Athach |
|
14d8+70 (133 hp) |
|
+1 |
|
35 ft. in hide armor (7 squares); base speed 50 ft. |
|
20 (-2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19 |
|
+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8) |
|
Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4) |
|
15 ft./15 ft. |
|
Darkvision 60 ft. |
|
Fort +9, Ref +5, Will +10 |
|
Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6 |
|
Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite) |
|
Temperate hills |
|
Solitary, gang (2-4), or tribe (7-12) |
|
8 |
|
1/2 coins; double goods; standard items |
|
Often chaotic evil |
|
15-28 HD (Huge) |
|
+5 |
The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.
Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.