Mercane |
|
7d8+21 (52 hp) |
|
+2 (Dex) |
|
30 ft. |
|
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
|
+7/+13 |
|
Masterwork falchion +9(2d4+3) melee |
|
Masterwork falchion +9/+4 (2d4+3) melee |
|
10 ft./10 ft. |
|
Fort +8, Ref +7, Will +8 |
|
Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
|
Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
|
Any land and underground |
|
Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
|
5 |
|
Double standard |
|
Always lawful neutral |
|
By character class |
|
+7 |
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
Spell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.