trained
- Hireling, Untrained
- Hit Dice and Hit Points, Lycanthrope, Templates
- Hit Points, Class and Level Features, Combat Statistics, Exploration, Divine Characteristics
- Hive Mind, Formian, Swarm
- Hoary Hunter
- Hoary Steed
- Hobgoblin
- Hobgoblin Characters
- Hold Animal, Cleric Spells, Druid Spells, Ranger Spells, Hold Animal
- Hold Breath, Lizardfolk, Sea Cat, Crocodile, Porpoise, Whale
- Hold Monster, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Hold Monster
- Hold Monster, Mass, Sorcerer/Wizard Spells, Hold Monster, Mass
- Hold Person, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Hold Person
- Hold Person, Mass, Sorcerer/Wizard Spells, Hold Person, Mass
- Hold Portal, Sorcerer/Wizard Spells, Hold Portal
- Hold the Line [General]
- Holy
- Holy Aura, Cleric Spells, Cleric Spells, Holy Aura
- Holy Avenger
- Holy Devastator
- Holy Power
- Holy Smite, Cleric Spells, Holy Smite, Glory Domain
- Holy Strike [Epic]
- Holy Sword, Paladin Spells, Holy Sword, Glory Domain
- Holy Symbol, Silver or Wooden
- Holy Water
- Holy Word, Cleric Spells, Cleric Spells, Holy Word
- Homunculus
- Horizon Walker
- Horn of Blasting
- Horn of Blasting, Greater
- Horn of Fog
- Horn of Goodness/Evil
- Horn of the Tritons
- Horn of Valhalla
- Horned Devil (Cornugon)
- Horrid Wilting, Cleric Spells, Sorcerer/Wizard Spells, Horrid Wilting
- Horrific Appearance, Hag, Colossus
- Horse, Goods and Services, Horse
- Horses in Combat
- Horseshoes of A Zephyr
- Horseshoes of Speed
- Horseshoes of the Peerless Steed
- Host Protection
- Hostile Mind [General]
- Hot
- Hound Archon
- Hound Archon Hero
- Hound Archon Hero Mounts
- Hound Archons as Characters
- Hover [General]
- How Combat Works
- How Counterspells Work
- How Far Can Your Character Move?
- How Planes Interact
- How to Determine Bonus Power Points
- Howl
- Howler
- Huge Magical Beast, Hydra, Hydra
- Humanoid Type
- Humanoids and Class Levels, Humanoids and Class Levels, Monsters and Class Levels
- Humans
- Hunefer
- Hunefer Rot
- Hustle, Movement, Movement, Psion Discipline Powers, Psychic Warrior Powers, Hustle
- Hydra
- Hyena
- Hypercognition
- Hypnotic Pattern, Bard Spells, Sorcerer/Wizard Spells, Hypnotic Pattern
- Hypnotism, Bard Spells, Sorcerer/Wizard Spells, Hypnotism
I
- Ice Devil (Gelugon)
- Ice Effects
- Ice Mephit
- Ice Sheet
- Ice Storm, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Ice Storm, Weather Domain
- Icewalking
- Icy Blast
- Icy Burst
- Id Insinuation, 2ND-LEVEL PSION/WILDER POWERS, Id Insinuation
- Identify, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Identify
- Identify all Properties of Magic Item
- Identify Basic Property of Magic Item
- Identify, Psionic, 2ND-LEVEL PSION/WILDER POWERS, Identify, Psionic
- Identifying Potions
- Identifying Psionic Tattoos
- Ignore Falling Damage
- Ignore Material Components [Epic]
- Ignoring Concealment
- Illiteracy
- Illumination
- Illus, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Illusion, Special Abilities, Staffs, Spell Descriptions
- Illusory Script, Bard Spells, Sorcerer/Wizard Spells, Illusory Script
- Illusory Wall, Sorcerer/Wizard Spells, Illusory Wall
- Imbue Arrow
- Imbue with Spell Ability, Cleric Spells, Cleric Spells, Imbue with Spell Ability
- Immediate Action
- Immortality
- Immovability, Psychic Warrior Powers, Immovability
- Immovable Rod
- Immune to Force
- Immune to Light and Blindness
- Immunity to Electricity
- Immunity to Magic, Golem, Golem, Golem, Golem, Golem, Will-O'-Wisp
- Immunity to Psionics
- Immunity to Transformation
- Imp
- Impale
- Implant, Spider Eater, Xill
- Implosion, Cleric Spells, Cleric Spells, Implosion
- Imprint Stone [Item Creation]
- Imprisonment, Epic Prestige Classes, Sorcerer/Wizard Spells, Imprisonment, Living Vault
- Impromptu Sneak Attack, Arcane Trickster, Epic Arcane Trickster
- Improved Alignment-Based Casting [Epic]
- Improved Ally
- Improved Arrow of Death [Epic]
- Improved Aura of Courage [Epic]
- Improved Aura of Despair [Epic]
- Improved Buff
- Improved Bull Rush, Feat Descriptions, Astral Construct
- Improved Combat Casting [Epic]
- Improved Combat Reflexes [Epic]
- Improved Combat Style
- Improved Counterspell [General]
- Improved Cover Identity
- Improved Critical, Feat Descriptions, Astral Construct
- Improved Damage Reduction
- Improved Darkvision [Epic]
- Improved Death Attack [Epic]
- Improved Disarm [General]
- Improved Elemental Wild Shape [Wild] [Epic]
- Improved Evasion, Monk, Blackguard, Shadowdancer
- Improved Familiar [General]
- Improved Favored Enemy [Epic]
- Improved Feint [General]
- Improved Fly
- Improved Flyby Attack [General]
- Improved Grapple [General]
- Improved Heighten Spell [Epic]
- Improved Initiative [General]
- Improved Ki Strike [Epic]
- Improved Legerdemain
- Improved Low-Light Vision [Epic]
- Improved Manifestation [Epic, Psionic]
- Improved Manyshot [Epic]
- Improved Metamagic [Epic]
- Improved Metapsionics [Epic, Psionic]
- Improved Multiattack [General]
- Improved Multiweapon Fighting [General]
- Improved Natural Armor [General]
- Improved Natural Attack [General]
- Improved Overrun, Feat Descriptions, Special Attacks
- Improved Precise Shot [General]
- Improved Psicrystal [Psionic]
- Improved Reaction
- Improved Shield Bash [General]
- Improved Slam Attack
- Improved Sneak Attack [Epic]
- Improved Speed
- Improved Spell Capacity [Epic]
- Improved Spell Resistance [Epic]
- Improved Stunning Fist [Epic]
- Improved Sunder [General]
- Improved Terrain Mastery
- Improved Tracking
- Improved Trip [General]
- Improved Turning [General]
- Improved Two-Weapon Fighting [General]
- Improved Unarmed Strike [General]
- Improved Uncanny Dodge, Barbarian, Rogue, Assassin, Dwarven Defender, Shadowdancer
- Improved Whirlwind Attack [Epic]
- Improving Monsters
- Improvised Weapons
- Inaction
- Incarnate, 5TH-LEVEL PSION/WILDER POWERS, Incarnate
- Incendiary Cloud, Cleric Spells, Sorcerer/Wizard Spells, Incendiary Cloud
- Incendiary Cloud Trap
- Incense of Meditation
- Incense of Obsession
- Incite Rage [Epic]
- Incorporeal, Conditions, Epic Prestige Classes, Neh-Thalggu (Brain Collector)
- Incorporeal Subtype
- Incorporeal Touch
- Incorporeal Traits, Shadow of the Void, Shape of Fire, Caller in Darkness, Unbodied
- Incorporeality
- Increased Damage Reduction
- Increased Energy Resistance
- Increased Hit Dice
- Increased Spell Resistance
- Increasing Hit Dice
- Increasing Size
- Independent Research, Arcane Spells, Divine Spells, Powers and Power Points
- Individual Events
- Indomitable Strength
- Indomitable Will
- Ineffable Evil
- Inertial Armor, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Inertial Armor
- Inertial Barrier, Psion Discipline Powers, Psychic Warrior Powers, Inertial Barrier
- Inevitable
- Infernal
- Infernal Wound, Devil, Devil
- Infinite Arrow Deflection
- Infinite Deflection [Epic]
- Inflict Critical Wounds, Cleric Spells, Cleric Spells, Inflict Critical Wounds
- Inflict Critical Wounds, Mass, Cleric Spells, Inflict Critical Wounds, Mass
- Inflict Light Wounds, Cleric Spells, Cleric Spells, Inflict Light Wounds
- Inflict Light Wounds Trap
- Inflict Light Wounds, Mass, Cleric Spells, Cleric Spells, Inflict Light Wounds, Mass
- Inflict Minor Wounds, Cleric Spells, Inflict Minor Wounds
- Inflict Moderate Wounds, Cleric Spells, Inflict Moderate Wounds
- Inflict Moderate Wounds, Mass, Cleric Spells, Inflict Moderate Wounds, Mass
- Inflict Pain, 2ND-LEVEL PSION/WILDER POWERS, Inflict Pain
- Inflict Serious Wounds, Cleric Spells, Inflict Serious Wounds
- Inflict Serious Wounds, Mass, Cleric Spells, Inflict Serious Wounds, Mass
- Influencing NPC Attitudes
- Ingested
- Inhabit
- Inhaled
- Initiating A Bull Rush
- Initiative, Initiative, Reading the Entries, Templates
- Initiative Checks
- Initiative Consequences of Delaying
- Initiative Consequences of Readying
- Injury, Special Abilities, Casting Spells, Manifesting Powers
- Injury and Death
- Ink
- Ink Cloud, Kraken, Tojanida, Octopus, Octopus, Giant, Squid, Squid, Giant
- Inn
- Inner Planes
- Inquisitor [Psionic]
- Insanity, Sorcerer/Wizard Spells, Insanity, 7TH-LEVEL PSION/WILDER POWERS, Insanity, Charm Domain, Madness Domain
- Insanity Mist Vapor Trap
- Insect Plague, Cleric Spells, Druid Spells, Insect Plague
- Inspire Courage
- Inspire Excellence [Epic]
- Instant Counterspell
- Instant Fortress
- Instant Move
- Instant Reload [Epic]
- Instant Summons, Sorcerer/Wizard Spells, Instant Summons, Rune Domain
- Instantaneous, Spell Descriptions, Power Descriptions
- Instantaneous Effects, Casting Spells, Manifesting Powers
- Instill Suggestion in Target
- Intellect Devourer
- Intellect Fortress, 4TH-LEVEL PSION/WILDER POWERS, Intellect Fortress
- Intelligence, The Abilities, Reading the Entries
- Intelligent Item Abilities
- Intelligent Item Alignment, Intelligent Items, Intelligent Items
- Intelligent Item Creation
- Intelligent Item Powers
- Intelligent Items, Intelligent Items, Intelligent Items, Intelligent Items, Using Items
- Intensify Spell [Metamagic] [Epic]
- Intermittent Functioning
- Interposing Hand, Sorcerer/Wizard Spells, Interposing Hand
- Intimidate (Cha)
- Investigator [General]
- Invisibility, Special Abilities, Rings, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Invisibility, Dragon, Epic
- Invisibility Purge, Cleric Spells, Invisibility Purge
- Invisibility Sphere, Bard Spells, Sorcerer/Wizard Spells, Invisibility Sphere
- Invisibility, Greater, Bard Spells, Sorcerer/Wizard Spells, Invisibility, Greater
- Invisibility, Mass, Sorcerer/Wizard Spells, Invisibility, Mass
- Invisible
- Invisible in Light
- Invisible Stalker
- Invulnerability, Armor, Magic Item Descriptions
- Invulnerable Coat
- Ioun Stones
- Iron
- Iron Bands of Binding
- Iron Body, Cleric Spells, Sorcerer/Wizard Spells, Iron Body
- Iron Body, Psionic, 8TH-LEVEL PSION/WILDER POWERS, Iron Body, Psionic
- Iron Colossus
- Iron Flask
- Iron Gauntlet of War
- Iron Golem
- Iron Walls
- Iron Will [General]
- Iron, Cold
- Ironskin
- Ironwood, Druid Spells, Ironwood
- Irresistible Blows
- Irresistible Dance, Bard Spells, Sorcerer/Wizard Spells, Irresistible Dance
- Irresistible Performance
- Item Communication
- Item Cost, Types of Feats, Psionic Item Creation Feats
- Item Creation Feats
- Item Ego, Intelligent Items, Intelligent Items
- Items Against Characters, Intelligent Items, Intelligent Items
- Items Surviving After A Saving Throw, Spell Descriptions, Power Descriptions
J
- Jack of all Trades [General]
- Jann as Characters
- Janni
- Javelin
- Javelin of Lightning
- Javelin Trap
- Jet, Kraken, Octopus, Octopus, Giant, Squid, Squid, Giant
- Joining a Grapple
- Jug, Clay
- Jump, Skill Descriptions, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Jump
- Jumping
- Jumping, Improved
K
- Kama
- Kapoacinth
- Keelboat
- Keen
- Keen Edge, Sorcerer/Wizard Spells, Keen Edge
- Keen Edge, Psionic, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Keen Edge, Psionic
- Keen Scent, Dire Animal, Shark
- Keen Senses, Dragon, True, Dragon, Epic
- Keen Strike [Epic]
- Key Ability
- Ki Focus
- Ki Strike, Monk, Epic Monk
- Kinetic Control
- Kineticist (Psychokinesis) Discipline Powers
- Kiss
- Knife to the Soul
- Knock, Epic Prestige Classes, Sorcerer/Wizard Spells, Knock
- Knock, Psionic, 2ND-LEVEL PSION/WILDER POWERS, Knock, Psionic
- Knock-Down [General]
- Knocked Down
- Know Death
- Know Direction, Bard Spells, Druid Spells, Know Direction
- Know Direction and Location, 1ST-LEVEL PSION/WILDER POWERS, Know Direction and Location
