Giant Wasp |
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5d8+10 (32 hp) |
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+1 |
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20 ft. (4 squares), fly 60 ft. (good) |
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14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
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+3/+11 |
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Sting +6 melee (1d3+6 plus poison) |
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Sting +6 melee (1d3+6 plus poison) |
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10 ft./5 ft. |
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Darkvision 60 ft., vermin traits |
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Fort +6, Ref +2, Will +2 |
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Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 |
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- |
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Temperate forests |
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Solitary, swarm (2-5), or nest (11-20) |
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3 |
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- |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.