Monsters (Animals)

Table of Contents

Ape
Baboon
Badger
Bat
Bear, Black
Bear, Brown
Bear, Polar
Bison
Boar
Camel
Cat
Cheetah
Crocodile
Crocodile, Giant
Dog
Dog, Riding
Donkey
Eagle
Elephant
Hawk
Horse
Hyena
Leopard
Lion
Lizard
Lizard, Monitor
Manta Ray
Monkey
Mule
Octopus
Octopus, Giant
Owl
Pony
Pony, War
Porpoise
Rat
Raven
Rhinoceros
Shark
Snake
Squid
Squid, Giant
Tiger
Toad
Weasel
Whale
Wolf
Wolverine

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

This section provides statistics and basic information for many common kinds of mundane animals. These creatures generally operate on instinct, driven by simple needs such as food and reproduction. Most animals, even predators, do not attack unless they or their young are threatened.

Animals are not capable of detailed reasoning, although with the Handle Animal skill it is possible to tame an animal and teach it to perform certain tricks.

Some herbivorous animals do not normally use their natural weapons to attack. As such, their natural weapons are treated as secondary attacks. The animal's attack and damage entries note this fact, with an explanatory footnote.

Animal Traits: An animal possesses the following traits (unless otherwise noted in a creature's entry).

  • Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

  • Low-light vision.

-Alignment: Always neutral. Animals are not governed by a human sense of morality.

-Treasure: None. Animals never possess treasure.

Ape

Ape

Large Animal

Hit Dice:

4d8+11 (29 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+3/+12

Attack:

Claws +7 melee (1d6+5)

Full Attack:

2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +6, Ref +6, Will +2

Abilities:

Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Skills:

Climb +14, Listen +6, Spot +6

Feats:

Alertness, Toughness

Environment:

Warm forests

Organization:

Solitary, pair, or company (3-5)

Challenge Rating:

2

Advancement:

5-8 HD (Large)

Level Adjustment:

-

These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.

Combat

Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.