Arrowhawk

Combat

Juvenile Arrowhawk

Adult Arrowhawk

Elder Arrowhawk

Small Outsider (Air, Extraplanar)

Medium Outsider (Air, Extraplanar)

Large Outsider (Air, Extraplanar)

Hit Dice:

3d8+3 (16 hp)

7d8+7 (38 hp)

15d8+45 (112 hp)

Initiative:

+5

+5

+5

Speed:

Fly 60 ft. (perfect) (12 squares)

Fly 60 ft. (perfect) (12 squares)

Fly 60 ft. (perfect) (12 squares)

Armor Class:

20 (+1 size, +5 Dex, +4 natural), touch 16, flat-footed 15

21 (+5 Dex, +6 natural), touch 15, flat-footed 16

22 (-1 size, +5 Dex, +8 natural), touch 14, flat-footed 17

Base Attack/Grapple:

+3/+0

+7/+9

+15/+25

Attack:

Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)

Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)

Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9)

Full Attack:

Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)

Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)

Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Electricity ray

Electricity ray

Electricity ray

Special Qualities:

Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10

Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10

Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10

Saves:

Fort +4, Ref +8, Will +4

Fort +6, Ref +10, Will +6

Fort +12, Ref +14, Will +10

Abilities:

Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13

Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13

Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13

Skills:

Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)

Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)

Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings)

Feats:

Dodge, Weapon Finesse

Dodge, Flyby Attack, Weapon Finesse

Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus (bite)B

Environment

Elemental Plane of Air

Elemental Plane of Air

Elemental Plane of Air

Organization:

Solitary or clutch (2-4)

Solitary or clutch (2-4)

Solitary or clutch (2-4)

Challenge Rating:

3

5

8

Treasure:

None

None

None

Alignment:

Always neutral

Always neutral

Always neutral

Advancement:

4-6 HD (Small)

8-14 HD (Medium)

16-24 HD (Large); 25-32 HD (Gargantuan)

Level Adjustment:

-

-

-

An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.

Arrowhawks speak Auran, but they are not usually talkative creatures.

Combat

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.

Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.