Bat

Combat

Bat

Diminutive Animal

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

5 ft (1 square), fly 40 ft. (good)

Armor Class:

16 (+4 size, +2 Dex), touch 16, flat-footed 14

Base Attack/Grapple:

+0/-17

Attack:

-

Full Attack:

-

Space/Reach:

1 ft./0 ft.

Special Attacks:

-

Special Qualities:

Blindsense 20 ft., low-light vision

Saves:

Fort +2, Ref +4, Will +2

Abilities:

Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Skills:

Hide +14, Listen +8*, Move Silently +6, Spot +8*

Feats:

Alertness

Environment:

Temperate deserts

Organization:

Colony (10-40) or crowd (10-50)

Challenge Rating:

1/10

Advancement:

-

Level Adjustment:

-

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.