- Know Secrets
- Knowledge (Int; Trained Only)
- Knowledge Domain
- Knowledge Domain Spells
- Kobold
- Kobold Characters
- Kolyarut
- Kraken
- Krenshar
L
- Lacedon
- Ladders
- Lamia
- Lammasu
- Lamp, Common
- Lance
- Lances and Charge Attacks
- Landing
- Languages
- Languages Spoken by Item
- Lantern Archon
- Lantern of Revealing
- Lantern, Bullseye
- Lantern, Hooded
- Large Net Trap
- Large, Huge, Gargantuan, and Colossal Creatures
- Lasting Inspiration [Epic]
- Lava Effects
- Lavawight
- Law Domain
- Law Domain Spells
- Law Enforcement
- Law Vs. Chaos
- Lawful Evil, 'Dominator'
- Lawful Good, 'Crusader'
- Lawful Neutral, 'Judge'
- Lawful Subtype
- Lay Curse
- Lay on Hands, Paladin, Epic Paladin, Avoral, Leonal
- Lay Quest
- Layered Planes
- Leadership [General]
- Leadership Modifiers
- Leadership Score
- Leap
- Learn Scryer
- Learned Spell Immunity
- Ledge
- Leech Field, 5TH-LEVEL PSION/WILDER POWERS, Leech Field
- Legal Information
- Legend Lore, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Legend Lore
- Legendary Animal
- Legendary Bear
- Legendary Climber [Epic]
- Legendary Commander [Epic]
- Legendary Dreadnought
- Legendary Leaper [Epic]
- Legendary Rider [Epic]
- Legendary Tiger
- Legendary Tracker [Epic]
- Legendary Wrestler [Epic]
- Lemure
- Lens of Detection
- Leonal
- Leopard, Druid, Leopard
- Leshay
- Leshay Weapons
- Lesser (Spell Name)
- Lesser Confusion
- Lesser Planar Binding
- Let Go of Me
- Lethal Shock
- Level, Class and Level Features, Spell Descriptions, Power Descriptions
- Level Adjustment and Effective Character Level, Level Adjustment and Effective Character Level, Monsters and Class Levels
- Level Loss
- Level of an Epic Spell
- Levels
- Levitate, Sorcerer/Wizard Spells, Levitate
- Levitate, Psionic, 2ND-LEVEL PSION/WILDER POWERS, Psion Discipline Powers, Psychic Warrior Powers, Levitate, Psionic
- Liberation Domain
- Liberation Domain Spells
- Libram of Gainful Conjuration
- Libram of Ineffable Damnation
- Libram of Silver Magic
- Lich
- Lich Characters
- The Lich's Phylactery
- Life
- Life and Death
- Life Drain
- Life-Drinker
- Lifesense
- Lifting and Dragging
- Light, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Light
- Light Blindness
- Light Generation
- Light Ray, Archon, Ghaele
- Light Rubble, Dungeons, Wilderness, Wilderness
- Light Sensitivity, Kobold, Orc
- Light Undergrowth, Wilderness, Wilderness
- Light, One-Handed, and Two-Handed Melee Weapons
- Lightning Blast
- Lightning Bolt, Sorcerer/Wizard Spells, Lightning Bolt
- Lightning Bolt Trap, Sample Traps, Sample Traps
- Lightning Reflexes [General]
- Lightning Warding
- Lillend
- Limited Wish, Sorcerer/Wizard Spells, Limited Wish
- Limits on Use
- Line of Effect, Spell Descriptions, Power Descriptions
- Lingering Damage [Epic]
- Linked
- Lion, Druid, Lion
- Lion's Shield
- Liquefy Crystal
- Liquid
- Listen (Wis)
- Liveoak, Druid Spells, Liveoak
- Living Lightning
- Living Quarters
- Living Vault
- Lizard
- Lizard, Monitor
- Lizardfolk
- Lizardfolk as Characters
- Local Movement
- Locate Creature, Bard Spells, Sorcerer/Wizard Spells, Locate Creature
- Locate Object, Bard Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Locate Object, Dragon, True
- Locathah
- Location
- Lock, Goods and Services, Elements of A Trap
- Lock Covered in Dragon Bile
- Locks
- Locks, Bars, and Seals
- Locust Swarm
- Long, Spell Descriptions, Power Descriptions
- Longbow
- Longbow, Composite
- Longship
- Longspear
- Longstrider, Cleric Spells, Druid Spells, Ranger Spells, Longstrider
- Lord of Nightmares
- Lordly Might
- Lore, Loremaster, Epic Loremaster
- Loremaster
- Loss of Hit Points
- Low Obstacles and Cover
- Low-Light Vision, Special Abilities, Low-Light Vision
- Lucid Buffer
- Luck Blade
- Luck Bonus
- Luck Domain
- Luck Domain Spells
- Lucky
- Lullaby, Bard Spells, Lullaby
- Lycanthrope
- Lycanthrope, Werewolf Lord
- Lycanthropes as Characters
- Lycanthropic Empathy
- Lycanthropy as an Affliction
- Lyre of Building
M
- Mace of Blood
- Mace of Ruin
- Mace of Smiting
- Mace of Terror
- Maddening Scream, Madness Domain, New Spells
- Madness, Allip, Derro
- Madness Domain
- Madness Domain Spells
- Maenad
- Maenads
- Maenads as Characters
- Mage Armor, Sorcerer/Wizard Spells, Mage Armor
- Mage Hand, Bard Spells, Sorcerer/Wizard Spells, Mage Hand
- Mage's Disjunction, Cleric Spells, Sorcerer/Wizard Spells, Mage's Disjunction
- Mage's Faithful Hound, Sorcerer/Wizard Spells, Mage's Faithful Hound
- Mage's Lucubration, Sorcerer/Wizard Spells, Mage's Lucubration
- Mage's Magnificent Mansion, Sorcerer/Wizard Spells, Mage's Magnificent Mansion
- Mage's Private Sanctum, Sorcerer/Wizard Spells, Mage's Private Sanctum
- Mage's Sword, Sorcerer/Wizard Spells, Mage's Sword
- Magic Ammunition and Breakage
- Magic Aura, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Magic Aura
- Magic Circle Against Chaos, Cleric Spells, Paladin Spells, Magic Circle against Chaos
- Magic Circle Against Chaos/Evil/Good/Law, Cleric Spells, Sorcerer/Wizard Spells
- Magic Circle Against Evil, Cleric Spells, Paladin Spells, Magic Circle against Evil, Lammasu, Unicorn
- Magic Circle Against Good, Cleric Spells, Magic Circle against Good, Hoary Steed
- Magic Circle Against Law, Cleric Spells, Magic Circle against Law
- Magic Device Trap Cost
- Magic Device Traps
- Magic Domain
- Magic Domain Spells
- Magic Doors
- Magic Drain
- Magic Fang, Druid Spells, Ranger Spells, Magic Fang, Scalykind Domain
- Magic Fang, Greater, Druid Spells, Ranger Spells, Magic Fang, Greater
- Magic Immunity, Colossus, Colossus, Colossus, Colossus, Demilich, Demilich, Golem, Golem, Living Vault
- Magic Item Descriptions, Magic Item Descriptions, Magic Item Descriptions
- Magic Item Gold Piece Values
- Magic Items and Detect Magic
- Magic Items and Metamagic Spells
- Magic Items for Psionic Characters
- Magic Items I (Basics and Creation)
- Magic Items II (Armor and Weapons)
- Magic Items III (Potions, Rings, and Rods)
- Magic Items IV (Scrolls, Staffs, and Wands)
- Magic Items on the Body
- Magic Items V (Wondrous Items)
- Magic Items VI (Intelligent, Cursed, and Artifacts)
- Magic Jar, Sorcerer/Wizard Spells, Magic Jar
- Magic Missile, Sorcerer/Wizard Spells, Magic Missile
- Magic Mouth, Bard Spells, Sorcerer/Wizard Spells, Magic Mouth
- Magic Overview
- Magic Seals
- Magic Stone, Cleric Spells, Cleric Spells, Druid Spells, Magic Stone
- Magic Traits, Planar Traits, Planar Traits
- Magic Trap, Elements of A Trap, Designing A Trap
- Magic Traps, Skill Descriptions, Magic Traps, Designing A Trap
- Magic Vestment, Cleric Spells, Cleric Spells, Cleric Spells, Magic Vestment, Nobility Domain
- Magic Weapon, Cleric Spells, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Magic Weapon
- Magic Weapon Special Ability Descriptions
- Magic Weapon, Greater, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Magic Weapon, Greater
- Magic Weapons and Critical Hits
- Magical Aptitude [General]
- Magical Beast Companion [Wild] [Epic]
- Magical Beast Type
- Magical Beast Wild Shape [Wild] [Epic]
- Magical Healing
- Magically Treated Walls
- Magma Mephit
- Magmin
- Magnifying Glass
- Major Artifact Descriptions
- Major Artifacts, Artifacts, Artifacts, Psionic Artifacts
- Major Creation, Sorcerer/Wizard Spells, Major Creation, Artifice Domain, Creation Domain
- Major Creation, Psionic, 5TH-LEVEL PSION/WILDER POWERS, Major Creation, Psionic
- Major Image, Bard Spells, Sorcerer/Wizard Spells, Major Image
- Make Whole, Cleric Spells, Make Whole, Formian
- Making A Trip Attack
- Making an Attack of Opportunity
- Making the Checks
- Manacles and Manacles, Masterwork
- Manifest Maw
- Manifestation Cost
- Manifester, Psionic Item Descriptions, Psionic Item Descriptions
- Manifester Level, Psionic Item Descriptions, Manifesting Powers, Manifester Level
- Manifesting Powers
- Manifesting Powers on the Defensive
- Manifesting Time, Metapsionic Feats, Power Descriptions
- Manipulate an Item
- Manta Ray
- Manticore
- Mantle of Epic Spell Resistance
- Mantle of Faith
- Mantle of Great Stealth
- Mantle of Spell Resistance
- Manual
- Manual of Bodily Health
- Manual of Gainful Exercise
- Manual of Puissant Skill at Arms
- Manual of Quickness of Action
- Manual of Stealthy Pilfering
- Manufactured Weapons, Manufactured Weapons, Reading the Entries
- Manyshot [General]
- Marilith
- Mark of Justice, Cleric Spells, Paladin Spells, Mark of Justice
- Market Price, Creating Epic Magic Items, Psionic Item Descriptions
- Market Price Modifier
- Marsh
- Marsh Terrain
- Marsh Terrain Features
- Martial Weapon Proficiency [General]
- Marut
- Marvelous Pigments
- Mask of the Skull
- Masonry Walls
- Mass (Spell Name)
- Mass Divine Blast
- Mass Frog
- Mass Heal
- Mass Life and Death
- Massive Damage
- Master Crafter
- Master Staff [Epic]
- Master Wand [Epic]
- Masterwork Armor
- Masterwork Cold Iron Longsword
- Masterwork Items
- Masterwork Weapons
- Material, Spell Descriptions, Power Descriptions
- Material Component: A Crystalline Sphere
- Material Plane, What is A Plane?, Plane Descriptions
- Material Plane has the Following Traits
- Materials and Costs
- Matter Agitation, 1ST-LEVEL PSION/WILDER POWERS, Matter Agitation
- Matter Manipulation, 8TH-LEVEL PSION/WILDER POWERS, Matter Manipulation
- Mattock of the Titans
- Maul of the Titans
- Maximize Power [Metapsionic]
- Maximize Spell [Metamagic]
- Maximize Spell-Like Ability
- Maximum Dex Bonus
- Maximum Power Level Known, Psion, Psychic Warrior, Wilder, Psionic Prestige Classes, Psionic Prestige Classes
- Maze, Sorcerer/Wizard Spells, Maze
- Mazes
- Meals
- Measuring Distance
- Mechanical Trap, Elements of A Trap, Designing A Trap
- Mechanical Trap Cost
- Mechanical Traps, Mechanical Traps, Designing A Trap
- Medallion of Thought Projection
- Medallion of Thoughts
- Medium, Spell Descriptions, Power Descriptions
- Medium Humanoid
- Medusa
- Megaraptor, Druid, Dinosaur
- Meld into Stone, Cleric Spells, Druid Spells, Meld into Stone
- Melee and Ranged Weapons
- Melee Attack Traps, Skill Descriptions, Elements of A Trap, Elements of A Trap
- Melee Attacks
- Melt Weapons
- Mending, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Mending
- Mental
- Mental Barrier, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Mental Barrier
- Mental Disruption, 2ND-LEVEL PSION/WILDER POWERS, Mental Disruption
- Mental Leap [Psionic]
- Mental Pinnacle, Cleric Spells, Spell Descriptions
- Mental Resistance [General]
- Mentally Audible
- Mephit
- Mercane
- Mercane Characters
- Merciful
- Merfolk
- Merfolk Characters
- Merrow
- Message, Bard Spells, Sorcerer/Wizard Spells, Message
- Messenger
- Metaconcert, Psychic Warrior Powers, Metaconcert
- Metacreativity, Psion, Power Descriptions
- Metafaculty
- Metal and Mineral Detection
- Metallic Dragons
- Metamagic, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls, Scrolls
- Metamagic Feats
- Metamagic Rods
- Metamagic, Empower
- Metamagic, Enlarge
- Metamagic, Extend
- Metamagic, Items, and Epic Spells
- Metamagic, Maximize
- Metamagic, Quicken
- Metamagic, Silent
- Metamind
- Metamorphic Transfer [Psionic]
- Metamorphosis
- Metamorphosis, Greater
- Metaphysical Claw, Psychic Warrior Powers, Metaphysical Claw
- Metaphysical Weapon, Psychic Warrior Powers, Metaphysical Weapon
- Metapsionic Feats
- Meteor Swarm, Sorcerer/Wizard Spells, Meteor Swarm
- Microcosm, 9TH-LEVEL PSION/WILDER POWERS, Microcosm
- Mighty Cleaving
- Mighty Disruption
