Tayellah |
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34d10+448 (635 hp) |
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+27 (+19 Dex, +8 Superior Initiative) |
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100 ft. |
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44 (+19 Dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25 |
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+34/+57 |
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Claw +52 (2d8+11) melee |
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2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee |
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20 ft./15 ft. |
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Pounce, improved grab, rake 4d6+15 |
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Spell resistance 34, damage reduction 10/epic |
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Fort +31, Ref +38, Will +22 |
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Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19 |
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Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48 |
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Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse |
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Epic Feats: |
Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative, |
Any temperate or cold land |
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Solitary or pair |
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24 |
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None |
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Always neutral |
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35-68 HD (Gargantuan); 69-102 HD (Colossal) |
A tayellah's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Poison (Ex): Sting, Fort save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Constitution-based.
Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.