Donkey

Combat

Donkey

Medium Animal

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+1

Attack:

Bite +1 melee (1d2)

Full Attack:

Bite +1 melee (1d2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +4, Ref +4, Will +0

Abilities:

Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Skills:

Balance +3, Listen +3, Spot +2

Feats:

Endurance

Environment:

Temperate deserts

Organization:

Solitary

Challenge Rating:

1/6

Advancement:

-

Level Adjustment:

-

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Combat

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.