Antimagic Field: Negates magic within 10 ft.
Guards and Wards: Array of magic effects protect area.
Repulsion: Creatures can't approach you.
Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
ContingencyF: Sets trigger condition for another spell.
Forceful Hand: Hand pushes creatures away.
Freezing Sphere: Freezes water or deals cold damage.
Mislead: Turns you invisible and creates illusory double.
Permanent Image: Includes sight, sound, and smell.
Programmed ImageM: As major image, plus triggered by event.
Shadow Walk: Step into shadow to travel rapidly.
Veil: Changes appearance of group of creatures.
Circle of DeathM: Kills 1d4/level HD of creatures.
Eyebite: Target becomes panicked, sickened, and comatose.
Symbol of FearM: Triggered rune panics nearby creatures.
Undeath to DeathM: Destroys 1d4/level HD of undead (max 20d4).
Cat's Grace, Mass: As cat's grace, affects one subject/level.
Control Water: Raises or lowers bodies of water.
Disintegrate:Makes one creature or object vanish.
Flesh to Stone: Turns subject creature into statue.
Fox's Cunning, Mass: As fox's cunning, affects one subject/level.
Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower.
Move Earth: Digs trenches and build hills.
Owl's Wisdom, Mass: As owl's wisdom, affects one subject/level.
Stone to Flesh: Restores petrified creature.
TransformationM: You gain combat bonuses.