Minotaur |
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6d8+12 (39 hp) |
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+0 |
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30 ft. (6 squares) |
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14 (-1 size, +5 natural), touch 9, flat-footed 14 |
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+6/+14 |
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Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4) |
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Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2) |
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10 ft./10 ft. |
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Powerful charge 4d6+6 |
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Darkvision 60 ft., natural cunning, scent |
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Fort +6, Ref +5, Will +5 |
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Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8 |
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Intimidate +2, Listen +7, Search +2, Spot +7 |
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Underground |
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Solitary, pair, or gang (3-4) |
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4 |
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Standard |
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By character class |
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+2 |
A minotaur stands more than 7 feet tall and weighs about 700 pounds.
Minotaurs prefer melee combat, where their great strength serves them well.
Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.
Minotaur characters possess the following racial traits.
+8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
-A minotaur's base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
Racial Skills: A minotaur's monstrous humanoid levels give it skill points equal to 9 x ?(2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Racial Feats: A minotaur's monstrous humanoid levels give it three feats.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
+5 natural armor bonus.
Natural Weapons: Gore (1d8).
Special Attacks (see above): Powerful charge.
Special Qualities (see above): Natural cunning, scent.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
Favored Class: Barbarian.
Level adjustment +2.