- Mighty Force
- Mighty Rage, Barbarian, Feats
- Mimic
- Mimic Shape
- Mimicry
- Mind Blade, Epic Soulknife, Soulknife
- Mind Blade Enhancement, Epic Soulknife, Soulknife
- Mind Blank, Epic Prestige Classes, Cleric Spells, Sorcerer/Wizard Spells, Mind Blank, Cleric Spells, Liberation Domain
- Mind Blank, Personal, 7TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Mind Blank, Personal
- Mind Blank, Psionic, 8TH-LEVEL PSION/WILDER POWERS, Mind Blank, Psionic
- Mind Domain
- Mind Domain Spells
- Mind Feed
- Mind Fog, Bard Spells, Sorcerer/Wizard Spells, Mind Fog
- Mind of the Beast
- Mind Over Body [General]
- Mind Probe, Psion Discipline Powers, Mind Probe
- Mind Seed, Psion Discipline Powers, Mind Seed
- Mind Shielding
- Mind Switch
- Mind Switch, True, Psion Discipline Powers, Mind Switch, True
- Mind Switch, X
- Mind Thrust, 1ST-LEVEL PSION/WILDER POWERS, Mind Thrust
- Mind Trap, 3RD-LEVEL PSION/WILDER POWERS, Mind Trap
- Mind-Consuming Gaze
- Mindarmor
- Mindcrusher
- Mindfeeder
- Mindless
- Mindlink, Psion Discipline Powers, Mindlink
- Mindlink, Thieving, Psion Discipline Powers, Mindlink, Thieving
- Mindwipe, 4TH-LEVEL PSION/WILDER POWERS, Mindwipe
- Minimum Damage
- Minimum Movement
- Minor Artifact Descriptions
- Minor Artifacts, Artifacts, Artifacts, Psionic Artifacts
- Minor Creation, Sorcerer/Wizard Spells, Minor Creation, Artifice Domain, Creation Domain
- Minor Creation, Psionic, Psion Discipline Powers, Minor Creation, Psionic
- Minor Image, Bard Spells, Sorcerer/Wizard Spells, Minor Image, Creation Domain
- Minotaur
- Minotaurs as Characters
- Miracle, Cleric Spells, Cleric Spells, Miracle, Community Domain
- Mirage Arcana, Bard Spells, Sorcerer/Wizard Spells, Mirage Arcana
- Mirror Image, Bard Spells, Sorcerer/Wizard Spells, Mirror Image
- Mirror of Life Trapping
- Mirror of Mental Prowess
- Mirror of Mind Switch
- Mirror of Opposition
- Mirror of Suggestion
- Mirror of Time Hop
- Miscellaneous
- Miscellaneous Actions
- Miscellaneous Features
- Miscellaneous Modifiers
- Miscellaneous Trap Features
- Misdirection, Bard Spells, Sorcerer/Wizard Spells, Misdirection
- Mislead, Bard Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Mislead
- Missive, 1ST-LEVEL PSION/WILDER POWERS, Missive
- Missive, Mass, 2ND-LEVEL PSION/WILDER POWERS, Missive, Mass
- Misty Breath
- Mithral
- Mithral Full Plate of Speed
- Mithral Golem
- Mithral Heavy Shield
- Mithral Shirt
- Mitigating Factor
- Mnemonic Enhancer, Sorcerer/Wizard Spells, Mnemonic Enhancer
- Moan
- Moaning Diamond
- Mobile Defense, Dwarven Defender, Feats
- Mobility, Feat Descriptions, Astral Construct
- Moderate
- Modes of Movement
- Modify Memory, Bard Spells, Modify Memory
- Modify Memory, Psionic, Psion Discipline Powers, Modify Memory, Psionic
- Mohrg
- Moment of Prescience, Cleric Spells, Sorcerer/Wizard Spells, Moment of Prescience
- Moment of Prescience, Psionic, 7TH-LEVEL PSION/WILDER POWERS, Moment of Prescience, Psionic
- Momento Mori
- Monk
- Monk Abilities
- Monk's Outfit
- Monkey
- Monster Feats
- Monsters and Class Levels
- Monsters as Races
- Monsters with Treasure
- Monstrous Centipede
- Monstrous Humanoid Type
- Monstrous Scorpion
- Monstrous Spider
- Morphic Traits
- Mount, Sorcerer/Wizard Spells, Mount
- Mount/Dismount a Steed
- Mountain Dwarf
- Mountain Terrain
- Mountain Terrain Features
- Mountain Travel
- Mountains
- Mounted Archery [General]
- Mounted Combat, Feat Descriptions, Special Attacks
- Mounted Movement
- Mounted Overrun
- Mounts and Related Gear
- Move, Actions in Combat, Special Attacks
- Move 5 Feet through Difficult Terrain
- Move Action
- Move Actions
- Move Earth, Druid Spells, Sorcerer/Wizard Spells, Move Earth
- Move Silently (Dex; Armor Check Penalty)
- Movement
- Movement During A Charge
- Movement in Combat
- Movement Modes
- Movement, Position, and Distance
- Moving Around in Squares
- Moving Executioner Statue
- Moving in Three Dimensions
- Moving through a Square
- Mu Spore
- Mucus Cloud, Aboleth, Aboleth, Psionic
- Mule
- Multiattack [General]
- Multiclass Characters
- Multiclass Note
- Multiclass Psionic Characters
- Multiple Attacks
- Multiple Different Abilities
- Multiple Effects
- Multiple Grapplers
- Multiple Metamagic Feats on A Spell
- Multiple Similar Abilities
- Multiple Target
- Multiple Throw
- Multiple Traps, Designing A Trap, Designing A Trap
- Multiplying
- Multiplying Damage
- Multispell [Epic]
- Multiweapon Fighting [General]
- Multiweapon Rend [Epic]
- Mummy
- Mummy Dust
- Mummy Lord
- Mummy Rot, Mummy, Mummy
- Muscle
- Music of the Gods [Epic]
- Musical Instrument, Common or Masterwork
- My Light, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, My Light
- Myrmarch
- Mystic Theurge
N
- Naga
- Nailed to the Sky
- Nalfeshnee
- Name, Spell Descriptions, Power Descriptions, Reading the Entries
- Narrow Mind [Psionic]
- Native Subtype
- Natural Abilities
- Natural Armor, Epic Dragon Disciple, Abomination
- Natural Armor Increase
- Natural Cavern Complex
- Natural Cunning
- Natural Healing
- Natural Invisibility, Invisible Stalker, Will-O'-Wisp, Astral Construct
- Natural Spell [General]
- Natural Stone Floors
- Natural Tendencies
- Natural Weapons
- Naturalization
- Nature Sense
- Nature's Fury
- Nauseated
- Necklace of Adaptation
- Necklace of Fireballs
- Necklace of Strangulation
- Necro, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Necromancy, Special Abilities, Staffs, Staffs, Spell Descriptions
- Negates, Spell Descriptions, Power Descriptions
- Negating
- Negation
- Negative Energy Affinity
- Negative Energy Aura
- Negative Energy Burst [Divine] [Epic]
- Negative Energy Plane
- Negative Levels
- Negotiator [General]
- Neh-Thalggu (Brain Collector)
- Neothelid
- Nessian Warhound
- Net
- Net of Snaring
- Neutral Clerics and Undead
- Neutral Evil, 'Malefactor'
- Neutral Good, 'Benefactor'
- Neutral, 'Undecided'
- Neutralize Poison, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Neutralize Poison
- Never Miss
- New Action Types
- New Divine Spells
- New Spells
- Night Hag
- Nightcrawler
- Nightmare, Bard Spells, Sorcerer/Wizard Spells, Nightmare, Nightmare, Darkness Domain
- Nightmares
- Nightshade
- Nightshade Abilities
- Nightwalker
- Nightwing
- Nimble Fingers [General]
- Nimbus
- The Nine Alignments
- Nine Lives Stealer
- Nixie
- No Dexterity Bonus
- No Epic Bonus Power Progression
- No Movement
- No Reset
- No Threatened Squares
- Nobility Domain
- Nobility Domain Spells
- Noble Djinn
- Noble's Outfit
- Nomad (Psychoportation) Discipline Powers
- Non-Epic Spell
- Nonabilities, Nonabilities, Reading the Entries
- Nonassociated Class Levels
- Nondetection, Cleric Spells, Ranger Spells, Sorcerer/Wizard Spells, Nondetection
- None, Spell Descriptions, Power Descriptions
- Nonelite Array
- Nonepic Magic Item
- Nonflowing Water
- Nonlethal Damage
- Not an Action
- Note
- NPC Classes
- Null Psionic Exhalation
- Null Psionics Field, Psion Discipline Powers, Null Psionics Field
- Null Time Field
- Number of Followers by Level
- Nunchaku
- Nymph
O
- Oak Body, 7TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Oak Body
- Oathbow
- Object Reading, Psion Discipline Powers, Object Reading
- Obscure Object, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Obscure Object
- Obscuring Mist, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Obscuring Mist, Darkness Domain, Weather Domain
- Obstacles
- Obstacles and Hazards
- Occupied Structure
- Ochre Jelly
- Octopus
- Octopus, Giant
- Ogre
- Ogre Barbarian
- Ogre Mage
- Ogre Mages as Characters
- Ogres as Characters
- Oil
- Olfactory
- Onset Delay
- Ooze
- Ooze Mephit
- Ooze Traits
- Ooze Type
- Oozelike Immunities
- Open Lock (Dex; Trained Only)
- Open Minded [General]
- Open/Close, Bard Spells, Sorcerer/Wizard Spells, Open/Close
- Opponent
- Opportunist
- Opportunistic Strike
- Opportunity Power [Metapsionic]
- Opposed Checks
- Opposite Effect or Target
- Orb of Storms
- Orbs of Dragonkind
- Orc
- Orc Traits
- Orcs as Characters
- Order of Presentation, Order of Presentation, Order of Presentation
- Order's Wrath, Cleric Spells, Order's Wrath
- Origin of Species: Achaierai
- Other
- Other Considerations
- Other Desert Terrain Features
- Other Forest Terrain Elements
- Other Hills Terrain Elements
- Other Marsh Terrain Elements
- Other Mountain Terrain Features
- Other Plains Terrain Features
- Other Spell-Like Abilities, Dragon, True, Dragon, True, Dragon, True, Dragon, True, Dragon, True
- Other Statistics for Monsters
- Other Ways to Beat A Trap
- Otyugh
- Outburst
- Outer Planes
- Outsider Traits
- Outsider Type
- Overchannel [Psionic]
- Overland Flight, Sorcerer/Wizard Spells, Overland Flight
- Overland Flight, Psionic, 6TH-LEVEL PSION/WILDER POWERS, Overland Flight, Psionic
- Overland Movement
- Overrun, Movement, Position, and Distance, Special Attacks
- Oversized Weapon, Giant, Titan
- Overwhelming Critical [Epic]
- Owl
- Owl's Wisdom, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Owl's Wisdom
- Owl's Wisdom, Mass, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Owl's Wisdom, Mass
- Owl, Giant
- Owlbear
P
- Painful Strike, Psychic Warrior Powers, Painful Strike
- Paladin
- Paladin Abilities
- Paladin Spells
- The Paladin's Mount
- Paladin's Mount Basics
- Paladins and Undead
- Panicked, Special Abilities, Conditions
- Paper Walls
- Paradise
- Paragon Creature
- Paralysis, Special Abilities, Paralysis, Ghoul, Ghoul, Ooze, Xill
- Paralytic Tentacles
- Paralyzed
- Paralyzing Gaze
- Paralyzing Touch, Mohrg, Demilich
- Parrying
- Partial, Spell Descriptions, Power Descriptions
- Pass Through Wall of Force
- Pass without Trace, Druid Spells, Ranger Spells, Pass without Trace, Barghest
- Passage
- Passwall, Sorcerer/Wizard Spells, Passwall
- Path
- Pattern
- Peaceful Environment
- Pearl of Power
- Pearl of the Sirines
- Pearl, Brain Lock
- Pearl, Breath Crisis
- Pearl, Mind Seed
- Pearl, Personality Parasite
- Peasant's Outfit
- Pedestal
- Pegasus
- Penetrate Damage Reduction [Epic]
- Perfect Automatic Still Spell
- Perfect Health [Epic]
- Perfect Multiweapon Fighting [Epic]
- Perfect Recovery
- Perfect Self
- Perfect Two-Weapon Fighting [Epic]
- Perfect Wight
- Perform (Cha)
- Periapt of Epic Wisdom
- Periapt of Foul Rotting
- Periapt of Health
- Periapt of Proof Against Poison
- Periapt of Wisdom
- Periapt of Wound Closure
- Perils of Using Poison
- Peripety
- Permanency, Sorcerer/Wizard Spells, Permanency
- Permanent, Spell Descriptions, Power Descriptions
- Permanent Emanation [Epic]
- Permanent Image, Bard Spells, Sorcerer/Wizard Spells, Permanent Image, Creation Domain
- Persistent Image, Bard Spells, Sorcerer/Wizard Spells, Persistent Image
- Persistent Spell [Metamagic]
- Personal, Spell Descriptions, Power Descriptions
- Personality Parasite, 4TH-LEVEL PSION/WILDER POWERS, Personality Parasite
- Persuasive [General]
- Pestilence
- Petitioners
- Petrification
- Petrified
- Petrifying Gaze, Basilisk, Medusa
- Phaethon
- Phane
- Phantasm
- Phantasmal Killer, Sorcerer/Wizard Spells, Phantasmal Killer, Madness Domain
- Phantasmal Killer Trap
- Phantom Fungus
- Phantom Steed, Bard Spells, Sorcerer/Wizard Spells, Phantom Steed
- Phantom Trap, Sorcerer/Wizard Spells, Phantom Trap
- Phase Arrow
- Phase Door, Cleric Spells, Sorcerer/Wizard Spells, Phase Door
- Phase Door, Psionic, 7TH-LEVEL PSION/WILDER POWERS, Phase Door, Psionic
- Phase Spider
- Phasing
- Phasm
- Philosopher's Stone
- Phosphorescent Fungus
- Phrenic Creature
- Phthisic
