Xeph, 1st-Level Warrior |
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1d8+1 (5 hp) |
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+1 |
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30 ft. (6 squares) |
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15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
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+1/+1 |
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Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3) |
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Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3) |
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5 ft./5 ft. |
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- |
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Burst, darkvision 60 ft. |
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Fort +3, Ref +1, Will -1 |
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Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8 |
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Warm forest |
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Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
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1/2 |
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Standard |
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Usually neutral |
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By character class |
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+0 |
Xephs speak their own language and Common.
Burst (Su): Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph's base speed. A burst of speed lasts 3 rounds.
The xeph warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Xeph characters possess the following racial traits.
-2 Strength, +2 Dexterity.
Medium size.
Darkvision out to 60 feet.
Naturally Psionic: Xephs gain 1 bonus power point at 1st level.
+1 racial bonus on saving throws against powers, spells, and spell-like effects.
Special Qualities (see above): Burst.
Racial Feats: A xeph character gains feats according to his or her character class.
Automatic Languages: Xeph, Common.
Favored Class: Soulknife.
Level Adjustment: +0.