Shadow | Greater Shadow |
|
3d12 (19 hp) |
9d12 (58 hp) |
|
+2 |
+2 |
|
Fly 40 ft. (good) (8 squares) |
Fly 40 ft. (good) (8 squares) |
|
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 |
14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
|
+1/- |
+4/- |
|
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
|
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
|
5 ft./5 ft. |
5 ft./5 ft. |
|
Create spawn, strength damage |
Create spawn, strength damage |
|
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
|
Fort +1, Ref +3, Will +4 |
Fort +3, Ref +5, Will +7 |
|
Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13 |
Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 |
|
Any |
Any |
|
Solitary, gang (2-5), or swarm (6-11) |
Solitary |
|
3 |
8 |
|
None |
None |
|
Always chaotic evil |
Always chaotic evil |
|
4-9 HD (Medium) |
- |
|
- |
- |
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.