Thoqqua |
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3d8+3 (16 hp) |
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+1 |
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30 ft. (6 squares), burrow 20 ft. |
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18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
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+2/+4 |
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Slam +4 melee (1d6+3 plus 2d6 fire) |
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Slam +4 melee (1d6+3 plus 2d6 fire) |
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5 ft./5 ft. |
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Heat, burn |
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Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold |
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Fort +4, Ref +2, Will +2 |
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Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
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Listen +5, Move Silently +3, Survival +3 |
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Solitary or pair |
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2 |
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None |
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Usually neutral |
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4-9 HD (Large) |
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- |
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.