Nymph

Combat

Nymph

Medium Fey

Hit Dice:

6d6+6 (27 hp)

Initiative:

+3

Speed:

30 ft. (6 squares), swim 20 ft.

Armor Class:

17 (+3 Dex, +4 deflection), touch 17, flat-footed 14

Base Attack/Grapple:

+3/+3

Attack:

Dagger +6 melee (1d4/19-20)

Full Attack:

Dagger +6 melee (1d4/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Blinding beauty, spells, spell-like abilities, stunning glance

Special Qualities:

Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy

Saves:

Fort +7, Ref +12, Will +12

Abilities:

Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19

Skills:

Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)

Feats:

Combat Casting, Dodge, Weapon Finesse

Environment:

Temperate forests

Organization:

Solitary

Challenge Rating:

7

Treasure:

Standard

Alignment:

Usually chaotic good

Advancement:

7-12 HD (Medium)

Level Adjustment:

+7

A nymph is about the height and weight of a female elf.

Nymphs speak Sylvan and Common.

Combat

Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.

The save DC is Charisma-based.

Spell-Like Abilities: 1/day-dimension door. Caster level 7th.

Spells: A nymph casts divine spells as a 7th-level druid.

Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0-cure minor wounds, detect magic, flare, guidance, light, resistance; 1st-calm animal, cure light wounds, entangle, longstrider, speak with animals; 2nd-barkskin, heat metal, lesser restoration, tree shape; 3rd- call lightning, cure moderate wounds, protection from energy; 4th-rusting grasp.

Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

Wild Empathy (Ex): This power works like the druid's wild empathy class feature, except that a nymph has a +6 racial bonus on the check.

Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.