Otyugh |
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6d8+9 (36 hp) |
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+0 |
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20 ft. (4 squares) |
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17 (-1 size, +8 natural), touch 9, flat-footed 17 |
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+4/+8 |
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Tentacle +4 melee (1d6) |
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2 tentacles +4 melee (1d6) and bite -2 melee (1d4) |
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10 ft./10 ft. (15 ft. with tentacle) |
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Constrict 1d6, disease, improved grab |
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Darkvision 60 ft., scent |
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Fort +3, Ref +2, Will +6 |
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Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
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Alertness, Toughness, Weapon Focus (tentacle) |
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Underground |
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Solitary, pair, or cluster (3-4) |
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4 |
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Standard |
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Usually neutral |
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- |
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Disease (Ex): Filth fever-bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.