- Phylactery of Faithfulness
- Phylactery of Undead Turning
- Phylactery Transference, Demilich, Demilich
- Physical Traits, Planar Traits, Planar Traits
- Pillar
- Pin Your Opponent
- Pinned
- If You're Pinned by an Opponent
- If You're Pinning an Opponent
- Pipes
- Pipes of Haunting
- Pipes of Pain
- Pipes of Sounding
- Pipes of the Sewers
- Pit Bottom
- Pit Fiend
- Pit Spikes
- Pit Trap, Sample Traps, Sample Traps, Sample Traps, Sample Traps
- Pits, Skill Descriptions, Elements of A Trap, Elements of A Trap
- Pixie
- Pixies as Characters
- Plains Terrain
- Plains Terrain Features
- Planar Ally, Cleric Spells, Planar Ally
- Planar Ally, Greater, Cleric Spells, Planar Ally, Greater
- Planar Ally, Lesser, Cleric Spells, Planar Ally, Lesser
- Planar Binding, Sorcerer/Wizard Spells, Planar Binding
- Planar Binding, Greater, Sorcerer/Wizard Spells, Planar Binding, Greater
- Planar Binding, Lesser, Sorcerer/Wizard Spells, Planar Binding, Lesser
- Planar Cohort
- Planar Might
- Planar Terrain Mastery
- Planar Traits
- Planar Travel
- Planar Turning [Epic]
- Plane Descriptions
- Plane of Shadow
- Plane Shift, Epic Prestige Classes, Cleric Spells, Sorcerer/Wizard Spells, Plane Shift, Demon, Genie
- Plane Shift, Psionic, 5TH-LEVEL PSION/WILDER POWERS, Plane Shift, Psionic
- Planes
- Planetouched
- Planewalk
- Plant Control [General]
- Plant Defiance [General]
- Plant Domain
- Plant Domain Spells
- Plant Growth, Cleric Spells, Druid Spells, Ranger Spells, Plant Growth
- Plant Traits, Mu Spore, Treant, Elder, Udoroot
- Plant Type
- Plant Wild Shape [Wild] [Epic]
- Plate Armor of the Deep
- Point Blank Shot [General]
- Poison Dart Trap
- Poison Immunities
- Poison Needle Trap, Sample Traps, Sample Traps
- Poison Touch
- Poison Use, Assassin, Blackguard, Derro, Giant
- Poison Wall Spikes
- Poisoned Arrow Trap
- Poisoned Dart Trap
- Poisoned Spiked Pit Trap
- Polar Ray, Sorcerer/Wizard Spells, Polar Ray
- Polyglot [Epic]
- Polymorph, Special Abilities, Sorcerer/Wizard Spells, Polymorph
- Polymorph Any Object, Cleric Spells, Sorcerer/Wizard Spells, Polymorph Any Object
- Pony
- Pony, War
- Pool
- Poor Visibility
- Porpoise
- Portable Hole
- Portal Guardian
- Portcullis Trap
- Portcullises
- Portfolio
- Positive Energy Aura [Epic]
- Positive Energy Lash
- Positive Energy Plane
- Possess Mortal
- Possessions
- Potion Descriptions
- Potion of Poison
- Potions
- Potions and Oils
- Power, Staffs, Manifesting Powers
- Power Attack, Feat Descriptions, Astral Construct
- Power Chains
- Power Completion
- Power Conversion
- Power Critical [General]
- Power Descriptions
- Power Failure
- Power Knowledge [Epic, Psionic]
- Power Leech, 4TH-LEVEL PSION/WILDER POWERS, Power Leech
- Power List
- Power of Luck
- Power of Nature
- Power of Truth
- Power Penetration [Psionic]
- Power Point Limit
- The Power Point Reserve
- Power Points
- Power Points/Day, Psion, Psychic Warrior, Wilder, Psionic Prestige Classes, Psionic Prestige Classes
- Power Resistance, Psionic Item Descriptions, Power Descriptions, 5TH-LEVEL PSION/WILDER POWERS, Power Resistance, Astral Construct
- Power Specialization [Psionic]
- Power Stones
- Power Storing
- Power Trigger
- Power Word Blind, Cleric Spells, Sorcerer/Wizard Spells, Power Word Blind
- Power Word Kill, Cleric Spells, Sorcerer/Wizard Spells, Power Word Kill
- Power Word Stun, Cleric Spells, Sorcerer/Wizard Spells, Power Word Stun
- Power Word Stun Trap
- Power Word, Blind
- Power Word, Kill
- The Power's Result
- Powerful Build
- Powerful Charge, Powerful Charge, Dinosaur, Minotaur, Rhinoceros
- Powerful Storms
- Powers, Epic Psion, Epic Psychic Warrior, Epic Wilder
- Powers and Power Points
- Powers and Spells with Opposite Effects
- Powers Gained at A New Level
- Powers Known, Psion, Psychic Warrior, Wilder, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes, Psionic Prestige Classes
- Prayer, Cleric Spells, Paladin Spells, Prayer, Community Domain
- Precipitation
- Precise Shot [General]
- Precise Strike, Duelist, Epic Duelist
- Precognition, Psion Discipline Powers, Precognition
- Precognition, Defensive, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Precognition, Defensive
- Precognition, Greater
- Precognition, Offensive, Psychic Warrior Powers, Precognition, Offensive
- Precognitionion, Offensive
- Preparation Environment
- Prepared Spell Retention
- Preparing Divine Spells
- Preparing Wizard Spells
- Prescience, Offensive, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Prescience, Offensive
- Prestidigitation, Bard Spells, Sorcerer/Wizard Spells, Prestidigitation
- Prestige Classes
- Prevenom, Psychic Warrior Powers, Prevenom
- Prevenom Weapon, Psychic Warrior Powers, Prevenom Weapon
- Primal Air Elemental
- Primal Earth Elemental
- Primal Fire Elemental
- Primal Water Elemental
- Prism
- Prismasaurus
- Prismatic Blur
- Prismatic Dragon
- Prismatic Dragon Abilities by Age
- Prismatic Dragons by Age
- Prismatic Emanations
- Prismatic Sphere, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Prismatic Sphere, Artifice Domain
- Prismatic Spray, Sorcerer/Wizard Spells, Prismatic Spray
- Prismatic Spray Trap
- Prismatic Wall, Sorcerer/Wizard Spells, Prismatic Wall
- Probe Thoughts, Cleric Spells, Cleric Spells, Spell Descriptions
- Produce Flame, Cleric Spells, Druid Spells, Produce Flame
- Profession (Wis; Trained Only)
- Programmed Image, Bard Spells, Sorcerer/Wizard Spells, Programmed Image
- Project Image, Bard Spells, Sorcerer/Wizard Spells, Project Image
- Prone
- Pronounce Unfamiliar Language
- Proselytize
- Protection, Rings, Magic Item Descriptions
- Protection Domain
- Protection Domain Spells
- Protection from Arrows, Sorcerer/Wizard Spells, Protection from Arrows
- Protection from Chaos, Cleric Spells, Protection from Chaos
- Protection from Chaos/Evil
- Protection from Chaos/Evil/Good/Law, Cleric Spells, Sorcerer/Wizard Spells
- Protection from Energy, Cleric Spells, Cleric Spells, Cleric Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Protection from Energy
- Protection from Evil, Cleric Spells, Protection from Evil
- Protection from Good, Cleric Spells, Protection from Good
- Protection from Law, Cleric Spells, Protection from Law
- Protection from Sonics
- Protection from Spells, Cleric Spells, Sorcerer/Wizard Spells, Protection from Spells
- Protective Aura, Epic Prestige Classes, Ghaele, Leonal
- Protective Slime
- Provoking an Attack of Opportunity
- Prowess, Psychic Warrior Powers, Prowess
- Proxies
- Proximity
- Prying Eyes, Sorcerer/Wizard Spells, Prying Eyes, Darkness Domain
- Prying Eyes, Greater, Sorcerer/Wizard Spells, Prying Eyes, Greater
- Pseudodragon
- Pseudonatural Troll
- Psi-Like Abilities and Feats
- Psibane
- Psicraft (Int; Trained Only; Psionic)
- Psicrown Descriptions
- Psicrown of the Crystal Mind
- Psicrowns
- Psicrystal, Epic Psion, Psicrystal
- Psicrystal Ability Descriptions
- Psicrystal Affinity [Psionic]
- Psicrystal Basics
- Psicrystal Containment [Psionic]
- Psicrystal Granted Abilities
- Psicrystal Personality
- Psicrystal Power [Epic, Psionic]
- Psicrystals
- Psicrystals at Epic Level
- Psion
- Psion Discipline Powers
- Psion Uncarnate
- Psion-Killer
- Psion/Wilder Powers
- Psionatrix
- Psionic Affinity [General]
- Psionic Artifacts
- Psionic Blast, 3RD-LEVEL PSION/WILDER POWERS, Psionic Blast
- Psionic Body [Psionic]
- Psionic Charge [Psionic]
- Psionic Charm
- Psionic Classes
- Psionic Creatures
- Psionic Disciplines
- Psionic Dodge [Psionic]
- Psionic Dominate
- Psionic Endowment [Psionic]
- Psionic Feats
- Psionic Fist, Psionic Prestige Classes, Feat Descriptions
- Psionic Focus
- Psionic Hole [General]
- Psionic Item Creation Feats
- Psionic Item Descriptions
- Psionic Items
- Psionic Items and Metapsionic Powers
- Psionic Lion's Charge, Psychic Warrior Powers, Psionic Lion's Charge
- Psionic Lock, 2ND-LEVEL PSION/WILDER POWERS, Psionic Lock
- Psionic Maladies
- Psionic Meditation [Psionic]
- Psionic Monsters
- Psionic Powers, Psionic Powers (A-C), Psionic Powers (D-F), Psionic Powers (G-P), Psionic Powers (Q-W), Psionic Creatures, Blue, Unbodied
- Psionic Powers Overview
- Psionic Prestige Classes
- Psionic Races
- Psionic Repair Damage, Psion Discipline Powers, Psionic Repair Damage
- Psionic Restraints
- Psionic Revivify
- Psionic Scent, Psychic Warrior Powers, Psionic Scent
- Psionic Shot [Psionic]
- Psionic Spells, Psionic Spells, Psionic Creatures
- The Psionic Subtype
- Psionic Talent [Psionic]
- Psionic Tattoos
- Psionic Versions Of Creatures
- Psionic Weapon [Psionic]
- Psionic Weapon Special Ability Descriptions
- Psionics-Magic Transparency
- Psychic
- Psychic Chirurgery, Psion Discipline Powers, Psychic Chirurgery
- Psychic Crush, 5TH-LEVEL PSION/WILDER POWERS, Psychic Crush
- Psychic Enervation
- Psychic Reformation, 4TH-LEVEL PSION/WILDER POWERS, Psychic Reformation
- Psychic Strike, Epic Soulknife, Soulknife
- Psychic Turmoil, Cleric Spells, Cleric Spells, Spell Descriptions
- Psychic Turmoil, Greater, Cleric Spells, Cleric Spells, Spell Descriptions
- Psychic Vampire, Psion Discipline Powers, Psychic Vampire
- Psychic Warrior
- Psychic Warrior Powers
- Psychoactive Skins
- Psychofeedback, Psion Discipline Powers, Psychic Warrior Powers, Psychofeedback
- Psychokinesis, Psion, Power Descriptions
- Psychokinetic
- Psychokinetic Burst
- Psychometabolism, Psion, Power Descriptions
- Psychoportation, Psion, Power Descriptions
- Puppeteer
- Puppeteer, Flesh Harrower
- Purify Food and Drink, Cleric Spells, Druid Spells, Purify Food and Drink
- Purity of Body
- Purple Worm
- Purpose, Intelligent Items, Intelligent Items
- Push, Elemental, Elemental, Primal
- Pyrohydra
- Pyrokineticist
- Pyrotechnics, Bard Spells, Sorcerer/Wizard Spells, Pyrotechnics
- Python
R
- Race, Arcane Archer, Dragon Disciple, Dwarven Defender
- Race and Languages
- Races
- Radiant
- Rain of Fire
- Rain, Snow, Sleet, and Hail
- Rainbow Pattern, Bard Spells, Sorcerer/Wizard Spells, Rainbow Pattern
- Raise Dead, Cleric Spells, Raise Dead
- Raise Island
- Rakshasa
- Rakshasas as Characters
- Ram, Rings, Urban Adventures
- Ram, Portable
- Random Action
- Random Psionic Items
- Random Starting Gold
- Range, Special Attacks, Spell Descriptions, Power Descriptions
- Range Expressed in Feet, Spell Descriptions, Power Descriptions
- Range Increment
- Ranged
- Ranged Attack Traps, Skill Descriptions, Elements of A Trap, Elements of A Trap
- Ranged Attacks
- Ranged Attacks Underwater
- Ranged Inspiration [Epic]
- Ranged Legerdemain, Arcane Trickster, Epic Arcane Trickster
- Ranged Weapons and Ammunition
- Ranger
- Ranger Spells
- Rank 0
- Rank 1-5
- Rank 11-15
- Rank 16-20
- Rank 21+
- Rank 6-10
- Ranseur
- Rapid Barrage
- Rapid Climbing
- Rapid Healing
- Rapid Inspiration [Epic]
- Rapid Metabolism [General]
- Rapid Reload [General]
- Rapid Shot [General]
- Rapier
- Rapier of Puncturing
- Rast
- Rat
- Rat Empathy
- Rat Swarm
- Raven
- Ravid
- Raw Materials Cost, Types of Feats, Psionic Item Creation Feats
- Ray
- Ray of Enfeeblement, Sorcerer/Wizard Spells, Ray of Enfeeblement
- Ray of Exhaustion, Sorcerer/Wizard Spells, Ray of Exhaustion
- Ray of Frost, Sorcerer/Wizard Spells, Ray of Frost
- Rays
- Razor-Wire Across Hallway
- Reach Spell [Metamagic]
- Reactive Countersong [Epic]
- Read Magic, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Read Magic
- Read Thoughts, Epic Prestige Classes, Psion Discipline Powers, Read Thoughts
- Reading A Template
- Reading Psionic Creature Entries
