Wight |
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4d12 (26 hp) |
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+1 |
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30 ft. (6 squares) |
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15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
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+2/+3 |
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Slam +3 melee (1d4+1 plus energy drain) |
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Slam +3 melee (1d4+1 plus energy drain) |
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5 ft./5 ft. |
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Create spawn, energy drain |
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Darkvision 60 ft., undead traits |
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Fort +1, Ref +2, Will +5 |
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Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 |
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Hide +8, Listen +7, Move Silently +16, Spot +7 |
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Any |
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Solitary, pair, gang (3-5), or pack (6-11) |
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3 |
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None |
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Always lawful evil |
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5-8 HD (Medium) |
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- |
A wight's appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.
Wights speak Common.
Wights attack by hammering with their fists.
Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.