Bodak |
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9d12 (58 hp) |
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+6 |
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20 ft. (4 squares) |
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20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
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+4/+5 |
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Slam +6 melee (1d8+1) |
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Slam +6 melee (1d8+1) |
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5 ft./5 ft. |
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Death gaze |
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Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight |
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Fort +3, Ref +5, Will +7 |
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Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12 |
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Listen +11, Move Silently +10, Spot +11 |
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Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
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A chaotic evil-aligned plane |
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Solitary or gang (2-4) |
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8 |
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None |
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Always chaotic evil |
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- |
Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.