- Reading the Entries
- Ready
- Ready or Loose a Shield
- Readying A Weapon Against A Charge
- Readying an Action
- Readying to Counterspell
- Reality Revision, 9TH-LEVEL PSION/WILDER POWERS, Reality Revision
- Rebuke/Command Undead
- Rebuked
- Recall Agony, 2ND-LEVEL PSION/WILDER POWERS, Recall Agony
- Recall Death, 8TH-LEVEL PSION/WILDER POWERS, Recall Death
- Recent Casting Limit, Arcane Spells, Divine Spells
- Recent Casting Limit/Rest Interruptions
- Recent Manifesting Limit/Rest Interruptions
- Recharging
- Reckless Offense [General]
- Recognition
- Recovering with Help
- Recovering without Help
- Red Dragon
- Red Dragon Abilities by Age
- Red Dragons by Age
- Reddopsi
- Reduce Animal, Druid Spells, Ranger Spells, Reduce Animal
- Reduce Person, Sorcerer/Wizard Spells, Reduce Person
- Reduce Person, Mass, Sorcerer/Wizard Spells, Reduce Person, Mass
- Reduce Teaching/Training
- Reflect Arrows [Epic]
- Reflecting
- Refuge, Cleric Spells, Sorcerer/Wizard Spells, Refuge, Community Domain, Liberation Domain
- Regaining Power Points
- Regaining Your Bearings
- Regenerate, Cleric Spells, Cleric Spells, Druid Spells, Regenerate
- Regular Attack
- Reincarnate, Druid Spells, Reincarnate
- Reinforced Walls
- Rejuvenation
- Remorhaz
- Remote View Trap, 6TH-LEVEL PSION/WILDER POWERS, Remote View Trap
- Remote Viewing, Psion Discipline Powers, Remote Viewing
- Remove
- Remove Blindness/Deafness, Cleric Spells, Paladin Spells, Remove Blindness/Deafness
- Remove Curse, Bard Spells, Cleric Spells, Paladin Spells, Sorcerer/Wizard Spells, Remove Curse, Liberation Domain
- Remove Disease, Paladin, Cleric Spells, Druid Spells, Ranger Spells, Remove Disease
- Remove Fear, Bard Spells, Cleric Spells, Remove Fear, Liberation Domain
- Remove Paralysis, Cleric Spells, Paladin Spells, Remove Paralysis, Liberation Domain
- Rend Armor
- Repair
- Repairing and Resetting Mechanical Traps
- Repairing Items
- Repairing Magic Items
- Repeat Spell [Metamagic]
- Repel Metal or Stone, Druid Spells, Repel Metal or Stone
- Repel Vermin, Bard Spells, Cleric Spells, Druid Spells, Ranger Spells, Repel Vermin
- Repel Wood, Cleric Spells, Druid Spells, Repel Wood
- Repelling A Vampire
- Replacing and Copying Spellbooks
- Repletion
- Repose Domain
- Repose Domain Spells
- Reptilian Subtype
- Repulsion, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Repulsion, Nobility Domain
- Requirement
- Reset
- Resilience
- Resilient
- Resilient Sphere, Sorcerer/Wizard Spells, Resilient Sphere
- Resist Energy, Cleric Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells, Sorcerer/Wizard Spells, Resist Energy
- Resist Nature's Lure
- Resistance, Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Sorcerer/Wizard Spells, Resistance, Astral Construct, Elan
- Resistance to Charm
- Resistance to Energy, Special Abilities, Resistance to Energy
- Resistances, Abomination, Demilich, Divine Characteristics
- Resource Cost
- Rest, Arcane Spells, Ability Name, Create Greater Object, Divine Creation, Life and Death, Mass Life and Death
- Restless Death
- Restoration, Cleric Spells, Paladin Spells, Restoration
- Restoration, Greater, Cleric Spells, Restoration, Greater
- Restoration, Lesser, Cleric Spells, Druid Spells, Paladin Spells, Restoration, Lesser
- Restoration, Psionic
- Restorative Ointment
- Restore Extremity, Psion Discipline Powers, Restore Extremity
- Restricted Activity
- Restricted Withdraw
- Restriction, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions
- Results of A Successful Contact
- Resurrection, Cleric Spells, Resurrection
- Retrieve, 6TH-LEVEL PSION/WILDER POWERS, Retrieve
- Retrieve A Spell Component
- Retriever
- Retry, Lycanthrope, Lycanthrope
- Return Scrying
- Return Shot [Psionic]
- Returning
- Reverse Capacitor
- Reverse Gravity, Druid Spells, Sorcerer/Wizard Spells, Reverse Gravity
- Reverse Gravity Trap
- Rhino Hide
- Rhinoceros, Druid, Rhinoceros
- Ride (Dex)
- Ride-by Attack [General]
- Righteous Might, Cleric Spells, Cleric Spells, Righteous Might
- Righteous Strike [Epic]
- Ring Descriptions
- Ring Gates
- Ring of Clumsiness
- Ring of Elemental Command, Rings, Rings, Rings, Rings
- Ring of Nine Facets
- Rings, Rings, Rings, Magic Item Descriptions
- Road or Gate Toll
- Roar, Dragonne, Leonal, Sphinx
- Robe of Blending
- Robe of Bones
- Robe of Eyes
- Robe of Powerlessness
- Robe of Scintillating Colors
- Robe of Stars
- Robe of the Archmagi
- Robe of Useful Items
- Robe of Vermin
- Roc
- Rock Catching, Giant, Giant
- Rock Throwing, Giant, Giant, Giant, Giant, Giant, Giant
- Rock Wall
- Rod Descriptions
- Rods, Rods, Rods, Magic Item Descriptions
- Rogue
- Rogue's Dice
- Rolling Rock Trap
- Rooftops
- Rooms
- Rope of Climbing
- Rope of Entanglement
- Rope Trick, Sorcerer/Wizard Spells, Rope Trick
- Rope, Hempen
- Rope, Silk
- Roper
- Rotting Constriction, Pseudonatural Troll, Pseudonatural Troll
- Rounding Fractions
- Rowboat
- Royal Outfit
- Ruin
- Ruin Swarm
- Ruined Structure
- Ruinous Rage [Epic]
- Rulership
- Run, Feat Descriptions, Actions in Combat, Movement, Movement
- Rune Domain
- Rune Domain Spells
- Rush
- Rust
- Rust Monster
- Rusting Grasp, Druid Spells, Rusting Grasp
- Rustproof
S
- Sacred Spell [Metamagic]
- Saddle, Exotic
- Saddle, Military
- Saddle, Pack
- Saddle, Riding
- Safe Storage
- Safe Time
- Safekeeping
- Sahuagin
- Sahuagin Mutants
- Sai
- Sailing Ship
- Saint's Mace
- Salamander
- Salient Divine Abilities, , Salient Divine Abilities
- Salient Divine Abilities and Antimagic
- Salient Divine Ability Descriptions
- Salt Mephit
- Salve of Slipperiness
- Sample Force Dragon, Adult
- Sample Prismatic Dragon, Old
- Sample Traps
- Sanctuary, Cleric Spells, Cleric Spells, Sanctuary
- Sand Dunes
- Sandstorms
- Satyr
- Satyrs as Characters
- Savage
- Save Bonus Against Poison
- Saves, Reading the Entries, Skeleton, Zombie, Demilich, Paragon Creature, Pseudonatural Troll, Worm that Walks, Creating a Petitioner
- Saving Throw, Spell Descriptions, Power Descriptions
- Saving Throw Bonus Against Poison
- Saving Throw Difficulty Class, Combat Statistics, Spell Descriptions, Power Descriptions
- Saving Throw for an Epic Spell
- Saving Throw Types
- Saving Throws, Class and Level Features, Combat Statistics, Exploration, Developing Epic Spells, Divine Characteristics
- Saving Throws Against Magic Item Powers
- Saving Throws Against Psionic Item Powers
- Saving Throws and Illusions
- Scabbard of Keen Edges
- Scale Mail
- Scale, Merchant's
- Scalykind Domain
- Scalykind Domain Spells
- Scarab of Death
- Scarab of Protection
- Scarab, Golembane
- Scare, Bard Spells, Sorcerer/Wizard Spells, Scare, Krenshar
- Scent, Special Abilities, Scent
- Schism, Psion Discipline Powers, Schism
- Scholar's Outfit
- School (Subschool)
- School Specialization
- Scintillating Pattern, Sorcerer/Wizard Spells, Scintillating Pattern
- Scorching Ray, Sorcerer/Wizard Spells, Scorching Ray
- Scorn Earth
- Scrag
- Screaming Bolt
- Scree
- Screen, Cleric Spells, Sorcerer/Wizard Spells, Screen
- Scribe Epic Scroll [Item Creation] [Epic]
- Scribe Scroll, Wizard, Feat Descriptions
- Scribe Tattoo [Item Creation]
- Scribing and Transferring Tattoos
- Scrolls, Scrolls, Scrolls, Scrolls
- Scrying, Spell Descriptions, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Scrying, Power Descriptions
- Scrying, Greater, Bard Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Scrying, Greater
- Sculpt Sound, Bard Spells, Sculpt Sound
- Scythe
- Scything Blade Trap
- Sea Cat
- Sea Hag
- Search (Int)
- Search and Disable Device DCs
- Searing Light, Cleric Spells, Cleric Spells, Searing Light, Glory Domain
- Second Chance, Psion Discipline Powers, Second Chance
- Secret, Loremaster, Epic Loremaster
- Secret Chest, Sorcerer/Wizard Spells, Secret Chest
- Secret Doors
- Secret Page, Bard Spells, Sorcerer/Wizard Spells, Secret Page, Rune Domain
- Secure Shelter, Bard Spells, Sorcerer/Wizard Spells, Secure Shelter
- Security
- See Invisibility, Bard Spells, Sorcerer/Wizard Spells, See Invisibility
- See Magic
- Seed
- Seed Descriptions
- Seed: Afflict
- Seed: Animate
- Seed: Animate Dead
- Seed: Armor
- Seed: Banish
- Seed: Compel
- Seed: Conceal
- Seed: Conjure
- Seed: Contact
- Seed: Delude
- Seed: Destroy
- Seed: Dispel
- Seed: Energy
- Seed: Foresee
- Seed: Fortify
- Seed: Heal
- Seed: Life
- Seed: Reflect
- Seed: Reveal
- Seed: Slay
- Seed: Summon
- Seed: Transform
- Seed: Transport
- Seed: Ward
- Seeing
- Seeker Arrow
- Seeking
- Seeming, Bard Spells, Sorcerer/Wizard Spells, Seeming
- Seer (Clairsentience) Discipline Powers
- Self-Concealment [Epic]
- Self-Sufficient [General]
- Selling a Spellbook
- Selling Loot
- Sending, Epic Prestige Classes, Cleric Spells, Sorcerer/Wizard Spells, Sending, Abomination
- Sense Link, 1ST-LEVEL PSION/WILDER POWERS, Sense Link
- Sense Link, Forced, 2ND-LEVEL PSION/WILDER POWERS, Sense Link, Forced
- Sense Magic
- Sense Motive (Wis)
- Senses
- Sensitivity to Psychic Impressions, Psion Discipline Powers, Sensitivity to Psychic Impressions
- Separate Planes
- Sepia Snake Sigil, Bard Spells, Sorcerer/Wizard Spells, Sepia Snake Sigil
- Sepia Snake Sigil Trap
- Sequester, Sorcerer/Wizard Spells, Sequester
- Sequester, Psionic, 7TH-LEVEL PSION/WILDER POWERS, Sequester, Psionic
- Sequestering
- Sewers
- Shades, Sorcerer/Wizard Spells, Shades
- Shadow, Armor, Spell Descriptions, Shadow
- Shadow Blend
- Shadow Body, 8TH-LEVEL PSION/WILDER POWERS, Shadow Body
- Shadow Conjuration, Bard Spells, Sorcerer/Wizard Spells, Shadow Conjuration
- Shadow Conjuration, Greater, Sorcerer/Wizard Spells, Shadow Conjuration, Greater
- Shadow Evocation, Bard Spells, Sorcerer/Wizard Spells, Shadow Evocation
- Shadow Evocation, Greater, Sorcerer/Wizard Spells, Shadow Evocation, Greater
- Shadow Form
- Shadow Illusion
- Shadow Jump, Shadowdancer, Epic Shadowdancer
- Shadow Mastiff
- Shadow of the Void
- Shadow Shift
- Shadow Walk, Bard Spells, Sorcerer/Wizard Spells, Shadow Walk
- Shadow, Greater
- Shadow, Improved
- Shadowdancer
- Shadowstaff
- Shaken, Special Abilities, Conditions
- Shambler, Cleric Spells, Druid Spells, Shambler
- Shambling Mound
- Shape and Size
- Shape Mind Blade
- Shape of Fire
- Shapechange, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Shapechange, Shapechange, Scalykind Domain
- Shapechanger Subtype
- Shaper (Metacreativity) Discipline Powers
- Shapeshifter's Armor
- Shards
- Share Pain, 2ND-LEVEL PSION/WILDER POWERS, Share Pain
- Share Pain, Forced, 3RD-LEVEL PSION/WILDER POWERS, Share Pain, Forced
- Share Saving Throws
- Share Spells
- Shark
- Sharp-Shooting [General]
- Shatter, Bard Spells, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Shatter, Colossus
- Shatter Mind Blank, 5TH-LEVEL PSION/WILDER POWERS, Shatter Mind Blank
- Shattering Strike [Epic]
- Shatterspike
- Shed Body
- Shield, Sorcerer/Wizard Spells, Shield
- Shield Guardian
- Shield Hardness and Hit Points
- Shield of Faith, Cleric Spells, Shield of Faith
- Shield of Law, Epic Prestige Classes, Cleric Spells, Cleric Spells, Shield of Law
- Shield Other, Cleric Spells, Cleric Spells, Paladin Spells, Shield Other, Shield Guardian, Community Domain
- Shield Proficiency [General]
- Shield Spikes
- Shield, Heavy or Light
- Shield, Heavy, Wooden or Steel
- Shield, Light, Wooden or Steel
- Shield, Tower
- Shields
- Shift Form
- Shifter's Sorrow
- Shifting
- Shifting Stone or Wall
- Shillelagh, Druid Spells, Shillelagh
- Ship's Passage
- Shock
- Shocker Lizard
- Shocking Burst
