Phase Spider |
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5d10+15 (42 hp) |
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+7 |
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40 ft. (8 squares), climb 20 ft. |
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15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
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+5/+12 |
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Bite +7 melee (1d6+4 plus poison) |
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Bite +7 melee (1d6+4 plus poison) |
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10 ft./5 ft. |
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Darkvision 60 ft., ethereal jaunt, low-light vision |
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Fort +7, Ref +7, Will +2 |
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Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
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Climb +11, Move Silently +11, Spot +4 |
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Warm hills |
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Solitary or cluster (2-5) |
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5 |
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None |
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Always neutral |
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- |
Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.
A typical phase spider's body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.
Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.