Giant Praying Mantis |
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4d8+8 (26 hp) |
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-1 |
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20 ft. (4 squares), fly 40 ft. (poor) |
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14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14 |
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+3/+11 |
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Claws +6 melee (1d8+4) |
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Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) |
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10 ft (4 squares)./5 ft. |
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Darkvision 60 ft., vermin traits |
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Fort +6, Ref +0, Will +3 |
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Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11 |
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- |
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Temperate forests |
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Solitary |
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3 |
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- |
This patient carnivore remains completely still as it waits for prey to come near.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.