- Shocking Grasp, Sorcerer/Wizard Spells, Shocking Grasp
- Shooting or Throwing into A Melee
- Shooting Stars
- Shortbow
- Shortbow, Composite
- Shortspear
- Shot on the Run [General]
- Shout, Bard Spells, Sorcerer/Wizard Spells, Shout
- Shout, Greater, Bard Spells, Sorcerer/Wizard Spells, Shout, Greater
- Shriek, Fungus, Vargouille
- Shrieker
- Shrine
- Shrink Item, Sorcerer/Wizard Spells, Shrink Item
- Shrouds of Disintegration
- Shuriken
- Siangham
- Sickened
- Sickle
- Sidestep Charge, Psionic Prestige Classes, Feat Descriptions
- Siege Engines
- Siege Tower
- Silence, Bard Spells, Cleric Spells, Silence
- Silent Image, Bard Spells, Sorcerer/Wizard Spells, Silent Image
- Silent Moves
- Silent Moves, Greater
- Silent Moves, Improved
- Silent Spell [Metamagic]
- Silver Dagger, Masterwork
- Silver Dragon
- Silver Dragon Abilities by Age
- Silver Dragons by Age
- Silver, Alchemical
- Silversheen
- Simple Weapon Proficiency [General]
- Simple, Martial, and Exotic Weapons
- Simulacrum, Sorcerer/Wizard Spells, Simulacrum
- Single Source
- Sirrush
- Size
- Size Alteration
- Size and Magic Items
- Size Increases
- Skate, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Skate
- Skeleton
- Skill, Psionic Prestige Classes, Psionic Prestige Classes
- Skill Checks
- Skill Description Format
- Skill Descriptions
- Skill Focus [General]
- Skill Name
- Skill Ranks
- Skill Synergy, Using Skills, Skill Descriptions
- Skills Summary
- Skum
- Slay Living, Cleric Spells, Cleric Spells, Slay Living, Repose Domain
- Slayer
- Slaying A Vampire
- Slaying Arrow
- Sled
- Sleep, Bard Spells, Sorcerer/Wizard Spells, Sleep
- Sleep Arrow
- Sleet Storm, Druid Spells, Sorcerer/Wizard Spells, Sleet Storm, Weather Domain
- Sleight of Hand (Dex; Trained Only; Armor Check Penalty)
- Slick
- Slick, Greater
- Slick, Improved
- Sliding Floors
- Slime, Aboleth, Aboleth, Psionic
- Slimes, Molds, and Fungi, Dungeons, Slimes, Molds, and Fungi
- Sling
- Slippers of Spider Climbing
- Slippery
- Slippery Mind
- Slow, Bard Spells, Sorcerer/Wizard Spells, Slow, Devil, Golem
- Slow Fall
- Slow Suffocation
- Small Characters
- Smashing an Object
- Smite, Demon, Astral Construct
- Smite Evil, Paladin, Epic Paladin, Archon, Lammasu, Unicorn
- Smite Good, Blackguard, Epic Blackguard, Basilisk, Fiendish Creature, Giant
- Smoke
- Smoke Claws
- Smoke Effects
- Smoke Form
- Smoke Inhalation
- Smokestick
- Smooth Stone Floors
- Snake
- Snake, Huge Viper
- Snake, Large Viper
- Snare, Druid Spells, Ranger Spells, Snare
- Snatch [General]
- Snatch Arrows [General]
- Sneak Attack of Opportunity [Epic]
- Soft Cover
- Soften Earth and Stone, Cleric Spells, Druid Spells, Soften Earth and Stone
- Solicit Psicrystal, 3RD-LEVEL PSION/WILDER POWERS, Solicit Psicrystal
- Solid Fog, Sorcerer/Wizard Spells, Solid Fog
- Somatic
- Song of Discord, Bard Spells, Song of Discord
- Sonic Attacks
- Sonic Blast, Magic Item Descriptions, Abomination
- Sonic Lance
- Sonic Resistance
- Sonic Resistance, Greater
- Sonic Resistance, Improved
- Sonic Warding
- Sorcerer
- Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Cleric Spells
- Sorcerers and Bards, Types of Feats, Arcane Spells
- Sorcerers and Wizards
- Soul Bind, Cleric Spells, Sorcerer/Wizard Spells, Soul Bind
- Soul Dominion
- Soul Scry
- Soulbreaker
- Souldrinker
- Soulknife
- Sound
- Sound Burst, Bard Spells, Cleric Spells, Sound Burst
- Sound Imitation
- Sovereign Glue
- Space in the Spellbook
- Space/Reach, Reading the Entries, Templates
- Speak
- Speak Language (None; Trained Only)
- Speak with Animals, Bard Spells, Druid Spells, Ranger Spells, Speak with Animals, Avoral, Leonal
- Speak with Blackguard
- Speak with Creatures
- Speak with Dead, Cleric Spells, Speak with Dead, Repose Domain
- Speak with Plants, Bard Spells, Druid Spells, Ranger Spells, Speak with Plants
- Speak with Sharks
- Spear
- Spear Trap
- Spear, Cursed Backbiter
- Special Abilities, Special Abilities, Special Abilities, Rogue, Epic Rogue, Special Abilities, Special Abilities, Dragon, Advanced, Astral Construct
- Special Abilities and Conditions
- Special Ability
- Special Arrows
- Special Attack
- Special Attacks and Special Qualities
- Special Floors
- Special Initiative Actions
- Special Materials, Special Materials, Special Materials
- Special Mount, Paladin, Epic Paladin, Epic Prestige Classes
- Special Movement Rules
- Special Power Effects
- Special Purpose Items, Intelligent Items, Intelligent Items
- Special Purpose Power
- Special Size Modifier
- Special Spell Effects
- Special Substances and Items
- Special Walls
- Special Weapons Materials
- Specialist Training
- Specific Armors
- Specific Armors and Shields
- Specific Cursed Item
- Specific Cursed Items
- Specific Exceptions
- Specific Shields
- Specific Weapons, Weapons, Magic Item Descriptions
- Spectral Hand, Sorcerer/Wizard Spells, Spectral Hand
- Spectral Strike [Epic]
- Spectre
- Speed of Thought, Soulknife, Feat Descriptions
- Speed Swimming
- Spell, Goods and Services, Elements of A Trap, Casting Spells
- Spell Completion
- Spell Completion Items
- Spell Component Pouch
- Spell Components
- Spell Deflection
- Spell Descriptions, Spell Descriptions, Spell Descriptions
- Spell Failure
- Spell Focus [General]
- Spell Immunities
- Spell Immunity, Spell Immunity, Cleric Spells, Cleric Spells, Cleric Spells, Spell Immunity
- Spell Immunity, Greater, Cleric Spells, Spell Immunity, Greater
- Spell Knowledge [Epic]
- Spell List I
- Spell List II
- Spell Mastery [Special]
- Spell Opportunity [Epic]
- Spell Penetration [General]
- Spell Preparation Time
- Spell Selection and Preparation, Arcane Spells, Divine Spells
- Spell Slots, Arcane Spells, Divine Spells
- Spell Slots Above 9th Level, Feats, Spell Slots Above 9th Level
- Spell Storing, Weapons, Rings, Shield Guardian
- Spell Storing, Major
- Spell Storing, Minor
- Spell Stowaway [Epic]
- Spell Suck
- Spell Trap Cost
- Spell Traps
- Spell Trigger
- Spell Turning, Rings, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Spell Turning
- Spell Worm
- The Spell's Result
- Spellbook, Wizard's
- Spellbooks
- Spellcasting
- Spellcasting and Services
- Spellcasting Harrier [Epic]
- Spellcraft (Int; Trained Only)
- Spellcraft DC, Acquiring Epic Spells, Epic Spell Descriptions
- Spells and Caster Level
- Spells Gained at A New Level, Arcane Spells, Divine Spells
- Spells Per Day, Arcane Trickster, Eldritch Knight, Mystic Theurge, Thaumaturgist
- Spells Per Day/Powers Known
- Spells Per Day/Spells Known, Archmage, Loremaster, Epic Prestige Classes, Epic Prestige Classes, Epic Prestige Classes
- Spells with Opposite Effects
- Spellstaff, Druid Spells, Spellstaff
- Sphere of Annihilation
- Spheres
- Sphinx
- Spider Climb, Druid Spells, Sorcerer/Wizard Spells, Spider Climb, Dragon, True, Vampire
- Spider Eater
- Spider Swarm
- Spike Growth, Druid Spells, Ranger Spells, Spike Growth
- Spike Stones, Cleric Spells, Druid Spells, Spike Stones
- Spiked Armor
- Spiked Blocks from Ceiling
- Spiked Pit Trap, Sample Traps, Sample Traps, Sample Traps, Sample Traps, Sample Traps, Sample Traps
- Spiked Shield, Heavy or Light
- Spikes
- Spined Shield
- Spirit Naga
- Spirited Charge [General]
- Spiritual Weapon, Cleric Spells, Cleric Spells, Spiritual Weapon
- Spit
- Spit Acid
- Spittle
- Splendor
- Splint Mail
- Split, Ooze, Ooze
- Split Psionic Ray [Metapsionic]
- Spontaneous Casting, Cleric, Druid, Spontaneous Casting
- Spontaneous Casting and Metamagic Feats
- Spontaneous Casting of Cure and Inflict Spells
- Spontaneous Domain Access [Epic]
- Spontaneous Spell [Epic]
- Spontaneous Wizard Spells
- Spore Cough
- Spores
- Spot (Wis)
- Spring Attack, Feat Descriptions, Astral Construct
- Sprint
- Sprite
- Spyglass
- Squeeze
- Squeezing
- Squid
- Squid, Giant
- Stable
- Stable Characters and Recovery
- Stacking Effects, Casting Spells, Manifesting Powers
- Staff Descriptions
- Staff of the Magi
- Staffs, Staffs, Staffs, Staffs
- Staggered
- Staggered and Unconscious
- Stairs
- Stalagmite/Stalactite
- Stampede
- Stand on Mount
- Stand Still [General]
- Stand Up
- Standard Action
- Standard Actions
- Start/Complete Full-Round Action
- Starting a Grapple
- Starting Level of A Monster PC
- Starvation and Thirst
- Stasis Touch
- Statistics Block
- Statue, Dungeons, Sorcerer/Wizard Spells, Statue
- Status, Cleric Spells, Status, Community Domain
- Steadfast Perception, Psychic Warrior Powers, Steadfast Perception
- Steal Essence
- Stealth and Detection in A Forest
- Stealth and Detection in A Marsh
- Stealth and Detection in Hills
- Stealth and Detection in Mountains
- Stealth and Detection in Plains
- Stealth and Detection in the Desert
- Stealth and Detection Underwater
- Stealthy [General]
- Steam Mephit
- Steep Slope
- Stench, Demon, Ghoul, Colossus
- Sticky
- Still Mind
- Still Spell [Metamagic]
- Stinking Cloud, Sorcerer/Wizard Spells, Stinking Cloud
- Stirge
- Stomp, Psychic Warrior Powers, Stomp, Colossus
- Stone
- Stone Blocks from Ceiling
- Stone Colossus
- Stone Giant
- Stone Giant Elders
- Stone Giants as Characters
- Stone Golem
- Stone Horse
- Stone of Alarm
- Stone of Controlling Earth Elementals
- Stone of Good Luck
- Stone of Weight
- Stone Salve
- Stone Shape, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Stone Shape, Delver, Artifice Domain
- Stone Tell, Druid Spells, Stone Tell
- Stone to Flesh, Sorcerer/Wizard Spells, Stone to Flesh
- Stoneskin, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Stoneskin
- Storm
- Storm Giant
- Storm Giant Characters
- Storm of Throws [Epic]
- Storm of Vengeance, Cleric Spells, Druid Spells, Storm of Vengeance, Nobility Domain, Weather Domain
- Stormbrand
- Storms
- Strand of Prayer Beads
- Strands
- Strength, The Abilities, Reading the Entries
- Strength Damage, Shadow, Shadow
- Strength Domain
- Strength Domain Spells
- Strength of My Enemy, Psychic Warrior Powers, Strength of My Enemy
- Stride
- Strike, Unarmed
- Stuck Doors
- Stun, Angel, Devil
- Stunned
- Stunning Attack
- Stunning Fist [General]
- Stunning Glance
- Stunning Roar
- Stunning Screech
- Stunning Shock
- Subdual Substitution [Metamagic]
- Subjects, Effects, and Areas, Spell Descriptions, Power Descriptions
- Subraces, Dwarf, Elf, Gnome, Halfling
- Subversive
- Succeeding on A Saving Throw, Spell Descriptions, Power Descriptions
- Successful Spell Resistance
- Succubus
- Suffocation
- Suggestion, Bard Spells, Sorcerer/Wizard Spells, Suggestion, Charm Domain
- Suggestion, Mass, Bard Spells, Sorcerer/Wizard Spells, Suggestion, Mass
- Suggestion, Psionic, Psion Discipline Powers, Suggestion, Psionic
- Summon
- Summon Air Elemental
- Summon Behemoth
- Summon Creature
- Summon Demon, Demon, Demon, Demon, Demon, Demon, Demon, Demon, Demon, Demon, Cerebrilith
- Summon Devil, Devil, Devil, Devil, Devil, Devil, Devil, Devil
- Summon Djinni
- Summon Elder Fire Elemental
- Summon Familiar
- Summon Fiend
- Summon Hecatoncheires
- Summon Instrument, Bard Spells, Summon Instrument
- Summon Iron Golem
- Summon Mephit
- Summon Monster I, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster I
- Summon Monster II, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster II
- Summon Monster III, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster III
- Summon Monster IV, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster IV
- Summon Monster IX, Cleric Spells, Cleric Spells, Cleric Spells, Cleric Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster IX
