Purple Worm |
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16d10+112 (200 hp) |
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-2 |
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20 ft. (4 squares), burrow 20 ft., swim 10 ft. |
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19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 19 |
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+16/+40 |
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Bite +25 melee (2d8+12) |
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Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison) |
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20 ft./15 ft. |
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Tremorsense 60 ft. |
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Fort +17, Ref +8, Will +4 |
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Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8 |
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Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting) |
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Underground |
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Solitary |
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12 |
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No coins, 50% goods (stone only), no items |
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Always neutral |
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16-32 HD (Gargantuan); 33-48 HD (Colossal) |
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The body of a mature purple worm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds. The creature has a poisonous stinger in its tail.
In battle, a purple worm forms into a coil 20 feet in diameter, biting and stinging anything within reach.
Improved Grab (Ex): To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Poison (Ex): Injury, Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Swallow Whole (Ex): A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Skills: A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.