Gloom

Combat

Gloom

Medium Monstrous Humanoid

Hit Dice:

25d8+225 (337 hp)

Initiative:

+26 (+18 Dex, +8 Superior Initiative)

Speed:

30 ft.

Armor Class:

40 (+18 Dex, +12 insight), touch 40, flat-footed 22

Base Attack/Grapple:

+25/+36

Attack:

+10 keen dagger of human dread +54 (1d4+21/17-20) melee

Full Attack:

+10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee

Space/Reach:

5 ft./5 ft.

Special Attacks:

Fear gaze, sneak attack +13d6

Special Qualities:

Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell resistance 35, damage reduction 10/epic

Saves:

Fort +17, Ref +32, Will +21

Abilities:

Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30

Skills:

Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46

Feats:

Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)

Epic Feats:

Sneak Attack of Opportunity, Superior Initiative

Environment:

Any urban

Organization:

Solitary

Challenge Rating:

25

Treasure:

Nonstandard (just its dagger)

Alignment:

Usually lawful evil

Advancement:

25+ HD (Medium-size)

In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.

A gloom's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Fear Gaze (Su): Viewing the gloom's face inspires terror. Creatures that meet the gloom's gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex): This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.

Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.

Spell-Like Abilities: At will-shadow walk; 3/day- true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.