- Summon Monster V, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster V, Darkness Domain
- Summon Monster VI, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster VI
- Summon Monster VI Trap
- Summon Monster VII, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster VII
- Summon Monster VIII, Cleric Spells, Sorcerer/Wizard Spells, Summon Monster VIII
- Summon Nature's Ally I, Druid Spells, Ranger Spells, Summon Nature's Ally I
- Summon Nature's Ally II, Druid Spells, Ranger Spells, Summon Nature's Ally II
- Summon Nature's Ally III, Druid Spells, Ranger Spells, Summon Nature's Ally III
- Summon Nature's Ally IV, Cleric Spells, Druid Spells, Ranger Spells, Summon Nature's Ally IV
- Summon Nature's Ally IX, Druid Spells, Summon Nature's Ally IX
- Summon Nature's Ally V, Druid Spells, Summon Nature's Ally V
- Summon Nature's Ally VI, Druid Spells, Summon Nature's Ally VI
- Summon Nature's Ally VII, Druid Spells, Summon Nature's Ally VII
- Summon Nature's Ally VIII, Cleric Spells, Druid Spells, Summon Nature's Ally VIII
- Summon Nightcrawler
- Summon Nightwalker
- Summon Past Time Duplicate
- Summon Shadow, Shadowdancer, Epic Shadowdancer
- Summon Swarm, Bard Spells, Druid Spells, Sorcerer/Wizard Spells, Summon Swarm
- Summon Undead, Nightshade, Nightshade, Nightshade
- Summon White Dragon
- Summoning
- Sun Blade
- Sun Domain
- Sun Domain Spells
- Sunbeam, Cleric Spells, Druid Spells, Sunbeam, Glory Domain
- Sunburst, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Sunburst
- Sunder
- Sunder and Disjoin
- Sundering
- Sunlight Powerlessness
- Sunrod
- Superb Dispelling
- Superior Dominate
- Superior Expertise [General]
- Superior Initiative [Epic]
- Superior Low-Light Vision
- Superior Masonry Walls
- Superior Multiweapon Fighting
- Superior Planar Summoning
- Superior Two-Weapon Fighting, Ettin, Leshay
- Supernatural Abilities, Special Abilities, Actions in Combat, Special Abilities, Special Abilities
- Suppression
- Supreme Initiative
- Surelife, Repose Domain, New Spells
- Surging Euphoria, Epic Wilder, Wilder
- Surprise
- Surprise Round
- Survival (Wis)
- Suspend Life, 6TH-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Suspend Life
- Sustaining Spoon
- Sustenance, Rings, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Sustenance
- Sutra of Tranquil Thought
- Svirfneblin
- Svirfneblin Traits
- Swallow Whole/Paralysis
- Swarm
- Swarm of Arrows [Epic]
- Swarm of Crystals, 2ND-LEVEL PSION/WILDER POWERS, Swarm of Crystals
- Swarm Subtype
- Swarm Traits
- Swarming Insects
- Sweeping Strike
- Swift Action
- Swift Tracker
- Swim, Skill Descriptions, Astral Construct
- Swim Up Waterfall
- Swimming
- Swimming, Improved
- Swinging Block Trap
- Sword of Life Stealing
- Sword of Subtlety
- Sword of the Planes
- Sword, Bastard
- Sword, Berserking
- Sword, Two-Bladed
- Sylvan Scimitar
- Symbol
- Symbol of Death, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Death
- Symbol of Fear, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Fear
- Symbol of Insanity, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Insanity
- Symbol of Pain, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Pain
- Symbol of Persuasion, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Persuasion
- Symbol of Sleep, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Sleep
- Symbol of Stunning, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Stunning
- Symbol of Weakness, Cleric Spells, Sorcerer/Wizard Spells, Symbol of Weakness
- Sympathetic Vibration, Bard Spells, Sympathetic Vibration
- Sympathy, Druid Spells, Sorcerer/Wizard Spells, Sympathy
- Synesthete, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Synesthete
T
- Table: Actual Spell Level
- Table: Additional Participants in Rituals
- Table: Armor and Shields
- Table: Armor Special Abilities
- Table: Common Melee Weapons
- Table: Divine Spellcasting
- Table: Epic Arcane Trickster
- Table: Epic Armor and Shields
- Table: Epic Dragon Disciple
- Table: Epic Duelist
- Table: Epic Eldritch Knight
- Table: Epic Familiar Special Abilities
- Table: Epic Horizon Walker
- Table: Epic Item Communication
- Table: Epic Leadership
- Table: Epic Mystic Theurge
- Table: Epic Rings
- Table: Epic Rods
- Table: Epic Save and Epic Attack Bonuses
- Table: Epic Scroll Spell Levels
- Table: Epic Seeds
- Table: Epic Spell Factors
- Table: Epic Spell Mitigating Factors
- Table: Epic Staffs
- Table: Epic Weapons
- Table: Epic Wondrous Items
- Table: Example Special Epic Cohorts
- Table: Intelligent Item Awesome Powers
- Table: Intelligent Item Extraordinary Powers
- Table: Intelligent Item Primary Abilities
- Table: Intelligent Item Purpose
- Table: Intelligent Item Special Purpose Powers
- Table: Item Alignment
- Table: Item Ego
- Table: Melee Weapon Special Abilities
- Table: Metamagic Level Adjustment to Spells
- Table: Psionic Factors
- Table: Psionic Seeds
- Table: Random Armor Type
- Table: Random Shield Type
- Table: Ranged Weapon Special Abilities
- Table: Ranged Weapons
- Table: Scroll Types
- Table: Shield Special Abilities
- Table: Specific Epic Magic Armor and Shields
- Table: Specific Weapons
- Table: The Agent Retriever
- Table: The Cosmic Descryer
- Table: The Divine Emissary
- Table: The Epic Arcane Archer
- Table: The Epic Assassin
- Table: The Epic Barbarian
- Table: The Epic Bard
- Table: The Epic Blackguard
- Table: The Epic Cleric
- Table: The Epic Druid
- Table: The Epic Dwarven Defender
- Table: The Epic Fighter
- Table: The Epic Infiltrator
- Table: The Epic Loremaster
- Table: The Epic Monk
- Table: The Epic Paladin
- Table: The Epic Psion
- Table: The Epic Psychic Warrior
- Table: The Epic Ranger
- Table: The Epic Rogue
- Table: The Epic Shadowdancer
- Table: The Epic Sorcerer
- Table: The Epic Soulknife
- Table: The Epic Wilder
- Table: The Epic Wizard
- Table: The Guardian Paramount
- Table: The High Proselytizer
- Table: The Legendary Dreadnought
- Table: The Perfect Wight
- Table: The Union Sentinel
- Table: Uncommon Melee Weapons
- Table: Weapon Type Determination
- Table: Weapons
- Tactical Aerial Movement
- Tactical Movement, Movement, Position, and Distance, Movement
- Tactics Round-by-Round, Demon, Devil, Nightshade, Titan
- Tail Slap, Dragon, True, Dragon, Epic
- Tail Sweep, Dragon, True, Dragon, Epic
- Take 5-Foot Step
- Taking 10
- Taking 20
- Talented [Psionic]
- Talisman of Pure Good
- Talisman of Reluctant Wishes
- Talisman of the Sphere
- Talisman of Ultimate Evil
- Tallfellow Halfling
- Tallfellow Traits
- Tanglefoot Bag
- Tapestry
- Target or Targets, Spell Descriptions, Power Descriptions
- Targeted Spells
- Tarrasque
- Taskmaster
- Tayellah
- Telekinesis, Rings, Sorcerer/Wizard Spells, Telekinesis
- Telekinetic Force, Psionic Prestige Classes, 3RD-LEVEL PSION/WILDER POWERS, Telekinetic Force, Unbodied
- Telekinetic Maneuver, 4TH-LEVEL PSION/WILDER POWERS, Telekinetic Maneuver
- Telekinetic Sphere, Sorcerer/Wizard Spells, Telekinetic Sphere
- Telekinetic Sphere, Psionic
- Telekinetic Thrust, 3RD-LEVEL PSION/WILDER POWERS, Telekinetic Thrust
- Telempathic Projection, 1ST-LEVEL PSION/WILDER POWERS, Telempathic Projection
- Telepath (Telepathy) Discipline Powers
- Telepathic Bond, Sorcerer/Wizard Spells, Telepathic Bond, Cleric Spells, Community Domain
- Telepathic Bond, Lesser, Cleric Spells, Cleric Spells, Cleric Spells, Spell Descriptions
- Teleport, Cleric Spells, Sorcerer/Wizard Spells, Teleport
- Teleport Object, Sorcerer/Wizard Spells, Teleport Object
- Teleport Trigger, Psion Discipline Powers, Teleport Trigger
- Teleport, Greater, Cleric Spells, Sorcerer/Wizard Spells, Teleport, Greater
- Teleport, Psionic, Psion Discipline Powers, Teleport, Psionic
- Teleport, Psionic Greater, 8TH-LEVEL PSION/WILDER POWERS, Teleport, Psionic Greater
- Teleportation, Spell Descriptions, Power Descriptions
- Teleportation Circle, Sorcerer/Wizard Spells, Teleportation Circle, Rune Domain
- Teleportation Circle, Psionic
- Teleporters
- Teleporting
- Templates, Templates, Templates
- Temporal Acceleration, 6TH-LEVEL PSION/WILDER POWERS, Temporal Acceleration
- Temporal Filcher
- Temporal Juggler
- Temporal Stasis, Sorcerer/Wizard Spells, Temporal Stasis
- Temporary Hit Points
- Tenacious Magic [Epic]
- Tendriculos
- Terrain
- Terrain and Obstacles
- Terrain Mastery
- Terrain Mastery Benefits
- Terrifying Rage [Epic]
- Thaumaturgist
- There are Three Kinds of Factors
- Thick Skinned
- Thicken Skin, Psychic Warrior Powers, Thicken Skin
- Thieves' Tools
- Thieves' Tools, Masterwork
- Third Eyes
- Thoqqua
- Thorciasid
- Thought Eater
- Thought Shield, 2ND-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Thought Shield
- Thought Slayer
- Thousand Faces
- Thrallherd, Psionic Prestige Classes, Psionic Prestige Classes
- Threatened Squares
- Three Wishes
- Three-Headed Sirrush
- Throw Mind Blade
- Throw Splash Weapon
- Throwing
- Thrown Weapons
- Thunder and Lightning
- Thundering
- Thundering Rage [Epic]
- Thunderstone
- Tie Unique Knot
- Tiefling
- Tieflings as Characters
- Tiger, Druid, Tiger
- Tiger Empathy
- Time, Types of Feats, Psionic Item Creation Feats, Planar Traits, Arcane Spells
- Time and Skill Checks
- Time Buttress
- Time Duplicate
- Time Filch
- Time Hop, 3RD-LEVEL PSION/WILDER POWERS, Time Hop
- Time Hop, Mass
- Time Leach
- Time of Day
- Time Regression, Time Regression, Abomination
- Time Stop, Cleric Spells, Sorcerer/Wizard Spells, Time Stop
- Timed
- Timed Durations, Spell Descriptions, Power Descriptions
- Timeless Body, Druid, Monk, 9TH-LEVEL PSION/WILDER POWERS, Timeless Body
- Tindertwig
- Tiny Hut, Bard Spells, Sorcerer/Wizard Spells, Tiny Hut
- Tiny, Diminutive, and Fine Creatures
- Tireless Rage
- Titan
- Titan, Elder
- To Cast an Epic Spell
- To Develop
- Toad
- Tojanida
- Tome of Clear Thought
- Tome of Leadership and Influence
- Tome of Understanding
- Tongue of the Sun and Moon
- Tongues, Bard Spells, Cleric Spells, Sorcerer/Wizard Spells, Tongues, Bralani, Demon, Ghaele
- Tongues, Psionic, 2ND-LEVEL PSION/WILDER POWERS, Tongues, Psionic
- Tool, Masterwork
- Tools and Skill Kits
- Torc of Free Will
- Torc of Leech Freedom
- Torc of Power Preservation
- Torch
- Tornado Blast
- Total Concealment
- Total Cover
- Total Defense
- Touch, Elements of A Trap, Spell Descriptions, Power Descriptions
- Touch Attack
- Touch Attacks
- Touch of Fatigue, Sorcerer/Wizard Spells, Touch of Fatigue
- Touch of Idiocy, Sorcerer/Wizard Spells, Touch of Idiocy
- Touch of Madness, Madness Domain, New Spells
- Touch Powers and Holding the Charge
- Touch Spells and Holding the Charge
- Touch Spells in Combat
- Touchsight, 3RD-LEVEL PSION/WILDER POWERS, Touchsight
- Toughness [General]
- Tower of Iron Will, 5TH-LEVEL PSION/WILDER POWERS, Tower of Iron Will
- Tower Shield Proficiency [General]
- Trace Teleport, 4TH-LEVEL PSION/WILDER POWERS, Trace Teleport
- Track, Ranger, Feat Descriptions
- Tracking Bonus
- Trackless Step
- Trained Only
- Training A Giant Eagle
- Training A Giant Owl
- Training A Griffon
- Training A Hippogriff
- Training A Howler
- Training A Pegasus
- Training A Spider Eater
- Traits
- Trans, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Transformation, Sorcerer/Wizard Spells, Transformation
- Transitive Planes
- Transmutation, Special Abilities, Staffs, Spell Descriptions
- Transmute Metal to Wood, Druid Spells, Transmute Metal to Wood
- Transmute Mud to Rock, Druid Spells, Sorcerer/Wizard Spells, Transmute Mud to Rock
- Transmute Rock to Mud, Druid Spells, Sorcerer/Wizard Spells, Transmute Rock to Mud
