Wolverine |
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3d8+15 (28 hp) |
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+2 |
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30 ft. (6 squares), burrow 10 ft., climb 10 ft. |
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14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
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+2/+4 |
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Claw +4 melee (1d4+2) |
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2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) |
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5 ft./5 ft. |
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Rage |
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Fort +7, Ref +5, Will +2 |
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Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 |
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Cold forests |
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Solitary |
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2 |
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4-5 HD (Large) |
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- |
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.