Salamander

Combat

Flamebrother Salamander

Average Salamander

Noble Salamander

Small Outsider (Extraplanar, Fire)

Medium Outsider (Extraplanar, Fire)

Large Outsider (Extraplanar, Fire)

Hit Dice:

4d8+8 (26 hp)

9d8+18 (58 hp)

15d8+45 (112 hp)

Initiative:

+1

+1

+1

Speed:

20 ft. (4 squares)

20 ft. (4 squares)

20 ft. (4 squares)

Armor Class:

19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18

18 (+1 Dex, +7 natural), touch 11, flat-footed 17

18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Base Attack/Grapple:

+4/+1

+9/+11

+15/+25

Attack:

Spear +6 melee (1d6+1/x3 plus 1d6 fire)

Spear +11 melee (1d8+3/x3 plus 1d6 fire)

+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)

Full Attack:

Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)

Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)

+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft. (10 ft. with tail)

10 ft./10 ft. (20 ft. with tail or longspear)

Special Attacks:

Constrict 1d4 plus 1d6 fire, heat, improved grab

Constrict 2d6+1 plus 1d6 fire, heat, improved grab

Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities

Special Qualities:

Darkvision 60 ft., immunity to fire, vulnerability to cold

Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

Saves:

Fort +6, Ref +5, Will +6

Fort +8, Ref +7, Will +8

Fort +12, Ref +10, Will +11

Abilities:

Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15

Skills:

Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11

Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8

Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13

Feats:

Alertness, Multiattack

Alertness, Multiattack, Power Attack

Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])

Environment:

Elemental Plane of Fire

Elemental Plane of Fire

Elemental Plane of Fire

Organization:

Solitary, pair, or cluster (3-5)

Solitary, pair, or cluster (3-5)

Solitary, pair, or noble party (9-14)

Challenge Rating:

3

6

10

Treasure:

Standard (nonflammables only)

Standard (nonflammables only)

Double standard (nonflammables only) and +3 longspear

Alignment:

Usually evil (any)

Usually evil (any)

Usually evil (any)

Advancement:

4-6 HD (Small)

8-14 HD (Medium)

16-21 HD (Large); 22-45 HD (Huge)

Level Adjustment:

+4

+5

-

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.