- Transparent, Ooze, Ooze
- Transparent Floor
- Transport
- Transport via Plants, Druid Spells, Transport via Plants
- Transporter
- Trap Essence
- Trap Floors
- Trap Sense, Barbarian, Rogue, Dwarven Defender, Epic Barbarian, Epic Rogue, Epic Dwarven Defender, Feats, Ogre
- Trap the Soul, Sorcerer/Wizard Spells, Trap the Soul, Demilich, Demilich
- Trapfinding
- Traps
- Travel
- Travel Domain
- Travel Domain Spells
- Traveler
- Traveler's Outfit
- Treant
- Treant, Elder
- Tree Dependent
- Tree Shape, Druid Spells, Ranger Spells, Tree Shape
- Tree Stride, Druid Spells, Ranger Spells, Tree Stride
- Trees
- Tremendous Strength
- Tremorsense, Special Abilities, Tremorsense, Phasm, Monstrous Spider
- Trench
- Triceratops, Druid, Dinosaur
- Trickery Domain
- Trickery Domain Spells
- Trident
- Trident of Fish Command
- Trident of Warning
- Trigger
- Trill
- Triple Damage Against Objects
- Triple-Throw
- Tripping A Mounted Opponent
- Tripping Chain
- Tripping with A Weapon
- Triton
- Troglodyte
- Troglodyte Characters
- Troll
- Troll Hunter
- Trolls as Characters
- True Creation, Psion Discipline Powers, True Creation, Artifice Domain, Creation Domain, New Spells
- True Knowledge
- True Lore
- True Metabolism, 8TH-LEVEL PSION/WILDER POWERS, True Metabolism
- True Resurrection, Cleric Spells, True Resurrection
- True Seeing, Psionic, 5TH-LEVEL PSION/WILDER POWERS, True Seeing, Psionic
- True Shapechange
- True Strike, Sorcerer/Wizard Spells, True Strike
- Truevenom, Psychic Warrior Powers, Truevenom
- Truevenom Weapon, Psychic Warrior Powers, Truevenom Weapon
- Trumpet
- Trumpet Archon
- Trying Again
- Tumble (Dex; Trained Only; Armor Check Penalty)
- Tumbling
- Turn or Rebuke Undead, Cleric, Epic Cleric, Special Attacks
- Turn Resistance, Special Abilities, Turn Resistance, Lich
- Turn Undead, Paladin, Epic Paladin
- Turned
- Turning Check
- Turning Checks
- Turning Damage
- Turning Other Creatures
- Twin Power [Metapsionic]
- Two-Weapon Defense [General]
- Two-Weapon Fighting, Feat Descriptions, Special Attacks
- Two-Weapon Rend [Epic]
- Twofold Master
- Type, Weapons, Worm that Walks
- Types of Diseases
- Types of Dungeons
- Types of Epic Feats
- Types of Feats
- Types of Traps
- Types, Subtypes, and Special Abilities
- Tyrannosaurus, Druid, Dinosaur
U
- Ubiquitous Vision, 3RD-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Ubiquitous Vision
- Udoroot
- Ultrablast, 7TH-LEVEL PSION/WILDER POWERS, Ultrablast
- Umbral Blot (Blackball)
- Unarmed Attacks
- Unarmed Strike, Monk, Epic Monk
- Unarmored Speed Bonus
- Unavoidable Strike [Psionic]
- Unaware Combatants
- Unbinding
- Unbodied
- Unbodied as Characters
- Uncanny Accuracy [Epic]
- Uncanny Dodge, Barbarian, Rogue, Assassin, Dwarven Defender, Shadowdancer, Epic Assassin, Angel, Ogre
- Uncanny Dodge Enabler
- Uncanny Location
- Uncarnate
- Uncarnate Armor
- Uncarnate Bridge
- Unconditional Power [Metapsionic]
- Unconscious
- Unconscious Control
- Undead Controlling
- Undead Mastery, Feats, Undead Mastery
- Undead Psionic Creatures
- Undead Qualities
- Undead Traits, Abomination, Demilich, Demilich, Hunefer, Lavawight, Shadow of the Void, Shape of Fire, Winterwight, Caller in Darkness
- Undead Type
- Undeath to Death, Cleric Spells, Sorcerer/Wizard Spells, Undeath to Death, Repose Domain, New Spells
- Underground
- Undergrowth, Wilderness, Wilderness, Wilderness
- Underwater Combat
- Undetectable Alignment, Bard Spells, Cleric Spells, Paladin Spells, Undetectable Alignment
- Unearthly Grace
- Unerring Accuracy
- Uneven Flagstone
- Ungol Dust Vapor Trap
- Unguent of Timelessness
- Unhallow, Cleric Spells, Druid Spells, Unhallow
- Unholy
- Unholy Aura, Cleric Spells, Cleric Spells, Unholy Aura
- Unholy Blight, Cleric Spells, Unholy Blight
- Unholy Despoiler
- Unholy Power
- Unholy Strike [Epic]
- Unicorn
- Union Sentinel
- Unique Abilities
- Univ, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells, Sorcerer/Wizard Spells
- Universal Energy Immunity
- Universal Energy Resistance, Greater
- Universal Energy Resistance, Minor
- Universal Item Descriptions
- Universal Items
- Universal Solvent
- Unlimited
- Unmovable
- Unnatural Aura, Spectre, Wraith, Caller in Darkness
- Unnerving Gaze
- Unseen Servant, Bard Spells, Sorcerer/Wizard Spells, Unseen Servant
- Unstoppable
- Untrained, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions, Skill Descriptions
- Untrained Skill Checks
- Unworked Stone Walls
- Up the Walls [Psionic]
- Urban Adventures
- Urban Features
- Urgrosh, Dwarven
- Use Activated
- Use Feat
- Use Magic Device (Cha; Trained Only)
- Use Opponent's Weapon
- Use Psionic Device (Cha; Trained Only; Psionic)
- Use Rope (Dex)
- Use Skill
- Use Special Ability, Actions in Combat, Actions in Combat
- Use-Activated
- Using Items, Using Items, Using Items
- Using Salient Divine Abilities
- Using Skills, Skills Summary, Using Skills
- Using Spot to Read Lips
- Using Stored Power Points
- Using the Treasure Table
- Uvuudaum
V
- Vacuous Grimoire
- Vampire
- Vampire Characters
- Vampire Spawn
- Vampire Spawn Weaknesses
- Vampire Weaknesses
- Vampiric Blade, Psychic Warrior Powers, Vampiric Blade
- Vampiric Touch, Sorcerer/Wizard Spells, Vampiric Touch, Inevitable
- Vanishing
- Vargouille
- Varying Degrees of Concealment
- Varying Degrees of Cover
- Vault
- Veil, Bard Spells, Sorcerer/Wizard Spells, Veil
- Vengeful Gaze of God
- Venom Immunity
- Ventriloquism, Bard Spells, Sorcerer/Wizard Spells, Ventriloquism
- Verbal
- Verdigris
- Verdigris Tsunami
- Vermin Traits, Vermin Traits, Devastation Vermin, Ruin Swarm
- Vermin Type
- Vermin Wild Shape [Wild] [Epic]
- Vermiurge
- Very Small Creature
- Vest of Escape
- Vestment, Druid's
- Vial
- Vicious
- Vigor, 1ST-LEVEL PSION/WILDER POWERS, Psychic Warrior Powers, Vigor
- Vigorous Motion, Casting Spells, Manifesting Powers
- Violent Motion, Casting Spells, Manifesting Powers
- Violent Weather, Casting Spells, Manifesting Powers
- Violet Fungus
- Viper
- Viper Snake
- Virtue, Cleric Spells, Druid Spells, Paladin Spells, Virtue
- Virtuous Good
- Vision, Sorcerer/Wizard Spells, Vision
- Vision and Light
- Visual, Elements of A Trap, Power Descriptions
- Vital Statistics
- Volatile Mind, Epic Wilder, Wilder
- Voluntarily Giving Up A Saving Throw, Spell Descriptions, Power Descriptions
- Vorpal
- Vorpal Strike [Epic]
- Vorpal Sword
- Vortex, Elemental, Elemental, Primal, Umbral Blot (Blackball)
- Vrock
- Vulnerabilities of Swarms
- Vulnerability to Energy
- Vulnerability to Protection from Evil
- Vulnerability to Sunlight, Bodak, Derro, Caller in Darkness
W
- Wagon
- Wail of the Banshee, Cleric Spells, Sorcerer/Wizard Spells, Wail of the Banshee, Repose Domain
- Wail of the Banshee Trap
- Walk, Movement, Movement
- Wall
- Wall Blade Trap
- Wall of Ectoplasm, 4TH-LEVEL PSION/WILDER POWERS, Wall of Ectoplasm
- Wall of Fire, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Wall of Fire
- Wall of Force, Sorcerer/Wizard Spells, Wall of Force
- Wall of Ice, Sorcerer/Wizard Spells, Wall of Ice
- Wall of Iron, Sorcerer/Wizard Spells, Wall of Iron
- Wall of Stone, Cleric Spells, Cleric Spells, Druid Spells, Sorcerer/Wizard Spells, Wall of Stone
- Wall of Thorns, Cleric Spells, Druid Spells, Wall of Thorns
- Wall Scythe Trap
- Wall Walker, Psychic Warrior Powers, Wall Walker
- Walls, Staffs, Dungeons, Walls
- Walls and Gates
- Walls with Arrow Slits
- Walls, Doors, and Detect Spells
- Wand Descriptions
- Wands, Wands, Wands
- War Domain
- War Domain Spells
- War Mind
- Waraxe, Dwarven
- Warlord's Breastplate
- Warm
- Warp Wood, Druid Spells, Warp Wood
- Warrior, Warrior, Formian
- Warship
- Watch Towers
- Water Clock
- Water Dangers
- Water Dependent
- Water Domain
- Water Domain Spells
- Water Elemental
- Water Mastery, Elemental, Elemental, Primal
- Water Mephit
- Water Naga
- Water Subtype
- Water Walk, Cleric Spells, Ranger Spells, Water Walk
- Water Walking
- Water-Filled Room
- Water-Filled Room Trap
- Waterborne Movement
- Wave of Chaos
- Waves of Exhaustion, Sorcerer/Wizard Spells, Waves of Exhaustion
- Waves of Fatigue, Sorcerer/Wizard Spells, Waves of Fatigue
- Weakness, Hag, Roper
- Wealth and Money
- Wealth Other Than Coins
- Weapon Afire
- Weapon And Spell Restrictions
- Weapon Categories
- Weapon Descriptions
- Weapon Finesse [General]
- Weapon Focus, Soulknife, Feat Descriptions
- Weapon of Energy, Psychic Warrior Powers, Weapon of Energy
- Weapon Proficiency
- Weapon Qualities
- Weapon Size
- Weapon Specialization [General]
- Weaponbreaking
- Weapons, Weapons, Weapons, Weapons, Magic Item Descriptions, Psionic Item Descriptions
- Weapons for Unusually Sized Creatures
- Weapons Readied Against A Charge
- Weasel
- Weather
- Weather Domain
- Weather Domain Spells
- Web, Sorcerer/Wizard Spells, Web, Aranea, Demon, Ettercap, Monstrous Spider, Devastation Vermin
- Weight, Weapons, Armor, Psionic Item Descriptions, Carrying Capacity
- Weightless
- Weird, Sorcerer/Wizard Spells, Weird, Cleric Spells, Madness Domain
- Well of Many Worlds
- Well-Camouflaged Pit Trap, Sample Traps, Sample Traps, Sample Traps
- Werebear
- Wereboar
- Wererat
- Weretiger
- Werewolf
- Whale
- What are Epic Spells?
- What Hit Points Represent
- What is A Plane?
- When Spell Resistance Applies
- Whip
- Whirling Poison Blades
- Whirlwind, Cleric Spells, Druid Spells, Whirlwind, Elemental, Genie, Elemental, Primal, Weather Domain
- Whirlwind Attack, Feat Descriptions, Astral Construct
- Whirlwind Blast
- Whispering Wind, Bard Spells, Sorcerer/Wizard Spells, Whispering Wind
- White Dragon
- White Dragon Abilities by Age
- White Dragons by Age
- Wholeness of Body, Monk, Epic Monk
- Wide-Mouth Pit Trap, Sample Traps, Sample Traps
- Wide-Mouth Spiked Pit Trap
- Wide-Mouth Spiked Pit with Poisoned Spikes
- Widen Aura of Courage [Epic]
- Widen Aura of Despair [Epic]
- Widen Power [Metapsionic]
- Widen Spell [Metamagic]
- Wight
- Wild
- Wild Elf
- Wild Elf Traits
- Wild Empathy, Druid, Ranger, Dryad, Nymph, Sprite, Unicorn
- Wild Feats
- Wild Shape, Druid, Epic Druid
- Wild Surge, Epic Wilder, Wilder
- Wild Talent, Soulknife, Feat Descriptions
- Wilder
- Wilderness
- Wilderness, Weather, and Environment
- Will-O'-Wisp
- Wind Fan
- Wind Walk, Cleric Spells, Druid Spells, Wind Walk
- Wind Wall, Cleric Spells, Cleric Spells, Druid Spells, Ranger Spells, Sorcerer/Wizard Spells, Wind Wall
- Winds
- Windy
- Wing, Dragon, True, Dragon, Epic
- Winged Shield
- Wingover [General]
- Wings
- Wings of Flying
- Winter
- Winter Wolf
- Winterwight
- Wisdom (Wis)
- Wisdom Drain, Allip, Lamia, Uvuudaum
- Wish, Sorcerer/Wizard Spells, Wish
- Withdraw
- Withering
- Wizard
- Wizard Spells and Borrowed Spellbooks
- Wizardry
- Wizards and Divine Spellcasters
- Wolf
- Wolf Empathy, Lycanthrope, Lycanthrope
- Wolverine, Druid, Wolverine
- Wonder
- Wondrous Item Descriptions
- Wondrous Items, Wondrous Items, Wondrous Items, Wondrous Items
- Wood Elf
- Wood Elf Traits
- Wood Shape, Druid Spells, Wood Shape, Artifice Domain
- Wooden Doors
- Wooden Walls
- Woodland Stride, Druid, Ranger
- Woodlands
- Word of Chaos, Cleric Spells, Cleric Spells, Word of Chaos
- Word of Chaos Trap
- Word of Recall, Cleric Spells, Druid Spells, Word of Recall
- Worg
- Work Area
- Worker
- Worm that Walks
- Worm that Walks Characters
- Worst Nightmare
- Wound Enemy
- Wounding, Weapons, Swarm
- Wounding Attack [Psionic]
- Wraith, Wraith, Wraith
- Writing a New Spell into a Spellbook
- Wyrm
- Wyvern
- Wyvern Arrow Trap