Neothelid

Combat

Neothelid

Gargantuan Aberration (Psionic)

Hit Dice:

25d8+200 (312 hp)

Initiative:

+2

Speed:

20 ft. (4 squares)

Armor Class:

28 (-4 size, -2 Dex, +24 natural), touch 4, flat-footed 28

Base Attack/Grapple:

+18/+40

Attack:

Tentacle rake +24 melee (2d6+10/19-20)

Full Attack:

4 tentacle rakes +24 melee (2d6+10/19-20)

Space/Reach:

30 ft./30 ft.

Special Attacks:

Breath weapon, improved grab, psi-like abilities, swallow whole

Special Qualities:

Blindsight 100 ft., damage reduction 5/-, power resistance 25

Saves:

Fort +16, Ref +6, Will +16

Abilities:

Str 30, Dex 7, Con 27, Int 16, Wis 15, Cha 20

Skills:

Climb +38, Knowledge (psionics) +31, Listen +30, Psicraft +31, Spot +30

Feats:

Cleave, Improved Critical (tentacle rake), Improved Initiative, Power Attack, Psionic Endowment, Psionic Fist, Psionic Meditation, Speed of Thought, Wild Talent

Environment:

Underground

Organization:

Solitary

Challenge Rating:

15

Treasure:

Standard

Alignment:

Always lawful evil

Advancement:

26-45 HD (Colossal)

Level Adjustment:

-

A mature neothelid is a gigantic worm scores of feet long and weighing tens of thousands of pounds. Although they understand Undercommon, they rarely communicate in a meaningful way.

Combat

Breath Weapon (Su): Cone of acid 50 feet long, once every 1d4 rounds; damage 14d10 acid, Reflex half DC 30.

Improved Grab (Ex): To use this ability, a neothelid must hit a creature with two tentacles during the same attack. If it gets a hold, it automatically deals tentacle damage and can attempt to swallow the foe.

Psi-Like Abilities: At will-body equilibrium, psionic charm (all targets, duration 15 days, DC 21*), clairvoyant sense, psionic levitate, read thoughts (DC 17*), psionic suggestion (seven targets, DC 17*), telekinetic force (500 lb., DC 18*), telekinetic maneuver (+4 bonus, DC 19*), telekinetic thrust (500 lb., DC 18*), psionic teleport, trace teleport, truevenom (DC 19); 3/day-mind thrust (15d10, DC 23*), psychic thrust (6d6, DC 16**). Manifester level 15th. The save DCs are Charisma-based.

*Includes augmentation for the neothelid's manifester level.

**Includes the inherent +4 save adjustment described in the power.

Swallow Whole (Ex): A neothelid can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+15 points of crushing damage plus 2d6 points of acid damage per round from stomach secretions. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 22). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A neothelid's interior can hold 1 Huge, 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Blindsight (Ex): A neothelid can use nonvisual means to ascertain all foes within 100 feet as a sighted creature would.