Combined Skills

Table of Contents

Skills Summary
Using Skills
Skill Checks
Combining Skill Attempts
Ability Checks
Skill Descriptions
Skill Description Format
Skill Name
Skill Synergy
Epic Skill Synergy
Appraise (Int)
Autohypnosis (Wis; Trained Only; Psionic)
Balance (Dex; Armor Check Penalty)
Bluff (Cha)
Climb (Str; Armor Check Penalty)
Concentration (Con)
Concentration, Psionic (Con; Psionic)
Craft (Int)
Decipher Script (Int; Trained Only)
Diplomacy (Cha)
Influencing NPC Attitudes
Disable Device (Int; Trained Only)
Other Ways to Beat A Trap
Disguise (Cha)
Escape Artist (Dex; Armor Check Penalty)
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha; Trained Only)
Heal (Wis)
Hide (Dex; Armor Check Penalty)
Intimidate (Cha)
Jump (Str; Armor Check Penalty)
Knowledge (Int; Trained Only)
Listen (Wis)
Move Silently (Dex; Armor Check Penalty)
Open Lock (Dex; Trained Only)
Perform (Cha)
Profession (Wis; Trained Only)
Psicraft (Int; Trained Only; Psionic)
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Sleight of Hand (Dex; Trained Only; Armor Check Penalty)
Speak Language (None; Trained Only)
Spellcraft (Int; Trained Only)
Spot (Wis)
Survival (Wis)
Swim (Str; Armor Check Penalty)
Tumble (Dex; Trained Only; Armor Check Penalty)
Use Magic Device (Cha; Trained Only)
Use Psionic Device (Cha; Trained Only; Psionic)
Use Rope (Dex)
Miscellaneous

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Skills Summary

If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes' skills (cross-class skills), you get 1/2 rank per skill point.

Your maximum rank in a class skill is your character level + 3.

Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).

Using Skills: To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)

This roll works just like an attack roll or a saving throw- the higher the roll, the better. Either you're trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.

Skill Ranks: A character's number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.

Ability Modifier: The ability modifier used in a skill check is the modifier for the skill's key ability (the ability associated with the skill's use). The key ability of each skill is noted in its description.

Miscellaneous Modifiers: Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.

Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your character's class skill list. Each skill point you spend on a cross-class skill gets your character 1/2 rank in that skill. Cross-class skills are skills not found on your character's class skill list. (Half ranks do not improve your skill check, but two 1/2 ranks make 1 rank.) You can't save skill points to spend later.

The maximum rank in a class skill is the character's level + 3. If it's a cross-class skill, the maximum rank is half of that number (do not round up or down).

Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.