Winter Wolf |
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6d10+18 (51 hp) |
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+5 |
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50 ft. (10 squares) |
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15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
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+6/+14 |
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Bite +9 melee (1d8+6 plus 1d6 cold) |
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Bite +9 melee (1d8+6 plus 1d6 cold) |
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10 ft./5 ft. |
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Breath weapon, freezing bite, trip |
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Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire |
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Fort +8, Ref +6, Will +3 |
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Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 |
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Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1* |
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Cold forests |
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Solitary, pair, or pack (3-5) |
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5 |
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1/10 coins; 50% goods; 50% items |
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Usually neutral evil |
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+3 (cohort) |
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.
Winter wolves can speak Giant and Common.
Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they're in a hurry, white wolves try to pin their foes.
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.